NazaraEngine/src/Nazara/Graphics/DepthPipelinePass.cpp

194 lines
6.7 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/DepthPipelinePass.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/ElementRenderer.hpp>
#include <Nazara/Graphics/ElementRendererRegistry.hpp>
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Graphics/FramePipeline.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
void DepthPipelinePass::Prepare(FrameData& frameData)
{
if (m_lastVisibilityHash != frameData.visibilityHash || m_rebuildElements) //< FIXME
{
frameData.renderResources.PushForRelease(std::move(m_renderElements));
m_renderElements.clear();
for (const auto& renderableData : frameData.visibleRenderables)
{
InstancedRenderable::ElementData elementData{
&renderableData.scissorBox,
renderableData.skeletonInstance,
renderableData.worldInstance
};
renderableData.instancedRenderable->BuildElement(m_elementRegistry, elementData, m_passIndex, m_renderElements);
}
m_renderQueueRegistry.Clear();
m_renderQueue.Clear();
for (const auto& renderElement : m_renderElements)
{
renderElement->Register(m_renderQueueRegistry);
m_renderQueue.Insert(renderElement.GetElement());
}
m_renderQueueRegistry.Finalize();
m_lastVisibilityHash = frameData.visibilityHash;
m_rebuildElements = true;
}
// TODO: Don't sort every frame if no material pass requires distance sorting
m_renderQueue.Sort([&](const RenderElement* element)
{
return element->ComputeSortingScore(frameData.frustum, m_renderQueueRegistry);
});
if (m_rebuildElements)
{
m_elementRegistry.ForEachElementRenderer([&](std::size_t elementType, ElementRenderer& elementRenderer)
{
if (elementType >= m_elementRendererData.size() || !m_elementRendererData[elementType])
{
if (elementType >= m_elementRendererData.size())
m_elementRendererData.resize(elementType + 1);
m_elementRendererData[elementType] = elementRenderer.InstanciateData();
}
elementRenderer.Reset(*m_elementRendererData[elementType], frameData.renderResources);
});
const auto& viewerInstance = m_viewer->GetViewerInstance();
ElementRenderer::RenderStates defaultRenderStates{};
m_elementRegistry.ProcessRenderQueue(m_renderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
{
ElementRenderer& elementRenderer = m_elementRegistry.GetElementRenderer(elementType);
elementRenderer.Prepare(viewerInstance, *m_elementRendererData[elementType], frameData.renderResources, elementCount, elements, SparsePtr(&defaultRenderStates, 0));
});
m_elementRegistry.ForEachElementRenderer([&](std::size_t elementType, ElementRenderer& elementRenderer)
{
elementRenderer.PrepareEnd(frameData.renderResources, *m_elementRendererData[elementType]);
});
m_rebuildCommandBuffer = true;
m_rebuildElements = false;
}
}
void DepthPipelinePass::RegisterMaterialInstance(const MaterialInstance& materialInstance)
{
if (!materialInstance.HasPass(m_passIndex))
return;
auto it = m_materialInstances.find(&materialInstance);
if (it == m_materialInstances.end())
{
auto& matPassEntry = m_materialInstances[&materialInstance];
matPassEntry.onMaterialInstancePipelineInvalidated.Connect(materialInstance.OnMaterialInstancePipelineInvalidated, [this](const MaterialInstance*, std::size_t passIndex)
{
if (passIndex != m_passIndex)
return;
m_rebuildElements = true;
});
matPassEntry.onMaterialInstanceShaderBindingInvalidated.Connect(materialInstance.OnMaterialInstanceShaderBindingInvalidated, [=](const MaterialInstance*)
{
m_rebuildCommandBuffer = true;
});
}
else
it->second.usedCount++;
}
FramePass& DepthPipelinePass::RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs)
{
if (inputOuputs.inputAttachments.size() > 0)
throw std::runtime_error("no input expected");
if (inputOuputs.outputAttachments.size() > 0)
throw std::runtime_error("no output expected");
if (inputOuputs.depthStencilInput != InvalidAttachmentIndex)
throw std::runtime_error("no depth-stencil input expected");
if (inputOuputs.depthStencilOutput == InvalidAttachmentIndex)
throw std::runtime_error("expected depth-stencil output");
FramePass& depthPrepass = frameGraph.AddPass(m_passName);
depthPrepass.SetDepthStencilOutput(inputOuputs.depthStencilOutput);
depthPrepass.SetDepthStencilClear(1.f, 0);
depthPrepass.SetExecutionCallback([&]
{
return (m_rebuildCommandBuffer) ? FramePassExecution::UpdateAndExecute : FramePassExecution::Execute;
});
depthPrepass.SetCommandCallback([this](CommandBufferBuilder& builder, const FramePassEnvironment& /*env*/)
{
Recti viewport = m_viewer->GetViewport();
builder.SetScissor(viewport);
builder.SetViewport(viewport);
const auto& viewerInstance = m_viewer->GetViewerInstance();
m_elementRegistry.ProcessRenderQueue(m_renderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
{
ElementRenderer& elementRenderer = m_elementRegistry.GetElementRenderer(elementType);
elementRenderer.Render(viewerInstance, *m_elementRendererData[elementType], builder, elementCount, elements);
});
m_rebuildCommandBuffer = false;
});
return depthPrepass;
}
void DepthPipelinePass::UnregisterMaterialInstance(const MaterialInstance& materialInstance)
{
auto it = m_materialInstances.find(&materialInstance);
if (it != m_materialInstances.end())
{
if (--it->second.usedCount == 0)
m_materialInstances.erase(it);
}
}
std::size_t DepthPipelinePass::GetMaterialPassIndex(const ParameterList& parameters)
{
Result<long long, ParameterList::Error> passIndexResult = parameters.GetIntegerParameter("MatPassIndex");
if (passIndexResult.IsOk())
return passIndexResult.GetValue();
// TODO: Log error if key is present but not of the right
Result<std::string_view, ParameterList::Error> passResult = parameters.GetStringViewParameter("MatPass");
if (passResult.IsOk())
{
auto& materialPassRegistry = Graphics::Instance()->GetMaterialPassRegistry();
std::string_view passName = passResult.GetValue();
return materialPassRegistry.GetPassIndex(passName);
}
// TODO: Log error if key is present but not of the right
throw std::runtime_error("DepthPipelinePass expect either MatPass or MatPassIndex parameter");
}
}