NazaraEngine/src/Nazara/Shader/ShaderLangParser.cpp

946 lines
25 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <cassert>
#include <Nazara/Shader/Debug.hpp>
namespace Nz::ShaderLang
{
namespace
{
std::unordered_map<std::string, ShaderAst::PrimitiveType> s_identifierToBasicType = {
{ "bool", ShaderAst::PrimitiveType::Boolean },
{ "i32", ShaderAst::PrimitiveType::Int32 },
{ "f32", ShaderAst::PrimitiveType::Float32 },
{ "u32", ShaderAst::PrimitiveType::UInt32 }
};
std::unordered_map<std::string, ShaderAst::IntrinsicType> s_identifierToIntrinsic = {
{ "cross", ShaderAst::IntrinsicType::CrossProduct },
{ "dot", ShaderAst::IntrinsicType::DotProduct },
};
std::unordered_map<std::string, ShaderAst::AttributeType> s_identifierToAttributeType = {
{ "binding", ShaderAst::AttributeType::Binding },
{ "builtin", ShaderAst::AttributeType::Builtin },
{ "entry", ShaderAst::AttributeType::Entry },
{ "layout", ShaderAst::AttributeType::Layout },
{ "location", ShaderAst::AttributeType::Location },
};
std::unordered_map<std::string, ShaderStageType> s_entryPoints = {
{ "frag", ShaderStageType::Fragment },
{ "vert", ShaderStageType::Vertex },
};
std::unordered_map<std::string, ShaderAst::BuiltinEntry> s_builtinMapping = {
{ "position", ShaderAst::BuiltinEntry::VertexPosition }
};
std::unordered_map<std::string, StructLayout> s_layoutMapping = {
{ "std140", StructLayout_Std140 }
};
template<typename T, typename U>
std::optional<T> BoundCast(U val)
{
if (val < std::numeric_limits<T>::min() || val > std::numeric_limits<T>::max())
return std::nullopt;
return static_cast<T>(val);
}
}
ShaderAst::StatementPtr Parser::Parse(const std::vector<Token>& tokens)
{
Context context;
context.tokenCount = tokens.size();
context.tokens = tokens.data();
context.root = std::make_unique<ShaderAst::MultiStatement>();
m_context = &context;
std::vector<ShaderAst::Attribute> attributes;
EnterScope();
bool reachedEndOfStream = false;
while (!reachedEndOfStream)
{
const Token& nextToken = Peek();
switch (nextToken.type)
{
case TokenType::EndOfStream:
if (!attributes.empty())
throw UnexpectedToken{};
reachedEndOfStream = true;
break;
case TokenType::External:
context.root->statements.push_back(ParseExternalBlock(std::move(attributes)));
attributes.clear();
break;
case TokenType::OpenSquareBracket:
assert(attributes.empty());
attributes = ParseAttributes();
break;
case TokenType::FunctionDeclaration:
context.root->statements.push_back(ParseFunctionDeclaration(std::move(attributes)));
attributes.clear();
break;
case TokenType::Struct:
context.root->statements.push_back(ParseStructDeclaration(std::move(attributes)));
attributes.clear();
break;
default:
throw UnexpectedToken{};
}
}
LeaveScope();
return std::move(context.root);
}
const Token& Parser::Advance()
{
const Token& token = Peek();
m_context->tokenIndex++;
return token;
}
void Parser::Consume(std::size_t count)
{
assert(m_context->tokenIndex + count < m_context->tokenCount);
m_context->tokenIndex += count;
}
ShaderAst::ExpressionType Parser::DecodeType(const std::string& identifier)
{
if (auto it = s_identifierToBasicType.find(identifier); it != s_identifierToBasicType.end())
return it->second;
//FIXME: Handle this better
if (identifier == "mat4")
{
ShaderAst::MatrixType matrixType;
matrixType.columnCount = 4;
matrixType.rowCount = 4;
Expect(Advance(), TokenType::LessThan); //< '<'
matrixType.type = ParsePrimitiveType();
Expect(Advance(), TokenType::GreatherThan); //< '>'
return matrixType;
}
else if (identifier == "sampler2D")
{
ShaderAst::SamplerType samplerType;
samplerType.dim = ImageType_2D;
Expect(Advance(), TokenType::LessThan); //< '<'
samplerType.sampledType = ParsePrimitiveType();
Expect(Advance(), TokenType::GreatherThan); //< '>'
return samplerType;
}
else if (identifier == "uniform")
{
ShaderAst::UniformType uniformType;
Expect(Advance(), TokenType::LessThan); //< '<'
uniformType.containedType = ShaderAst::IdentifierType{ ParseIdentifierAsName() };
Expect(Advance(), TokenType::GreatherThan); //< '>'
return uniformType;
}
else if (identifier == "vec2")
{
ShaderAst::VectorType vectorType;
vectorType.componentCount = 2;
Expect(Advance(), TokenType::LessThan); //< '<'
vectorType.type = ParsePrimitiveType();
Expect(Advance(), TokenType::GreatherThan); //< '>'
return vectorType;
}
else if (identifier == "vec3")
{
ShaderAst::VectorType vectorType;
vectorType.componentCount = 3;
Expect(Advance(), TokenType::LessThan); //< '<'
vectorType.type = ParsePrimitiveType();
Expect(Advance(), TokenType::GreatherThan); //< '>'
return vectorType;
}
else if (identifier == "vec4")
{
ShaderAst::VectorType vectorType;
vectorType.componentCount = 4;
Expect(Advance(), TokenType::LessThan); //< '<'
vectorType.type = ParsePrimitiveType();
Expect(Advance(), TokenType::GreatherThan); //< '>'
return vectorType;
}
else
{
ShaderAst::IdentifierType identifierType;
identifierType.name = identifier;
return identifierType;
}
}
void Parser::EnterScope()
{
m_context->scopeSizes.push_back(m_context->identifiersInScope.size());
}
const Token& Parser::Expect(const Token& token, TokenType type)
{
if (token.type != type)
throw ExpectedToken{};
return token;
}
const Token& Parser::ExpectNot(const Token& token, TokenType type)
{
if (token.type == type)
throw ExpectedToken{};
return token;
}
const Token& Parser::Expect(TokenType type)
{
const Token& token = Peek();
Expect(token, type);
return token;
}
void Parser::LeaveScope()
{
assert(!m_context->scopeSizes.empty());
m_context->identifiersInScope.resize(m_context->scopeSizes.back());
m_context->scopeSizes.pop_back();
}
bool Parser::IsVariableInScope(const std::string_view& identifier) const
{
return std::find(m_context->identifiersInScope.rbegin(), m_context->identifiersInScope.rend(), identifier) != m_context->identifiersInScope.rend();
}
void Parser::RegisterVariable(std::string identifier)
{
if (IsVariableInScope(identifier))
throw DuplicateIdentifier{ ("identifier name " + identifier + " is already taken").c_str() };
assert(!m_context->scopeSizes.empty());
m_context->identifiersInScope.push_back(std::move(identifier));
}
const Token& Parser::Peek(std::size_t advance)
{
assert(m_context->tokenIndex + advance < m_context->tokenCount);
return m_context->tokens[m_context->tokenIndex + advance];
}
std::vector<ShaderAst::Attribute> Parser::ParseAttributes()
{
std::vector<ShaderAst::Attribute> attributes;
Expect(Advance(), TokenType::OpenSquareBracket);
bool expectComma = false;
for (;;)
{
const Token& t = Peek();
ExpectNot(t, TokenType::EndOfStream);
if (t.type == TokenType::ClosingSquareBracket)
{
// Parse [attribute1] [attribute2] the same as [attribute1, attribute2]
if (Peek(1).type == TokenType::OpenSquareBracket)
{
Consume(2);
expectComma = false;
continue;
}
break;
}
if (expectComma)
Expect(Advance(), TokenType::Comma);
ShaderAst::AttributeType attributeType = ParseIdentifierAsAttributeType();
ShaderAst::Attribute::Param arg;
if (Peek().type == TokenType::OpenParenthesis)
{
Consume();
const Token& n = Peek();
if (n.type == TokenType::Identifier)
{
arg = std::get<std::string>(n.data);
Consume();
}
else if (n.type == TokenType::IntegerValue)
{
arg = std::get<long long>(n.data);
Consume();
}
Expect(Advance(), TokenType::ClosingParenthesis);
}
expectComma = true;
attributes.push_back({
attributeType,
std::move(arg)
});
}
Expect(Advance(), TokenType::ClosingSquareBracket);
return attributes;
}
ShaderAst::StatementPtr Parser::ParseExternalBlock(std::vector<ShaderAst::Attribute> attributes)
{
if (!attributes.empty())
throw AttributeError{ "unhandled attribute for external block" };
Expect(Advance(), TokenType::External);
Expect(Advance(), TokenType::OpenCurlyBracket);
std::unique_ptr<ShaderAst::DeclareExternalStatement> externalStatement = std::make_unique<ShaderAst::DeclareExternalStatement>();
bool first = true;
for (;;)
{
if (!first)
{
const Token& nextToken = Peek();
if (nextToken.type == TokenType::Comma)
Consume();
else
{
Expect(nextToken, TokenType::ClosingCurlyBracket);
break;
}
}
first = false;
const Token& token = Peek();
if (token.type == TokenType::ClosingCurlyBracket)
break;
auto& extVar = externalStatement->externalVars.emplace_back();
if (token.type == TokenType::OpenSquareBracket)
{
for (const auto& [attributeType, arg] : ParseAttributes())
{
switch (attributeType)
{
case ShaderAst::AttributeType::Binding:
{
if (extVar.bindingIndex)
throw AttributeError{ "attribute binding must be present once" };
if (!std::holds_alternative<long long>(arg))
throw AttributeError{ "attribute binding requires a string parameter" };
std::optional<unsigned int> bindingIndex = BoundCast<unsigned int>(std::get<long long>(arg));
if (!bindingIndex)
throw AttributeError{ "invalid binding index" };
extVar.bindingIndex = bindingIndex.value();
break;
}
default:
throw AttributeError{ "unhandled attribute for external variable" };
}
}
}
extVar.name = ParseIdentifierAsName();
Expect(Advance(), TokenType::Colon);
extVar.type = ParseType();
RegisterVariable(extVar.name);
}
Expect(Advance(), TokenType::ClosingCurlyBracket);
return externalStatement;
}
std::vector<ShaderAst::StatementPtr> Parser::ParseFunctionBody()
{
return ParseStatementList();
}
ShaderAst::StatementPtr Parser::ParseFunctionDeclaration(std::vector<ShaderAst::Attribute> attributes)
{
Expect(Advance(), TokenType::FunctionDeclaration);
std::string functionName = ParseIdentifierAsName();
Expect(Advance(), TokenType::OpenParenthesis);
std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters;
bool firstParameter = true;
for (;;)
{
const Token& t = Peek();
ExpectNot(t, TokenType::EndOfStream);
if (t.type == TokenType::ClosingParenthesis)
break;
if (!firstParameter)
Expect(Advance(), TokenType::Comma);
parameters.push_back(ParseFunctionParameter());
firstParameter = false;
}
Expect(Advance(), TokenType::ClosingParenthesis);
ShaderAst::ExpressionType returnType;
if (Peek().type == TokenType::FunctionReturn)
{
Consume();
returnType = ParseType();
}
Expect(Advance(), TokenType::OpenCurlyBracket);
EnterScope();
for (const auto& parameter : parameters)
RegisterVariable(parameter.name);
std::vector<ShaderAst::StatementPtr> functionBody = ParseFunctionBody();
LeaveScope();
Expect(Advance(), TokenType::ClosingCurlyBracket);
std::optional<ShaderStageType> entryPoint;
for (const auto& [attributeType, arg] : attributes)
{
switch (attributeType)
{
case ShaderAst::AttributeType::Entry:
{
if (entryPoint)
throw AttributeError{ "attribute entry must be present once" };
if (!std::holds_alternative<std::string>(arg))
throw AttributeError{ "attribute entry requires a string parameter" };
const std::string& argStr = std::get<std::string>(arg);
auto it = s_entryPoints.find(argStr);
if (it == s_entryPoints.end())
throw AttributeError{ ("invalid parameter " + argStr + " for entry attribute").c_str() };
entryPoint = it->second;
break;
}
default:
throw AttributeError{ "unhandled attribute for function" };
}
}
return ShaderBuilder::DeclareFunction(entryPoint, std::move(functionName), std::move(parameters), std::move(functionBody), std::move(returnType));
}
ShaderAst::DeclareFunctionStatement::Parameter Parser::ParseFunctionParameter()
{
std::string parameterName = ParseIdentifierAsName();
Expect(Advance(), TokenType::Colon);
ShaderAst::ExpressionType parameterType = ParseType();
return { parameterName, parameterType };
}
ShaderAst::StatementPtr Parser::ParseStructDeclaration(std::vector<ShaderAst::Attribute> attributes)
{
Expect(Advance(), TokenType::Struct);
ShaderAst::StructDescription description;
description.name = ParseIdentifierAsName();
for (const auto& [attributeType, attributeParam] : attributes)
{
switch (attributeType)
{
case ShaderAst::AttributeType::Layout:
{
if (description.layout)
throw AttributeError{ "attribute layout must be present once" };
auto it = s_layoutMapping.find(std::get<std::string>(attributeParam));
if (it == s_layoutMapping.end())
throw AttributeError{ "unknown layout" };
description.layout = it->second;
break;
}
default:
throw AttributeError{ "unexpected attribute" };
}
}
Expect(Advance(), TokenType::OpenCurlyBracket);
bool first = true;
for (;;)
{
if (!first)
{
const Token& nextToken = Peek();
if (nextToken.type == TokenType::Comma)
Consume();
else
{
Expect(nextToken, TokenType::ClosingCurlyBracket);
break;
}
}
first = false;
const Token& token = Peek();
if (token.type == TokenType::ClosingCurlyBracket)
break;
auto& structField = description.members.emplace_back();
if (token.type == TokenType::OpenSquareBracket)
{
for (const auto& [attributeType, attributeParam] : ParseAttributes())
{
switch (attributeType)
{
case ShaderAst::AttributeType::Builtin:
{
if (structField.builtin)
throw AttributeError{ "attribute builtin must be present once" };
auto it = s_builtinMapping.find(std::get<std::string>(attributeParam));
if (it == s_builtinMapping.end())
throw AttributeError{ "unknown builtin" };
structField.builtin = it->second;
break;
}
case ShaderAst::AttributeType::Location:
{
if (structField.locationIndex)
throw AttributeError{ "attribute location must be present once" };
structField.locationIndex = BoundCast<unsigned int>(std::get<long long>(attributeParam));
if (!structField.locationIndex)
throw AttributeError{ "invalid location index" };
break;
}
default:
throw AttributeError{ "unexpected attribute" };
}
}
if (structField.builtin && structField.locationIndex)
throw AttributeError{ "A struct field cannot have both builtin and location attributes" };
}
structField.name = ParseIdentifierAsName();
Expect(Advance(), TokenType::Colon);
structField.type = ParseType();
}
Expect(Advance(), TokenType::ClosingCurlyBracket);
return ShaderBuilder::DeclareStruct(std::move(description));
}
ShaderAst::StatementPtr Parser::ParseReturnStatement()
{
Expect(Advance(), TokenType::Return);
ShaderAst::ExpressionPtr expr;
if (Peek().type != TokenType::Semicolon)
expr = ParseExpression();
return ShaderBuilder::Return(std::move(expr));
}
ShaderAst::StatementPtr Parser::ParseStatement()
{
const Token& token = Peek();
ShaderAst::StatementPtr statement;
switch (token.type)
{
case TokenType::Let:
statement = ParseVariableDeclaration();
break;
case TokenType::Identifier:
statement = ShaderBuilder::ExpressionStatement(ParseVariableAssignation());
break;
case TokenType::Return:
statement = ParseReturnStatement();
break;
default:
break;
}
Expect(Advance(), TokenType::Semicolon);
return statement;
}
std::vector<ShaderAst::StatementPtr> Parser::ParseStatementList()
{
std::vector<ShaderAst::StatementPtr> statements;
while (Peek().type != TokenType::ClosingCurlyBracket)
{
ExpectNot(Peek(), TokenType::EndOfStream);
statements.push_back(ParseStatement());
}
return statements;
}
ShaderAst::ExpressionPtr Parser::ParseVariableAssignation()
{
ShaderAst::ExpressionPtr left = ParseIdentifier();
Expect(Advance(), TokenType::Assign);
ShaderAst::ExpressionPtr right = ParseExpression();
return ShaderBuilder::Assign(ShaderAst::AssignType::Simple, std::move(left), std::move(right));
}
ShaderAst::StatementPtr Parser::ParseVariableDeclaration()
{
Expect(Advance(), TokenType::Let);
std::string variableName = ParseIdentifierAsName();
RegisterVariable(variableName);
ShaderAst::ExpressionType variableType = ShaderAst::NoType{};
if (Peek().type == TokenType::Colon)
{
Expect(Advance(), TokenType::Colon);
variableType = ParseType();
}
ShaderAst::ExpressionPtr expression;
if (IsNoType(variableType) || Peek().type == TokenType::Assign)
{
Expect(Advance(), TokenType::Assign);
expression = ParseExpression();
}
return ShaderBuilder::DeclareVariable(std::move(variableName), std::move(variableType), std::move(expression));
}
ShaderAst::ExpressionPtr Parser::ParseBinOpRhs(int exprPrecedence, ShaderAst::ExpressionPtr lhs)
{
for (;;)
{
const Token& currentOp = Peek();
ExpectNot(currentOp, TokenType::EndOfStream);
int tokenPrecedence = GetTokenPrecedence(currentOp.type);
if (tokenPrecedence < exprPrecedence)
return lhs;
Consume();
ShaderAst::ExpressionPtr rhs = ParsePrimaryExpression();
const Token& nextOp = Peek();
int nextTokenPrecedence = GetTokenPrecedence(nextOp.type);
if (tokenPrecedence < nextTokenPrecedence)
rhs = ParseBinOpRhs(tokenPrecedence + 1, std::move(rhs));
ShaderAst::BinaryType binaryType;
{
switch (currentOp.type)
{
case TokenType::Plus: binaryType = ShaderAst::BinaryType::Add; break;
case TokenType::Minus: binaryType = ShaderAst::BinaryType::Subtract; break;
case TokenType::Multiply: binaryType = ShaderAst::BinaryType::Multiply; break;
case TokenType::Divide: binaryType = ShaderAst::BinaryType::Divide; break;
default: throw UnexpectedToken{};
}
}
lhs = ShaderBuilder::Binary(binaryType, std::move(lhs), std::move(rhs));
}
}
ShaderAst::ExpressionPtr Parser::ParseExpression()
{
return ParseBinOpRhs(0, ParsePrimaryExpression());
}
ShaderAst::ExpressionPtr Parser::ParseFloatingPointExpression(bool minus)
{
const Token& floatingPointToken = Expect(Advance(), TokenType::FloatingPointValue);
return ShaderBuilder::Constant(((minus) ? -1.f : 1.f) * float(std::get<double>(floatingPointToken.data))); //< FIXME
}
ShaderAst::ExpressionPtr Parser::ParseIdentifier()
{
const Token& identifierToken = Expect(Advance(), TokenType::Identifier);
const std::string& identifier = std::get<std::string>(identifierToken.data);
ShaderAst::ExpressionPtr identifierExpr = ShaderBuilder::Identifier(identifier);
if (Peek().type == TokenType::Dot)
{
std::unique_ptr<ShaderAst::AccessMemberIdentifierExpression> accessMemberNode = std::make_unique<ShaderAst::AccessMemberIdentifierExpression>();
accessMemberNode->structExpr = std::move(identifierExpr);
do
{
Consume();
accessMemberNode->memberIdentifiers.push_back(ParseIdentifierAsName());
} while (Peek().type == TokenType::Dot);
identifierExpr = std::move(accessMemberNode);
}
return identifierExpr;
}
ShaderAst::ExpressionPtr Parser::ParseIntegerExpression(bool minus)
{
const Token& integerToken = Expect(Advance(), TokenType::IntegerValue);
return ShaderBuilder::Constant(((minus) ? -1 : 1) * static_cast<Nz::Int32>(std::get<long long>(integerToken.data)));
}
std::vector<ShaderAst::ExpressionPtr> Parser::ParseParameters()
{
Expect(Advance(), TokenType::OpenParenthesis);
std::vector<ShaderAst::ExpressionPtr> parameters;
bool first = true;
while (Peek().type != TokenType::ClosingParenthesis)
{
if (!first)
Expect(Advance(), TokenType::Comma);
first = false;
parameters.push_back(ParseExpression());
}
Expect(Advance(), TokenType::ClosingParenthesis);
return parameters;
}
ShaderAst::ExpressionPtr Parser::ParseParenthesisExpression()
{
Expect(Advance(), TokenType::OpenParenthesis);
ShaderAst::ExpressionPtr expression = ParseExpression();
Expect(Advance(), TokenType::ClosingParenthesis);
return expression;
}
ShaderAst::ExpressionPtr Parser::ParsePrimaryExpression()
{
const Token& token = Peek();
switch (token.type)
{
case TokenType::BoolFalse:
Consume();
return ShaderBuilder::Constant(false);
case TokenType::BoolTrue:
Consume();
return ShaderBuilder::Constant(true);
case TokenType::FloatingPointValue:
return ParseFloatingPointExpression();
case TokenType::Identifier:
{
const std::string& identifier = std::get<std::string>(token.data);
if (auto it = s_identifierToIntrinsic.find(identifier); it != s_identifierToIntrinsic.end())
{
if (Peek(1).type == TokenType::OpenParenthesis)
{
Consume();
return ShaderBuilder::Intrinsic(it->second, ParseParameters());
}
}
if (IsVariableInScope(identifier))
{
auto node = ParseIdentifier();
if (node->GetType() == ShaderAst::NodeType::AccessMemberIdentifierExpression)
{
ShaderAst::AccessMemberIdentifierExpression* memberExpr = static_cast<ShaderAst::AccessMemberIdentifierExpression*>(node.get());
if (!memberExpr->memberIdentifiers.empty() && memberExpr->memberIdentifiers.front() == "Sample")
{
if (Peek().type == TokenType::OpenParenthesis)
{
auto parameters = ParseParameters();
parameters.insert(parameters.begin(), std::move(memberExpr->structExpr));
return ShaderBuilder::Intrinsic(ShaderAst::IntrinsicType::SampleTexture, std::move(parameters));
}
}
}
return node;
}
Consume();
ShaderAst::ExpressionType exprType = DecodeType(identifier);
return ShaderBuilder::Cast(std::move(exprType), ParseParameters());
}
case TokenType::IntegerValue:
return ParseIntegerExpression();
case TokenType::Minus:
//< FIXME: Handle this with an unary node
if (Peek(1).type == TokenType::FloatingPointValue)
{
Consume();
return ParseFloatingPointExpression(true);
}
else if (Peek(1).type == TokenType::IntegerValue)
{
Consume();
return ParseIntegerExpression(true);
}
else
throw UnexpectedToken{};
break;
case TokenType::OpenParenthesis:
return ParseParenthesisExpression();
default:
throw UnexpectedToken{};
}
}
ShaderAst::AttributeType Parser::ParseIdentifierAsAttributeType()
{
const Token& identifierToken = Expect(Advance(), TokenType::Identifier);
const std::string& identifier = std::get<std::string>(identifierToken.data);
auto it = s_identifierToAttributeType.find(identifier);
if (it == s_identifierToAttributeType.end())
throw UnknownAttribute{};
return it->second;
}
const std::string& Parser::ParseIdentifierAsName()
{
const Token& identifierToken = Expect(Advance(), TokenType::Identifier);
const std::string& identifier = std::get<std::string>(identifierToken.data);
auto it = s_identifierToBasicType.find(identifier);
if (it != s_identifierToBasicType.end())
throw ReservedKeyword{};
return identifier;
}
ShaderAst::PrimitiveType Parser::ParsePrimitiveType()
{
const Token& identifierToken = Expect(Advance(), TokenType::Identifier);
const std::string& identifier = std::get<std::string>(identifierToken.data);
auto it = s_identifierToBasicType.find(identifier);
if (it == s_identifierToBasicType.end())
throw UnknownType{};
return it->second;
}
ShaderAst::ExpressionType Parser::ParseType()
{
// Handle () as no type
if (Peek().type == TokenType::OpenParenthesis)
{
Consume();
Expect(Advance(), TokenType::ClosingParenthesis);
return ShaderAst::NoType{};
}
const Token& identifierToken = Expect(Advance(), TokenType::Identifier);
const std::string& identifier = std::get<std::string>(identifierToken.data);
return DecodeType(identifier);
}
int Parser::GetTokenPrecedence(TokenType token)
{
switch (token)
{
case TokenType::Plus: return 20;
case TokenType::Divide: return 40;
case TokenType::Multiply: return 40;
case TokenType::Minus: return 20;
default: return -1;
}
}
}