NazaraEngine/include/Nazara/Graphics/ParticleDeclaration.hpp

76 lines
2.4 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PARTICLEDECLARATION_HPP
#define NAZARA_PARTICLEDECLARATION_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
class NzParticleDeclaration;
using NzParticleDeclarationConstRef = NzObjectRef<const NzParticleDeclaration>;
using NzParticleDeclarationLibrary = NzObjectLibrary<NzParticleDeclaration>;
using NzParticleDeclarationRef = NzObjectRef<NzParticleDeclaration>;
class NAZARA_API NzParticleDeclaration : public NzRefCounted
{
friend NzParticleDeclarationLibrary;
friend class NzGraphics;
public:
NzParticleDeclaration();
NzParticleDeclaration(const NzParticleDeclaration& declaration);
~NzParticleDeclaration();
void DisableComponent(nzParticleComponent component);
void EnableComponent(nzParticleComponent component, nzComponentType type, unsigned int offset);
void GetComponent(nzParticleComponent component, bool* enabled, nzComponentType* type, unsigned int* offset) const;
unsigned int GetStride() const;
void SetStride(unsigned int stride);
NzParticleDeclaration& operator=(const NzParticleDeclaration& declaration);
static NzParticleDeclaration* Get(nzParticleLayout layout);
static bool IsTypeSupported(nzComponentType type);
// Signals
NazaraSignal(OnParticleDeclarationRelease, const NzParticleDeclaration*); //< Args: me
private:
static bool Initialize();
static void Uninitialize();
struct Component
{
nzComponentType type;
bool enabled = false;
unsigned int offset;
/*
** -Lynix:
** Il serait aussi possible de préciser le stride de façon indépendante, ce que je ne permets pas
** pour décomplexifier l'interface en enlevant quelque chose que je juge inutile.
** Si vous pensez que ça peut être utile, n'hésitez pas à me le faire savoir !
*/
};
Component m_components[nzParticleComponent_Max+1];
unsigned int m_stride;
static NzParticleDeclaration s_declarations[nzParticleLayout_Max+1];
static NzParticleDeclarationLibrary::LibraryMap s_library;
};
#endif // NAZARA_PARTICLEDECLARATION_HPP