NazaraEngine/include/Nazara/Graphics/ParticleRenderer.hpp

48 lines
1.4 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PARTICLERENDERER_HPP
#define NAZARA_PARTICLERENDERER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
class NzAbstractRenderQueue;
class NzParticleMapper;
class NzParticleRenderer;
class NzParticleSystem;
using NzParticleRendererConstRef = NzObjectRef<const NzParticleRenderer>;
using NzParticleRendererLibrary = NzObjectLibrary<NzParticleRenderer>;
using NzParticleRendererRef = NzObjectRef<NzParticleRenderer>;
class NAZARA_API NzParticleRenderer : public NzRefCounted
{
friend NzParticleRendererLibrary;
friend class NzGraphics;
public:
NzParticleRenderer() = default;
NzParticleRenderer(const NzParticleRenderer& renderer);
virtual ~NzParticleRenderer();
virtual void Render(const NzParticleSystem& system, const NzParticleMapper& mapper, unsigned int startId, unsigned int endId, NzAbstractRenderQueue* renderQueue) = 0;
// Signals:
NazaraSignal(OnParticleRendererRelease, const NzParticleRenderer*); //< Args: me
private:
static bool Initialize();
static void Uninitialize();
static NzParticleRendererLibrary::LibraryMap s_library;
};
#endif // NAZARA_PARTICLERENDERER_HPP