NazaraEngine/include/Nazara/Renderer/RenderTexture.hpp

83 lines
2.8 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERTEXTURE_HPP
#define NAZARA_RENDERTEXTURE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
///TODO: Faire fonctionner les RenderTexture indépendamment du contexte (un FBO par instance et par contexte l'utilisant)
class NzContext;
class NzRenderBuffer;
class NzTexture;
struct NzRenderTextureImpl;
class NAZARA_API NzRenderTexture : public NzRenderTarget, NzNonCopyable
{
public:
NzRenderTexture() = default;
~NzRenderTexture();
bool AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzRenderBuffer* buffer);
bool AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, nzPixelFormat format, unsigned int width, unsigned int height);
bool AttachTexture(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzTexture* texture, unsigned int z = 0);
bool Create(bool lock = false);
void Destroy();
void Detach(nzAttachmentPoint attachmentPoint, nzUInt8 index);
unsigned int GetHeight() const;
NzRenderTargetParameters GetParameters() const;
NzVector2ui GetSize() const;
unsigned int GetWidth() const;
bool IsComplete() const;
bool IsRenderable() const;
bool IsValid() const;
bool Lock() const;
void SetColorTarget(nzUInt8 target) const;
void SetColorTargets(const nzUInt8* targets, unsigned int targetCount) const;
void SetColorTargets(const std::initializer_list<nzUInt8>& targets) const;
void Unlock() const;
// Fonctions OpenGL
unsigned int GetOpenGLID() const;
bool HasContext() const override;
static void Blit(NzRenderTexture* src, NzRenderTexture* dst, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
static void Blit(NzRenderTexture* src, NzRectui srcRect, NzRenderTexture* dst, NzRectui dstRect, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
static bool IsSupported();
protected:
bool Activate() const override;
void Desactivate() const override;
void EnsureTargetUpdated() const override;
private:
void OnContextDestroy(const NzContext* context);
void OnRenderBufferDestroy(const NzRenderBuffer* renderBuffer, int attachmentIndex);
void OnTextureDestroy(const NzTexture* texture, int attachmentIndex);
void UpdateDrawBuffers() const;
void UpdateSize() const;
void UpdateTargets() const;
NzRenderTextureImpl* m_impl = nullptr;
};
#endif // NAZARA_RENDERTEXTURE_HPP