NazaraEngine/include/Nazara/Renderer/UberShader.hpp

45 lines
1.2 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UBERSHADER_HPP
#define NAZARA_UBERSHADER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ParameterList.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Renderer/UberShaderInstance.hpp>
#include <unordered_map>
class NzUberShader;
using NzUberShaderConstRef = NzObjectRef<const NzUberShader>;
using NzUberShaderLibrary = NzObjectLibrary<NzUberShader>;
using NzUberShaderRef = NzObjectRef<NzUberShader>;
class NAZARA_API NzUberShader : public NzRefCounted
{
friend NzUberShaderLibrary;
friend class NzRenderer;
public:
NzUberShader() = default;
virtual ~NzUberShader();
virtual NzUberShaderInstance* Get(const NzParameterList& parameters) const = 0;
NazaraSignal(OnUberShaderRelease, const NzUberShader*); //< Args: me
private:
static bool Initialize();
static void Uninitialize();
static NzUberShaderLibrary::LibraryMap s_library;
};
#endif // NAZARA_UBERSHADER_HPP