109 lines
3.6 KiB
C++
109 lines
3.6 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_ANIMATION_HPP
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#define NAZARA_ANIMATION_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceManager.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/Sequence.hpp>
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#include <limits>
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struct NAZARA_API NzAnimationParams
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{
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// La frame de fin à charger
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unsigned int endFrame = std::numeric_limits<unsigned int>::max();
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// La frame de début à charger
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unsigned int startFrame = 0;
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bool IsValid() const;
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};
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class NzAnimation;
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class NzSkeleton;
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using NzAnimationConstRef = NzObjectRef<const NzAnimation>;
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using NzAnimationLibrary = NzObjectLibrary<NzAnimation>;
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using NzAnimationLoader = NzResourceLoader<NzAnimation, NzAnimationParams>;
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using NzAnimationManager = NzResourceManager<NzAnimation, NzAnimationParams>;
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using NzAnimationRef = NzObjectRef<NzAnimation>;
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struct NzAnimationImpl;
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class NAZARA_API NzAnimation : public NzRefCounted, public NzResource
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{
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friend NzAnimationLibrary;
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friend NzAnimationLoader;
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friend NzAnimationManager;
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friend class NzUtility;
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public:
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NzAnimation() = default;
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~NzAnimation();
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bool AddSequence(const NzSequence& sequence);
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void AnimateSkeleton(NzSkeleton* targetSkeleton, unsigned int frameA, unsigned int frameB, float interpolation) const;
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bool CreateSkeletal(unsigned int frameCount, unsigned int jointCount);
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void Destroy();
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void EnableLoopPointInterpolation(bool loopPointInterpolation);
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unsigned int GetFrameCount() const;
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unsigned int GetJointCount() const;
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NzSequence* GetSequence(const NzString& sequenceName);
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NzSequence* GetSequence(unsigned int index);
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const NzSequence* GetSequence(const NzString& sequenceName) const;
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const NzSequence* GetSequence(unsigned int index) const;
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unsigned int GetSequenceCount() const;
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int GetSequenceIndex(const NzString& sequenceName) const;
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NzSequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0);
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const NzSequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0) const;
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nzAnimationType GetType() const;
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bool HasSequence(const NzString& sequenceName) const;
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bool HasSequence(unsigned int index = 0) const;
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bool IsLoopPointInterpolationEnabled() const;
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bool IsValid() const;
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bool LoadFromFile(const NzString& filePath, const NzAnimationParams& params = NzAnimationParams());
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bool LoadFromMemory(const void* data, std::size_t size, const NzAnimationParams& params = NzAnimationParams());
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bool LoadFromStream(NzInputStream& stream, const NzAnimationParams& params = NzAnimationParams());
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void RemoveSequence(const NzString& sequenceName);
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void RemoveSequence(unsigned int index);
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template<typename... Args> static NzAnimationRef New(Args&&... args);
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// Signals
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NazaraSignal(OnAnimationDestroy, const NzAnimation*); //< Args: me
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NazaraSignal(OnAnimationRelease, const NzAnimation*); //< Args: me
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private:
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static bool Initialize();
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static void Uninitialize();
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NzAnimationImpl* m_impl = nullptr;
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static NzAnimationLibrary::LibraryMap s_library;
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static NzAnimationLoader::LoaderList s_loaders;
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static NzAnimationManager::ManagerMap s_managerMap;
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static NzAnimationManager::ManagerParams s_managerParameters;
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};
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#include <Nazara/Utility/Animation.inl>
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#endif // NAZARA_ANIMATION_HPP
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