NazaraEngine/include/Nazara/Utility/Animation.hpp

109 lines
3.6 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ANIMATION_HPP
#define NAZARA_ANIMATION_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/Sequence.hpp>
#include <limits>
struct NAZARA_API NzAnimationParams
{
// La frame de fin à charger
unsigned int endFrame = std::numeric_limits<unsigned int>::max();
// La frame de début à charger
unsigned int startFrame = 0;
bool IsValid() const;
};
class NzAnimation;
class NzSkeleton;
using NzAnimationConstRef = NzObjectRef<const NzAnimation>;
using NzAnimationLibrary = NzObjectLibrary<NzAnimation>;
using NzAnimationLoader = NzResourceLoader<NzAnimation, NzAnimationParams>;
using NzAnimationManager = NzResourceManager<NzAnimation, NzAnimationParams>;
using NzAnimationRef = NzObjectRef<NzAnimation>;
struct NzAnimationImpl;
class NAZARA_API NzAnimation : public NzRefCounted, public NzResource
{
friend NzAnimationLibrary;
friend NzAnimationLoader;
friend NzAnimationManager;
friend class NzUtility;
public:
NzAnimation() = default;
~NzAnimation();
bool AddSequence(const NzSequence& sequence);
void AnimateSkeleton(NzSkeleton* targetSkeleton, unsigned int frameA, unsigned int frameB, float interpolation) const;
bool CreateSkeletal(unsigned int frameCount, unsigned int jointCount);
void Destroy();
void EnableLoopPointInterpolation(bool loopPointInterpolation);
unsigned int GetFrameCount() const;
unsigned int GetJointCount() const;
NzSequence* GetSequence(const NzString& sequenceName);
NzSequence* GetSequence(unsigned int index);
const NzSequence* GetSequence(const NzString& sequenceName) const;
const NzSequence* GetSequence(unsigned int index) const;
unsigned int GetSequenceCount() const;
int GetSequenceIndex(const NzString& sequenceName) const;
NzSequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0);
const NzSequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0) const;
nzAnimationType GetType() const;
bool HasSequence(const NzString& sequenceName) const;
bool HasSequence(unsigned int index = 0) const;
bool IsLoopPointInterpolationEnabled() const;
bool IsValid() const;
bool LoadFromFile(const NzString& filePath, const NzAnimationParams& params = NzAnimationParams());
bool LoadFromMemory(const void* data, std::size_t size, const NzAnimationParams& params = NzAnimationParams());
bool LoadFromStream(NzInputStream& stream, const NzAnimationParams& params = NzAnimationParams());
void RemoveSequence(const NzString& sequenceName);
void RemoveSequence(unsigned int index);
template<typename... Args> static NzAnimationRef New(Args&&... args);
// Signals
NazaraSignal(OnAnimationDestroy, const NzAnimation*); //< Args: me
NazaraSignal(OnAnimationRelease, const NzAnimation*); //< Args: me
private:
static bool Initialize();
static void Uninitialize();
NzAnimationImpl* m_impl = nullptr;
static NzAnimationLibrary::LibraryMap s_library;
static NzAnimationLoader::LoaderList s_loaders;
static NzAnimationManager::ManagerMap s_managerMap;
static NzAnimationManager::ManagerParams s_managerParameters;
};
#include <Nazara/Utility/Animation.inl>
#endif // NAZARA_ANIMATION_HPP