NazaraEngine/include/Nazara/Utility/StaticMesh.hpp

60 lines
1.6 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_STATICMESH_HPP
#define NAZARA_STATICMESH_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Utility/SubMesh.hpp>
class NzStaticMesh;
using NzStaticMeshConstRef = NzObjectRef<const NzStaticMesh>;
using NzStaticMeshRef = NzObjectRef<NzStaticMesh>;
class NAZARA_API NzStaticMesh final : public NzSubMesh
{
public:
NzStaticMesh(const NzMesh* parent);
~NzStaticMesh();
void Center();
bool Create(NzVertexBuffer* vertexBuffer);
void Destroy();
bool GenerateAABB();
const NzBoxf& GetAABB() const override;
nzAnimationType GetAnimationType() const final;
const NzIndexBuffer* GetIndexBuffer() const override;
NzVertexBuffer* GetVertexBuffer();
const NzVertexBuffer* GetVertexBuffer() const;
unsigned int GetVertexCount() const override;
bool IsAnimated() const final;
bool IsValid() const;
void SetAABB(const NzBoxf& aabb);
void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
template<typename... Args> static NzStaticMeshRef New(Args&&... args);
// Signals:
NazaraSignal(OnStaticMeshDestroy, const NzStaticMesh*); //< Args: me
NazaraSignal(OnStaticMeshRelease, const NzStaticMesh*); //< Args: me
private:
NzBoxf m_aabb;
NzIndexBufferConstRef m_indexBuffer = nullptr;
NzVertexBufferRef m_vertexBuffer = nullptr;
};
#include <Nazara/Utility/StaticMesh.inl>
#endif // NAZARA_STATICMESH_HPP