360 lines
6.8 KiB
C++
360 lines
6.8 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/Context.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Core/StringStream.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/OpenGL.hpp>
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#include <memory>
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#include <vector>
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#if defined(NAZARA_PLATFORM_WINDOWS)
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#include <Nazara/Renderer/Win32/ContextImpl.hpp>
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#elif defined(NAZARA_PLATFORM_LINUX)
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#include <Nazara/Renderer/Linux/ContextImpl.hpp>
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#else
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#error Lack of implementation: Context
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#endif
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#include <Nazara/Renderer/Debug.hpp>
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namespace
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{
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thread_local const NzContext* s_currentContext = nullptr;
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thread_local const NzContext* s_threadContext = nullptr;
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void CALLBACK DebugCallback(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, int length, const char* message, const void* userParam)
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{
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NazaraUnused(length);
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NzStringStream ss;
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ss << "OpenGL debug message (ID: 0x" << NzString::Number(id, 16) << "):\n";
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ss << "Sent by context: " << userParam;
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ss << "\n-Source: ";
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switch (source)
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{
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case GL_DEBUG_SOURCE_API:
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ss << "OpenGL API";
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break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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ss << "Operating system";
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break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER:
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ss << "Shader compiler";
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break;
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case GL_DEBUG_SOURCE_THIRD_PARTY:
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ss << "Third party";
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break;
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case GL_DEBUG_SOURCE_APPLICATION:
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ss << "Application";
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break;
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case GL_DEBUG_SOURCE_OTHER:
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ss << "Other";
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break;
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default:
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// Peut être rajouté par une extension
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ss << "Unknown";
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break;
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}
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ss << '\n';
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ss << "-Type: ";
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switch (type)
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{
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case GL_DEBUG_TYPE_ERROR:
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ss << "Error";
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break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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ss << "Deprecated behavior";
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break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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ss << "Undefined behavior";
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break;
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case GL_DEBUG_TYPE_PORTABILITY:
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ss << "Portability";
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break;
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case GL_DEBUG_TYPE_PERFORMANCE:
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ss << "Performance";
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break;
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case GL_DEBUG_TYPE_OTHER:
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ss << "Other";
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break;
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default:
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// Peut être rajouté par une extension
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ss << "Unknown";
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break;
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}
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ss << '\n';
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ss << "-Severity: ";
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switch (severity)
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{
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case GL_DEBUG_SEVERITY_HIGH:
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ss << "High";
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break;
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case GL_DEBUG_SEVERITY_MEDIUM:
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ss << "Medium";
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break;
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case GL_DEBUG_SEVERITY_LOW:
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ss << "Low";
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break;
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default:
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// Peut être rajouté par une extension
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ss << "Unknown";
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break;
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}
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ss << '\n';
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ss << "Message: " << message << '\n';
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NazaraNotice(ss);
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}
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}
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NzContext::~NzContext()
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{
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OnContextRelease(this);
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Destroy();
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}
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bool NzContext::Create(const NzContextParameters& parameters)
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{
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Destroy();
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m_parameters = parameters;
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if (m_parameters.shared && !m_parameters.shareContext)
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m_parameters.shareContext = s_reference.get();
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std::unique_ptr<NzContextImpl> impl(new NzContextImpl);
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if (!impl->Create(m_parameters))
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{
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NazaraError("Failed to create context implementation");
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return false;
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}
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m_impl = impl.release();
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NzCallOnExit onExit([this] () { Destroy(); });
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if (!SetActive(true))
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{
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NazaraError("Failed to activate context");
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return false;
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}
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if (m_parameters.antialiasingLevel > 0)
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glEnable(GL_MULTISAMPLE);
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if (m_parameters.debugMode && NzOpenGL::IsSupported(nzOpenGLExtension_DebugOutput))
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{
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glDebugMessageCallback(&DebugCallback, this);
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#ifdef NAZARA_DEBUG
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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#endif
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}
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onExit.Reset();
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return true;
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}
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void NzContext::Destroy()
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{
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if (m_impl)
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{
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OnContextDestroy(this);
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NzOpenGL::OnContextDestruction(this);
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SetActive(false);
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m_impl->Destroy();
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delete m_impl;
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m_impl = nullptr;
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}
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}
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const NzContextParameters& NzContext::GetParameters() const
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{
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#ifdef NAZARA_RENDERER_SAFE
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if (!m_impl)
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NazaraError("No context has been created");
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#endif
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return m_parameters;
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}
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bool NzContext::IsActive() const
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{
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#ifdef NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("No context has been created");
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return false;
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}
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#endif
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return s_currentContext == this;
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}
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bool NzContext::SetActive(bool active) const
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{
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#ifdef NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("No context has been created");
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return false;
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}
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#endif
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// Si le contexte est déjà activé/désactivé
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if ((s_currentContext == this) == active)
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return true;
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if (active)
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{
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if (!m_impl->Activate())
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return false;
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s_currentContext = this;
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}
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else
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{
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if (!NzContextImpl::Desactivate())
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return false;
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s_currentContext = nullptr;
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}
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NzOpenGL::OnContextChanged(s_currentContext);
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return true;
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}
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void NzContext::SwapBuffers()
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{
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#ifdef NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("No context has been created");
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return;
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}
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if (!m_parameters.doubleBuffered)
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{
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NazaraError("Context is not double buffered");
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return;
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}
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#endif
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m_impl->SwapBuffers();
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}
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bool NzContext::EnsureContext()
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{
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if (!s_currentContext)
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{
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if (!s_threadContext)
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{
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std::unique_ptr<NzContext> context(new NzContext);
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if (!context->Create())
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{
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NazaraError("Failed to create context");
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return false;
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}
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s_threadContext = context.get();
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s_contexts.emplace_back(std::move(context));
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}
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if (!s_threadContext->SetActive(true))
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{
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NazaraError("Failed to active thread context");
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return false;
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}
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}
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return true;
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}
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const NzContext* NzContext::GetCurrent()
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{
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return s_currentContext;
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}
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const NzContext* NzContext::GetReference()
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{
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return s_reference.get();
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}
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const NzContext* NzContext::GetThreadContext()
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{
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EnsureContext();
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return s_threadContext;
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}
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bool NzContext::Initialize()
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{
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if (!NzContextLibrary::Initialize())
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{
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NazaraError("Failed to initialise library");
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return false;
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}
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NzContextParameters parameters;
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parameters.shared = false; // Difficile de partager le contexte de référence avec lui-même
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std::unique_ptr<NzContext> reference(new NzContext);
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if (!reference->Create(parameters))
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{
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NazaraError("Failed to create reference context");
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return false;
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}
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// Le contexte de référence doit rester désactivé pour le partage
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if (!reference->SetActive(false))
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{
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NazaraError("Failed to desactive reference context");
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return false;
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}
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s_reference = std::move(reference);
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// Le contexte de référence est partagé par défaut avec les autres contextes
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NzContextParameters::defaultShareContext = s_reference.get();
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return true;
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}
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void NzContext::Uninitialize()
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{
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NzContextLibrary::Uninitialize();
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s_contexts.clear(); // On supprime tous les contextes créés
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s_reference.reset();
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}
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std::unique_ptr<NzContext> NzContext::s_reference;
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std::vector<std::unique_ptr<NzContext>> NzContext::s_contexts;
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NzContextLibrary::LibraryMap NzContext::s_library;
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