176 lines
5.3 KiB
C++
176 lines
5.3 KiB
C++
#include <Nazara/Core/File.hpp>
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#include <Nazara/Core/Modules.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Core/Animation.hpp>
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#include <Nazara/Core/Joint.hpp>
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#include <Nazara/Core/MaterialData.hpp>
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#include <Nazara/Core/Mesh.hpp>
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#include <Nazara/Core/Sequence.hpp>
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#include <Nazara/Core/Skeleton.hpp>
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#include <Nazara/Core/Core.hpp>
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#include <cctype>
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#include <iostream>
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#include <limits>
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int main()
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{
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// Pour charger des ressources, il est impératif d'initialiser le module utilitaire
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Nz::Modules<Nz::Core> nazara;
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for (;;)
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{
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std::vector<std::filesystem::path> models;
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for (auto& p : std::filesystem::directory_iterator("resources"))
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{
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if (!p.is_regular_file())
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continue;
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const std::filesystem::path& filePath = p.path();
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if (Nz::MeshLoader::IsExtensionSupported(Nz::PathToString(filePath.extension()))) // L'extension est-elle supportée par le MeshLoader ?
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models.push_back(filePath);
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}
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if (models.empty())
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{
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std::cout << "No loadable mesh found in resource directory" << std::endl;
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std::getchar();
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return EXIT_FAILURE;
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}
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std::cout << "Choose:" << std::endl;
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std::cout << "0: exit" << std::endl;
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for (unsigned int i = 0; i < models.size(); ++i)
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std::cout << (i+1) << ": " << models[i] << std::endl;
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std::cout << std::endl;
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unsigned int iChoice;
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do
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{
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std::cout << '-';
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std::cin >> iChoice;
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std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
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}
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while (iChoice > models.size());
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if (iChoice == 0)
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break;
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Nz::MeshRef mesh = Nz::Mesh::LoadFromFile(models[iChoice-1]);
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if (!mesh)
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{
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std::cout << "Failed to load mesh" << std::endl;
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std::getchar();
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return EXIT_FAILURE;
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}
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switch (mesh->GetAnimationType())
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{
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case Nz::AnimationType_Skeletal:
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std::cout << "This is a skeletal-animated mesh" << std::endl;
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break;
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case Nz::AnimationType_Static:
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std::cout << "This is a static mesh" << std::endl;
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break;
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// Inutile de faire un case default (GetAnimationType renverra toujours une valeur correcte)
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}
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std::cout << "It has a total of " << mesh->GetVertexCount() << " vertices for " << mesh->GetSubMeshCount() << " submesh(es)." << std::endl;
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if (mesh->IsAnimable())
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{
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if (mesh->GetAnimationType() == Nz::AnimationType_Skeletal)
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{
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const Nz::Skeleton* skeleton = mesh->GetSkeleton();
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unsigned int jointCount = skeleton->GetJointCount();
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std::cout << "It has a skeleton made of " << skeleton->GetJointCount() << " joint(s)." << std::endl;
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std::cout << "Print joints ? (Y/N) ";
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char cChoice;
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std::cin >> cChoice;
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std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
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if (std::tolower(cChoice) == 'y')
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{
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for (unsigned int i = 0; i < jointCount; ++i)
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{
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const Nz::Joint* joint = skeleton->GetJoint(i);
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std::cout << "\t" << (i+1) << ": " << joint->GetName();
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const Nz::Joint* parent = static_cast<const Nz::Joint*>(joint->GetParent());
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if (parent)
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std::cout << " (Parent: " << parent->GetName() << ')';
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std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
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}
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}
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}
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std::filesystem::path animationPath = mesh->GetAnimation();
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if (!animationPath.empty())
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{
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Nz::AnimationRef animation = Nz::Animation::LoadFromFile(animationPath);
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if (animation)
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{
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unsigned int sequenceCount = animation->GetSequenceCount();
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std::cout << "It has an animation made of " << animation->GetFrameCount() << " frame(s) for " << sequenceCount << " sequence(s)." << std::endl;
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std::cout << "Print sequences ? (Y/N) ";
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char cChoice;
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std::cin >> cChoice;
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std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
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if (std::tolower(cChoice) == 'y')
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{
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for (unsigned int i = 0; i < sequenceCount; ++i)
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{
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const Nz::Sequence* sequence = animation->GetSequence(i);
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std::cout << "\t" << (i+1) << ": " << sequence->name << std::endl;
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std::cout << "\t\tStart frame: " << sequence->firstFrame << std::endl;
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std::cout << "\t\tFrame count: " << sequence->frameCount << std::endl;
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std::cout << "\t\tFrame rate: " << sequence->frameRate << std::endl;
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std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
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}
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}
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}
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else
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std::cout << "It has animation information but animation file could'nt be loaded" << std::endl;
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}
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else
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std::cout << "It's animable but has no animation information" << std::endl;
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}
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Nz::Boxf cube = mesh->GetAABB();
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std::cout << "Mesh is " << cube.width << " units wide, " << cube.height << " units height and " << cube.depth << " units depth" << std::endl;
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unsigned int materialCount = mesh->GetMaterialCount();
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std::cout << "It has " << materialCount << " materials registred" << std::endl;
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std::cout << "Print materials ? (Y/N) ";
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char cChoice;
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std::cin >> cChoice;
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std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
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if (std::tolower(cChoice) == 'y')
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{
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for (unsigned int i = 0; i < materialCount; ++i)
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{
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const Nz::ParameterList& matData = mesh->GetMaterialData(i);
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std::string data;
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if (!matData.GetStringParameter(Nz::MaterialData::FilePath, &data))
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data = "<Custom>";
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std::cout << "\t" << (i+1) << ": " << data << std::endl;
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}
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}
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std::cout << std::endl << std::endl;
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}
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// Le module utilitaire et le mesh sont déchargés automatiquement
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return EXIT_SUCCESS;
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}
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