NazaraEngine/examples/Particles/LogoDemo.cpp

273 lines
8.2 KiB
C++

#include "LogoDemo.hpp"
#include <Nazara/Core/OffsetOf.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Core.hpp>
#include <NazaraSDK/Components.hpp>
#include <NazaraSDK/Systems.hpp>
#include <iostream>
namespace
{
const float duration = 10.f;
const float maxSpeed = 100.f;
const float maxMouseForce = 1000.f;
const float mouseForce = 500.f;
const float pauseTime = 3.f;
const float startTime = 2.f;
const float speed = 3.f;
}
struct ParticleData
{
Nz::Color color;
Nz::Vector2f destination;
Nz::Vector3f position;
Nz::Vector2f velocity;
};
struct SpriteController : public Nz::ParticleController
{
void Apply(Nz::ParticleGroup& system, Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) override
{
if (!enabled)
return;
auto destPtr = mapper.GetComponentPtr<Nz::Vector2f>(Nz::ParticleComponent_Userdata0);
auto posPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Position);
auto velPtr = mapper.GetComponentPtr<Nz::Vector2f>(Nz::ParticleComponent_Velocity);
std::uniform_real_distribution<float> dis(-1.f, 1.f);
for (unsigned int i = startId; i <= endId; ++i)
{
Nz::Vector2f newVel = destPtr[i] - Nz::Vector2f(posPtr[i]);
float length;
newVel.Normalize(&length);
float distance = SquaredDistancePointSegment(oldMousePos, actualMousePos, Nz::Vector2f(posPtr[i]));
if (distance < 250.f)
{
Nz::Vector2f mouseLine = actualMousePos - oldMousePos;
float mouseLength;
mouseLine.Normalize(&mouseLength);
if (mouseLength > 5.f)
{
velPtr[i] += mouseLine * std::min(mouseLength * mouseForce, maxMouseForce) * elapsedTime;
velPtr[i] += Nz::Vector2f(dis(randomGen), dis(randomGen)) * std::min(mouseLength, maxMouseForce * 0.1f);
}
}
if (length > 1.f || velPtr[i].GetSquaredLength() > Nz::IntegralPow(30.f, 2))
{
newVel *= maxSpeed;
velPtr[i] = Nz::Lerp(velPtr[i], newVel, 0.4f * elapsedTime);
posPtr[i] += velPtr[i] * elapsedTime;
}
else
{
velPtr[i] = Nz::Vector2f::Zero();
posPtr[i] = destPtr[i];
}
}
}
static float SquaredDistancePointSegment(const Nz::Vector2f& s0, const Nz::Vector2f& s1, const Nz::Vector2f& point)
{
// http://geomalgorithms.com/a02-_lines.html
Nz::Vector2f v = s1 - s0;
Nz::Vector2f w = point - s0;
float c1 = Nz::Vector2f::DotProduct(w, v);
if (c1 <= 0.f)
return point.SquaredDistance(s0);
float c2 = Nz::Vector2f::DotProduct(v, v);
if (c2 <= c1)
return point.SquaredDistance(s1);
float b = c1 / c2;
Nz::Vector2f projPoint = s0 + b * v;
return projPoint.SquaredDistance(point);
}
std::mt19937 randomGen;
bool enabled = false;
float factor = 1000.f;
Nz::Vector2f actualMousePos;
Nz::Vector2f oldMousePos;
};
class SpriteRenderer : public Nz::ParticleRenderer
{
public:
SpriteRenderer(Nz::MaterialRef mat) :
m_material(mat)
{
}
void Render(const Nz::ParticleGroup& system, const Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, Nz::AbstractRenderQueue* renderQueue) override
{
Nz::Vector2f size(1.f, 1.f);
Nz::SparsePtr<const Nz::Vector2f> sizePtr(&size, 0);
Nz::SparsePtr<const Nz::Vector2f> sinCosPtr(nullptr, 0);
renderQueue->AddBillboards(0, m_material, endId - startId + 1, Nz::Recti(-1, -1), mapper.GetComponentPtr<const Nz::Vector3f>(Nz::ParticleComponent_Position), sizePtr, sinCosPtr, mapper.GetComponentPtr<const Nz::Color>(Nz::ParticleComponent_Color));
}
private:
Nz::MaterialRef m_material;
};
LogoExample::LogoExample(ExampleShared& sharedData) :
ParticleDemo("Logo", sharedData)
{
Nz::ImageParams params;
params.loadFormat = Nz::PixelFormat_RGBA8;
m_logo = Nz::Image::LoadFromFile("E:/Twitch/avatar_interested.png", params);
if (!m_logo)
NazaraError("failed to load logo!");
unsigned int width = m_logo->GetWidth();
unsigned int height = m_logo->GetHeight();
m_pixels.reserve(width * height);
for (unsigned int x = 0; x < width; ++x)
{
for (unsigned int y = 0; y < height; ++y)
{
Nz::Color color = m_logo->GetPixelColor(x, y);
if (color.a == 0)
continue;
PixelData data;
data.pos.Set(x, y);
data.color = color;
m_pixels.push_back(data);
}
}
Nz::MaterialRef material = Nz::Material::New();
material->EnableBlending(true);
material->EnableDepthWrite(false);
material->EnableFaceCulling(false);
material->SetDstBlend(Nz::BlendFunc_InvSrcAlpha);
material->SetSrcBlend(Nz::BlendFunc_SrcAlpha);
m_controller = new SpriteController;
m_renderer = new SpriteRenderer(std::move(material));
m_declaration = Nz::ParticleDeclaration::New();
m_declaration->EnableComponent(Nz::ParticleComponent_Color, Nz::ComponentType_Color, NazaraOffsetOf(ParticleData, color));
m_declaration->EnableComponent(Nz::ParticleComponent_Position, Nz::ComponentType_Float3, NazaraOffsetOf(ParticleData, position));
m_declaration->EnableComponent(Nz::ParticleComponent_Userdata0, Nz::ComponentType_Float2, NazaraOffsetOf(ParticleData, destination));
m_declaration->EnableComponent(Nz::ParticleComponent_Velocity, Nz::ComponentType_Float2, NazaraOffsetOf(ParticleData, velocity));
}
void LogoExample::Enter(Ndk::StateMachine& fsm)
{
ParticleDemo::Enter(fsm);
m_shared.world3D->GetSystem<Ndk::RenderSystem>().SetDefaultBackground(nullptr);
Nz::TextureRef backgroundTexture = Nz::Texture::LoadFromFile("resources/stars-background.jpg");
if (backgroundTexture)
m_shared.world2D->GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::TextureBackground::New(std::move(backgroundTexture)));
Ndk::EntityHandle particleGroupEntity = m_shared.world2D->CreateEntity();
Ndk::ParticleGroupComponent& particleGroup = particleGroupEntity->AddComponent<Ndk::ParticleGroupComponent>(m_pixels.size(), m_declaration);
RegisterParticleGroup(particleGroupEntity);
particleGroup.AddController(m_controller);
particleGroup.SetRenderer(m_renderer);
m_particles = particleGroup.CreateParticles(m_pixels.size());
ResetParticles(-duration * (speed / 2.f));
m_accumulator = pauseTime + duration;
m_totalAccumulator = 0.f;
SpriteController* controller = static_cast<SpriteController*>(m_controller.Get());
controller->actualMousePos = controller->oldMousePos = Nz::Vector2f(Nz::Mouse::GetPosition(*m_shared.target));
}
void LogoExample::Leave(Ndk::StateMachine & fsm)
{
ParticleDemo::Leave(fsm);
}
bool LogoExample::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
if (!ParticleDemo::Update(fsm, elapsedTime))
return false;
m_totalAccumulator += elapsedTime;
if (m_totalAccumulator <= startTime)
return true;
m_accumulator += elapsedTime;
SpriteController* controller = static_cast<SpriteController*>(m_controller.Get());
controller->enabled = (m_accumulator > pauseTime);
if (m_mouseClock.GetMilliseconds() > 1000/30)
{
m_mouseClock.Restart();
controller->oldMousePos = controller->actualMousePos;
controller->actualMousePos = Nz::Vector2f(Nz::Mouse::GetPosition(*m_shared.target));
}
if (Nz::Mouse::IsButtonPressed(Nz::Mouse::Left))
{
if (!m_hasClicked)
{
m_hasClicked = true;
std::uniform_real_distribution<float> dis(50.f, 60.f);
ParticleData* sprite = static_cast<ParticleData*>(m_particles);
for (std::size_t i = 0; i < m_pixels.size(); ++i)
{
Nz::Vector2f particleToMouse = Nz::Vector2f(sprite[i].position) - controller->actualMousePos;
float sqDist = particleToMouse.GetSquaredLength();
if (sqDist < 10000.f)
{
float dist = std::sqrt(sqDist);
particleToMouse /= std::max(dist, 1.f);
sprite[i].velocity += particleToMouse * dis(m_shared.randomGen);
}
}
}
}
else
m_hasClicked = false;
return true;
}
void LogoExample::ResetParticles(float elapsed)
{
Nz::Vector2ui size = m_shared.target->GetSize();
Nz::Vector2f center = {size.x / 2.f, size.y / 2.f};
Nz::Vector2f offset = center - Nz::Vector2f(Nz::Vector2ui(m_logo->GetSize()) / 2);
std::uniform_real_distribution<float> disX(0.f, float(size.x));
std::uniform_real_distribution<float> disY(-float(size.y) * 0.5f, float(size.y) * 1.5f);
ParticleData* sprite = static_cast<ParticleData*>(m_particles);
for (PixelData& data : m_pixels)
{
sprite->color = data.color;
sprite->destination = offset + Nz::Vector2f(data.pos);
sprite->position.Set(disX(m_shared.randomGen) - float(size.x), disY(m_shared.randomGen), 0.f);
sprite->velocity = Nz::Vector2f::Zero();
sprite++;
}
}