273 lines
8.2 KiB
C++
273 lines
8.2 KiB
C++
#include "LogoDemo.hpp"
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#include <Nazara/Core/OffsetOf.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Core.hpp>
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#include <NazaraSDK/Components.hpp>
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#include <NazaraSDK/Systems.hpp>
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#include <iostream>
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namespace
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{
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const float duration = 10.f;
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const float maxSpeed = 100.f;
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const float maxMouseForce = 1000.f;
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const float mouseForce = 500.f;
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const float pauseTime = 3.f;
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const float startTime = 2.f;
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const float speed = 3.f;
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}
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struct ParticleData
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{
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Nz::Color color;
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Nz::Vector2f destination;
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Nz::Vector3f position;
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Nz::Vector2f velocity;
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};
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struct SpriteController : public Nz::ParticleController
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{
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void Apply(Nz::ParticleGroup& system, Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) override
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{
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if (!enabled)
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return;
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auto destPtr = mapper.GetComponentPtr<Nz::Vector2f>(Nz::ParticleComponent_Userdata0);
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auto posPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Position);
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auto velPtr = mapper.GetComponentPtr<Nz::Vector2f>(Nz::ParticleComponent_Velocity);
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std::uniform_real_distribution<float> dis(-1.f, 1.f);
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for (unsigned int i = startId; i <= endId; ++i)
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{
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Nz::Vector2f newVel = destPtr[i] - Nz::Vector2f(posPtr[i]);
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float length;
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newVel.Normalize(&length);
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float distance = SquaredDistancePointSegment(oldMousePos, actualMousePos, Nz::Vector2f(posPtr[i]));
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if (distance < 250.f)
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{
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Nz::Vector2f mouseLine = actualMousePos - oldMousePos;
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float mouseLength;
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mouseLine.Normalize(&mouseLength);
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if (mouseLength > 5.f)
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{
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velPtr[i] += mouseLine * std::min(mouseLength * mouseForce, maxMouseForce) * elapsedTime;
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velPtr[i] += Nz::Vector2f(dis(randomGen), dis(randomGen)) * std::min(mouseLength, maxMouseForce * 0.1f);
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}
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}
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if (length > 1.f || velPtr[i].GetSquaredLength() > Nz::IntegralPow(30.f, 2))
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{
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newVel *= maxSpeed;
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velPtr[i] = Nz::Lerp(velPtr[i], newVel, 0.4f * elapsedTime);
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posPtr[i] += velPtr[i] * elapsedTime;
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}
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else
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{
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velPtr[i] = Nz::Vector2f::Zero();
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posPtr[i] = destPtr[i];
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}
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}
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}
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static float SquaredDistancePointSegment(const Nz::Vector2f& s0, const Nz::Vector2f& s1, const Nz::Vector2f& point)
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{
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// http://geomalgorithms.com/a02-_lines.html
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Nz::Vector2f v = s1 - s0;
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Nz::Vector2f w = point - s0;
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float c1 = Nz::Vector2f::DotProduct(w, v);
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if (c1 <= 0.f)
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return point.SquaredDistance(s0);
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float c2 = Nz::Vector2f::DotProduct(v, v);
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if (c2 <= c1)
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return point.SquaredDistance(s1);
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float b = c1 / c2;
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Nz::Vector2f projPoint = s0 + b * v;
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return projPoint.SquaredDistance(point);
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}
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std::mt19937 randomGen;
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bool enabled = false;
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float factor = 1000.f;
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Nz::Vector2f actualMousePos;
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Nz::Vector2f oldMousePos;
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};
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class SpriteRenderer : public Nz::ParticleRenderer
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{
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public:
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SpriteRenderer(Nz::MaterialRef mat) :
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m_material(mat)
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{
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}
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void Render(const Nz::ParticleGroup& system, const Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, Nz::AbstractRenderQueue* renderQueue) override
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{
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Nz::Vector2f size(1.f, 1.f);
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Nz::SparsePtr<const Nz::Vector2f> sizePtr(&size, 0);
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Nz::SparsePtr<const Nz::Vector2f> sinCosPtr(nullptr, 0);
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renderQueue->AddBillboards(0, m_material, endId - startId + 1, Nz::Recti(-1, -1), mapper.GetComponentPtr<const Nz::Vector3f>(Nz::ParticleComponent_Position), sizePtr, sinCosPtr, mapper.GetComponentPtr<const Nz::Color>(Nz::ParticleComponent_Color));
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}
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private:
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Nz::MaterialRef m_material;
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};
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LogoExample::LogoExample(ExampleShared& sharedData) :
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ParticleDemo("Logo", sharedData)
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{
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Nz::ImageParams params;
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params.loadFormat = Nz::PixelFormat_RGBA8;
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m_logo = Nz::Image::LoadFromFile("E:/Twitch/avatar_interested.png", params);
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if (!m_logo)
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NazaraError("failed to load logo!");
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unsigned int width = m_logo->GetWidth();
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unsigned int height = m_logo->GetHeight();
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m_pixels.reserve(width * height);
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for (unsigned int x = 0; x < width; ++x)
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{
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for (unsigned int y = 0; y < height; ++y)
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{
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Nz::Color color = m_logo->GetPixelColor(x, y);
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if (color.a == 0)
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continue;
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PixelData data;
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data.pos.Set(x, y);
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data.color = color;
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m_pixels.push_back(data);
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}
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}
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Nz::MaterialRef material = Nz::Material::New();
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material->EnableBlending(true);
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material->EnableDepthWrite(false);
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material->EnableFaceCulling(false);
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material->SetDstBlend(Nz::BlendFunc_InvSrcAlpha);
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material->SetSrcBlend(Nz::BlendFunc_SrcAlpha);
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m_controller = new SpriteController;
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m_renderer = new SpriteRenderer(std::move(material));
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m_declaration = Nz::ParticleDeclaration::New();
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m_declaration->EnableComponent(Nz::ParticleComponent_Color, Nz::ComponentType_Color, NazaraOffsetOf(ParticleData, color));
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m_declaration->EnableComponent(Nz::ParticleComponent_Position, Nz::ComponentType_Float3, NazaraOffsetOf(ParticleData, position));
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m_declaration->EnableComponent(Nz::ParticleComponent_Userdata0, Nz::ComponentType_Float2, NazaraOffsetOf(ParticleData, destination));
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m_declaration->EnableComponent(Nz::ParticleComponent_Velocity, Nz::ComponentType_Float2, NazaraOffsetOf(ParticleData, velocity));
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}
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void LogoExample::Enter(Ndk::StateMachine& fsm)
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{
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ParticleDemo::Enter(fsm);
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m_shared.world3D->GetSystem<Ndk::RenderSystem>().SetDefaultBackground(nullptr);
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Nz::TextureRef backgroundTexture = Nz::Texture::LoadFromFile("resources/stars-background.jpg");
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if (backgroundTexture)
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m_shared.world2D->GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::TextureBackground::New(std::move(backgroundTexture)));
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Ndk::EntityHandle particleGroupEntity = m_shared.world2D->CreateEntity();
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Ndk::ParticleGroupComponent& particleGroup = particleGroupEntity->AddComponent<Ndk::ParticleGroupComponent>(m_pixels.size(), m_declaration);
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RegisterParticleGroup(particleGroupEntity);
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particleGroup.AddController(m_controller);
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particleGroup.SetRenderer(m_renderer);
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m_particles = particleGroup.CreateParticles(m_pixels.size());
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ResetParticles(-duration * (speed / 2.f));
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m_accumulator = pauseTime + duration;
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m_totalAccumulator = 0.f;
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SpriteController* controller = static_cast<SpriteController*>(m_controller.Get());
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controller->actualMousePos = controller->oldMousePos = Nz::Vector2f(Nz::Mouse::GetPosition(*m_shared.target));
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}
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void LogoExample::Leave(Ndk::StateMachine & fsm)
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{
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ParticleDemo::Leave(fsm);
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}
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bool LogoExample::Update(Ndk::StateMachine& fsm, float elapsedTime)
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{
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if (!ParticleDemo::Update(fsm, elapsedTime))
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return false;
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m_totalAccumulator += elapsedTime;
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if (m_totalAccumulator <= startTime)
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return true;
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m_accumulator += elapsedTime;
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SpriteController* controller = static_cast<SpriteController*>(m_controller.Get());
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controller->enabled = (m_accumulator > pauseTime);
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if (m_mouseClock.GetMilliseconds() > 1000/30)
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{
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m_mouseClock.Restart();
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controller->oldMousePos = controller->actualMousePos;
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controller->actualMousePos = Nz::Vector2f(Nz::Mouse::GetPosition(*m_shared.target));
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}
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if (Nz::Mouse::IsButtonPressed(Nz::Mouse::Left))
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{
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if (!m_hasClicked)
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{
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m_hasClicked = true;
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std::uniform_real_distribution<float> dis(50.f, 60.f);
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ParticleData* sprite = static_cast<ParticleData*>(m_particles);
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for (std::size_t i = 0; i < m_pixels.size(); ++i)
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{
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Nz::Vector2f particleToMouse = Nz::Vector2f(sprite[i].position) - controller->actualMousePos;
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float sqDist = particleToMouse.GetSquaredLength();
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if (sqDist < 10000.f)
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{
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float dist = std::sqrt(sqDist);
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particleToMouse /= std::max(dist, 1.f);
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sprite[i].velocity += particleToMouse * dis(m_shared.randomGen);
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}
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}
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}
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}
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else
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m_hasClicked = false;
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return true;
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}
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void LogoExample::ResetParticles(float elapsed)
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{
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Nz::Vector2ui size = m_shared.target->GetSize();
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Nz::Vector2f center = {size.x / 2.f, size.y / 2.f};
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Nz::Vector2f offset = center - Nz::Vector2f(Nz::Vector2ui(m_logo->GetSize()) / 2);
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std::uniform_real_distribution<float> disX(0.f, float(size.x));
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std::uniform_real_distribution<float> disY(-float(size.y) * 0.5f, float(size.y) * 1.5f);
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ParticleData* sprite = static_cast<ParticleData*>(m_particles);
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for (PixelData& data : m_pixels)
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{
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sprite->color = data.color;
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sprite->destination = offset + Nz::Vector2f(data.pos);
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sprite->position.Set(disX(m_shared.randomGen) - float(size.x), disY(m_shared.randomGen), 0.f);
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sprite->velocity = Nz::Vector2f::Zero();
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sprite++;
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}
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}
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