NazaraEngine/examples/Particles/SpacebattleDemo.cpp

844 lines
34 KiB
C++

#include "SpacebattleDemo.hpp"
#include <Nazara/Audio/Sound.hpp>
#include <Nazara/Core/OffsetOf.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Platform.hpp>
#include <Nazara/Core.hpp>
#include <NazaraSDK/Components.hpp>
#include <NazaraSDK/Systems.hpp>
namespace
{
const float maxLaserLife = 15.f;
const float maxSmokeLife = 20.f;
}
struct SpaceshipComponent : public Ndk::Component<SpaceshipComponent>
{
SpaceshipComponent()
{
engineSound.SetBuffer(Nz::SoundBufferManager::Get("resources/spaceship_loop.wav"));
engineSound.EnableSpatialization(true);
engineSound.SetMinDistance(10.f);
engineSound.SetPitch(1.5f);
hitSound.SetBuffer(Nz::SoundBufferManager::Get("resources/explosion.wav"));
hitSound.EnableSpatialization(true);
hitSound.SetMinDistance(150.f);
laserSound.SetBuffer(Nz::SoundBufferManager::Get("resources/laser.wav"));
laserSound.EnableSpatialization(true);
laserSound.SetMinDistance(150.f);
laserSound.SetVolume(60.f);
}
std::array<Nz::SpriteRef, 2> laserBeamSprites;
Nz::Sound engineSound;
Nz::Sound hitSound;
Nz::Sound laserSound;
Nz::UInt64 hitTime = 0;
Nz::Vector3f targetPos = Nz::Vector3f::Zero();
bool attacking = true;
static Ndk::ComponentIndex componentIndex;
};
Ndk::ComponentIndex SpaceshipComponent::componentIndex;
struct LaserBeamComponent : public Ndk::Component<LaserBeamComponent>
{
LaserBeamComponent()
{
Nz::MaterialRef laserBeamMaterial = Nz::MaterialLibrary::Get("LaserBeam");
for (Nz::Sprite& sprite : sprites)
{
sprite.SetMaterial(laserBeamMaterial);
sprite.SetOrigin(Nz::Vector2f(0.f, 0.5f));
sprite.SetTextureCoords(Nz::Rectf(0.f, 0.f, 50.f, 1.f));
}
}
void OnAttached() override
{
auto& spaceshipCom = m_entity->GetComponent<SpaceshipComponent>();
spaceshipCom.laserSound.Play();
}
std::array<Nz::Sprite, 2> sprites;
Nz::Vector3f origin = Nz::Vector3f::Zero();
float length = 1500.f;
float life = 2.f;
float width = 2.f;
static Ndk::ComponentIndex componentIndex;
};
Ndk::ComponentIndex LaserBeamComponent::componentIndex;
class LaserBeamSystem : public Ndk::System<LaserBeamSystem>
{
public:
LaserBeamSystem(const ExampleShared& sharedData) :
m_sharedData(sharedData)
{
Requires<Ndk::GraphicsComponent, LaserBeamComponent>();
}
void OnEntityAdded(Ndk::Entity* entity) override
{
auto& laserComponent = entity->GetComponent<LaserBeamComponent>();
auto& gfxComponent = entity->GetComponent<Ndk::GraphicsComponent>();
for (Nz::Sprite& sprite : laserComponent.sprites)
sprite.SetSize({laserComponent.length, laserComponent.width});
gfxComponent.Attach(&laserComponent.sprites[0], Nz::Matrix4f::Transform(laserComponent.origin, Nz::EulerAnglesf(0.f, 90.f, 0.f)));
gfxComponent.Attach(&laserComponent.sprites[1], Nz::Matrix4f::Transform(laserComponent.origin, Nz::EulerAnglesf(90.f, 90.f, 0.f)));
}
void OnUpdate(float elapsedTime) override
{
const float scrollSpeed = 2.f;
for (const Ndk::EntityHandle& entity : GetEntities())
{
auto& laserComponent = entity->GetComponent<LaserBeamComponent>();
for (Nz::Sprite& sprite : laserComponent.sprites)
{
Nz::Rectf rect = sprite.GetTextureCoords();
rect.x = std::fmod(rect.x - elapsedTime * scrollSpeed, rect.width);
sprite.SetTextureCoords(rect);
}
}
}
static Ndk::SystemIndex systemIndex;
private:
const ExampleShared& m_sharedData;
};
Ndk::SystemIndex LaserBeamSystem::systemIndex;
class SpaceshipSystem : public Ndk::System<SpaceshipSystem>
{
public:
SpaceshipSystem(const ExampleShared& sharedData) :
m_sharedData(sharedData)
{
Requires<Ndk::NodeComponent, Ndk::VelocityComponent, SpaceshipComponent>();
}
void OnEntityAdded(Ndk::Entity* entity) override
{
std::uniform_real_distribution<float> pitchDis(0.8f, 1.5f);
auto& nodeComponent = entity->GetComponent<Ndk::NodeComponent>();
auto& spaceshipComponent = entity->GetComponent<SpaceshipComponent>();
spaceshipComponent.engineSound.SetPosition(nodeComponent.GetPosition());
spaceshipComponent.engineSound.Play();
spaceshipComponent.engineSound.EnableLooping(true);
spaceshipComponent.laserSound.SetPitch(pitchDis(m_sharedData.randomGen));
}
void OnUpdate(float elapsedTime) override
{
const float escapeMaxDist = 50.f;
const float speed = 200.f;
Nz::UInt64 curTime = Nz::GetElapsedMilliseconds();
std::uniform_real_distribution<float> dis(-escapeMaxDist, escapeMaxDist);
for (const Ndk::EntityHandle& entity : GetEntities())
{
auto& nodeComponent = entity->GetComponent<Ndk::NodeComponent>();
auto& spaceshipComponent = entity->GetComponent<SpaceshipComponent>();
auto& velocityComponent = entity->GetComponent<Ndk::VelocityComponent>();
//< I agree, I need some kind of SoundEmitterComponent
spaceshipComponent.engineSound.SetPosition(nodeComponent.GetPosition());
spaceshipComponent.engineSound.SetVelocity(velocityComponent.linearVelocity);
spaceshipComponent.hitSound.SetPosition(nodeComponent.GetPosition());
spaceshipComponent.hitSound.SetVelocity(velocityComponent.linearVelocity);
spaceshipComponent.laserSound.SetPosition(nodeComponent.GetPosition());
spaceshipComponent.laserSound.SetVelocity(velocityComponent.linearVelocity);
Nz::Vector3f targetDir = spaceshipComponent.targetPos - nodeComponent.GetPosition();
targetDir.Normalize();
Nz::Quaternionf targetRotation = Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), targetDir);
nodeComponent.SetRotation(Nz::Quaternionf::Slerp(nodeComponent.GetRotation(), targetRotation, elapsedTime * 1.5f));
Nz::Vector3f actualDir = nodeComponent.GetForward();
float sqDistance = spaceshipComponent.targetPos.SquaredDistance(nodeComponent.GetPosition());
if (spaceshipComponent.attacking)
{
float dotProduct = targetDir.DotProduct(actualDir);
if (dotProduct > 0.9f && sqDistance < (150.f * 150.f) && !entity->HasComponent<LaserBeamComponent>())
{
auto& laserBeam = entity->AddComponent<LaserBeamComponent>();
laserBeam.origin = Nz::Vector3f::Forward() * 12.f + Nz::Vector3f::Down() * 2.f;
}
if (sqDistance < (100.f * 100.f))
{
entity->RemoveComponent<LaserBeamComponent>();
spaceshipComponent.targetPos -= Nz::Vector3f(dis(m_sharedData.randomGen), dis(m_sharedData.randomGen), dis(m_sharedData.randomGen)) * -actualDir * escapeMaxDist / 2.f;
spaceshipComponent.attacking = false;
}
}
else if (sqDistance < (50.f * 50.f) && spaceshipComponent.hitTime == 0)
{
spaceshipComponent.targetPos = Nz::Vector3f::Zero();
spaceshipComponent.attacking = true;
}
if (spaceshipComponent.hitTime == 0 || curTime - spaceshipComponent.hitTime <= 1000)
velocityComponent.linearVelocity = actualDir * speed;
else if (curTime - spaceshipComponent.hitTime > 10000)
entity->Kill();
}
}
static Ndk::SystemIndex systemIndex;
private:
const ExampleShared& m_sharedData;
};
Ndk::SystemIndex SpaceshipSystem::systemIndex;
struct TorpedoParticle
{
Nz::Color color;
Nz::Vector2f size;
Nz::Vector3f position;
Nz::Vector3f velocity;
float rotation;
float life;
};
SpacebattleExample::SpacebattleExample(ExampleShared& sharedData) :
ParticleDemo("Space battle", sharedData)
{
Ndk::InitializeComponent<LaserBeamComponent>("Lasrbeam");
Ndk::InitializeComponent<SpaceshipComponent>("Spceship");
Ndk::InitializeSystem<LaserBeamSystem>();
Ndk::InitializeSystem<SpaceshipSystem>();
Nz::ModelParameters parameters;
parameters.mesh.texCoordOffset.Set(0.f, 1.f);
parameters.mesh.texCoordScale.Set(1.f, -1.f);
parameters.mesh.optimizeIndexBuffers = false;
Nz::Color grey(100, 100, 100);
m_turret.baseModel = Nz::Model::LoadFromFile("resources/Turret/base.obj", parameters);
if (!m_turret.baseModel)
NazaraWarning("Failed to load base.obj");
for (unsigned int i = 0; i < m_turret.baseModel->GetMaterialCount(); ++i)
m_turret.baseModel->GetMaterial(i)->SetDiffuseColor(grey);
m_turret.rotatingBaseModel = Nz::Model::LoadFromFile("resources/Turret/rotating_base.obj", parameters);
if (!m_turret.rotatingBaseModel)
NazaraWarning("Failed to load rotating_base.obj");
for (unsigned int i = 0; i < m_turret.rotatingBaseModel->GetMaterialCount(); ++i)
m_turret.rotatingBaseModel->GetMaterial(i)->SetDiffuseColor(grey);
m_turret.cannonBaseModel = Nz::Model::LoadFromFile("resources/Turret/cannon_base.obj", parameters);
if (!m_turret.cannonBaseModel)
NazaraWarning("Failed to load cannon_base.obj");
for (unsigned int i = 0; i < m_turret.cannonBaseModel->GetMaterialCount(); ++i)
m_turret.cannonBaseModel->GetMaterial(i)->SetDiffuseColor(grey);
parameters.mesh.texCoordScale.Set(40.f, 40.f);
parameters.mesh.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 180.f, 0.f));
m_turret.cannonModel = Nz::Model::LoadFromFile("resources/Turret/cannon.obj", parameters);
if (!m_turret.cannonModel)
NazaraWarning("Failed to load cannon.obj");
// Since OBJ doesn't support normal maps..
m_turret.cannonModel->GetMaterial(0)->SetNormalMap("resources/Turret/198_norm.jpg");
parameters.mesh.matrix.MakeIdentity();
parameters.mesh.texCoordOffset.Set(0.f, 1.f);
parameters.mesh.texCoordScale.Set(1.f, -1.f);
parameters.mesh.center = true;
m_spacestationModel = Nz::Model::LoadFromFile("resources/SpaceStation/space_station.obj", parameters);
if (!m_spacestationModel)
NazaraWarning("Failed to load space_station.obj");
m_spacestationModel->GetMesh()->GenerateNormalsAndTangents();
parameters.mesh.texCoordOffset.Set(0.f, 0.f);
parameters.mesh.texCoordScale.Set(1.f, 1.f);
parameters.mesh.matrix.MakeRotation(Nz::EulerAnglesf(0.f, -90.f, 0.f));
m_spaceshipModel = Nz::Model::LoadFromFile("resources/space_frigate_6/space_frigate_6.obj", parameters);
if (!m_spaceshipModel)
NazaraWarning("Failed to load space_frigate_6.obj");
// Since OBJ doesn't support normal maps..
for (unsigned int i = 0; i < m_spaceshipModel->GetMaterialCount(); ++i)
{
m_spaceshipModel->GetMaterial(i)->SetEmissiveMap("resources/space_frigate_6/space_frigate_6_illumination.jpg");
m_spaceshipModel->GetMaterial(i)->SetNormalMap("resources/space_frigate_6/space_frigate_6_normal.png");
}
Nz::TextureRef skyboxCubemap = Nz::Texture::New();
if (skyboxCubemap->Create(Nz::ImageType_Cubemap, Nz::PixelFormat_RGBA8, 2048, 2048))
{
skyboxCubemap->LoadFaceFromFile(Nz::CubemapFace_PositiveX, "resources/purple_nebula_skybox/purple_nebula_skybox_right1.png");
skyboxCubemap->LoadFaceFromFile(Nz::CubemapFace_PositiveY, "resources/purple_nebula_skybox/purple_nebula_skybox_top3.png");
skyboxCubemap->LoadFaceFromFile(Nz::CubemapFace_PositiveZ, "resources/purple_nebula_skybox/purple_nebula_skybox_front5.png");
skyboxCubemap->LoadFaceFromFile(Nz::CubemapFace_NegativeX, "resources/purple_nebula_skybox/purple_nebula_skybox_left2.png");
skyboxCubemap->LoadFaceFromFile(Nz::CubemapFace_NegativeY, "resources/purple_nebula_skybox/purple_nebula_skybox_bottom4.png");
skyboxCubemap->LoadFaceFromFile(Nz::CubemapFace_NegativeZ, "resources/purple_nebula_skybox/purple_nebula_skybox_back6.png");
m_skybox.SetTexture(std::move(skyboxCubemap));
}
m_torpedoDeclaration = Nz::ParticleDeclaration::New();
m_torpedoDeclaration->EnableComponent(Nz::ParticleComponent_Color, Nz::ComponentType_Color, NazaraOffsetOf(TorpedoParticle, color));
m_torpedoDeclaration->EnableComponent(Nz::ParticleComponent_Position, Nz::ComponentType_Float3, NazaraOffsetOf(TorpedoParticle, position));
m_torpedoDeclaration->EnableComponent(Nz::ParticleComponent_Rotation, Nz::ComponentType_Float1, NazaraOffsetOf(TorpedoParticle, rotation));
m_torpedoDeclaration->EnableComponent(Nz::ParticleComponent_Size, Nz::ComponentType_Float2, NazaraOffsetOf(TorpedoParticle, size));
m_torpedoDeclaration->EnableComponent(Nz::ParticleComponent_Life, Nz::ComponentType_Float1, NazaraOffsetOf(TorpedoParticle, life));
m_torpedoDeclaration->EnableComponent(Nz::ParticleComponent_Velocity, Nz::ComponentType_Float3, NazaraOffsetOf(TorpedoParticle, velocity));
Nz::TextureSampler diffuseSampler;
diffuseSampler.SetWrapMode(Nz::SamplerWrap_Repeat);
Nz::MaterialRef material = Nz::Material::New("Translucent3D");
material->SetDiffuseMap("resources/LaserBeam.png");
material->SetDiffuseSampler(diffuseSampler);
Nz::MaterialLibrary::Register("LaserBeam", std::move(material));
Nz::MaterialRef sparkleMat1 = Nz::Material::New("Translucent3D");
sparkleMat1->SetDiffuseMap("resources/flare1.png");
Nz::MaterialLibrary::Register("TorpedoFlare1", std::move(sparkleMat1));
m_spaceshipTemplate = m_shared.world3D->CreateEntity();
m_spaceshipTemplate->Enable(false);
m_spaceshipTemplate->AddComponent<Ndk::NodeComponent>();
m_spaceshipTemplate->AddComponent<Ndk::VelocityComponent>();
m_spaceshipTemplate->AddComponent<SpaceshipComponent>();
auto& gfxComponent = m_spaceshipTemplate->AddComponent<Ndk::GraphicsComponent>();
gfxComponent.Attach(m_spaceshipModel);
m_ambientMusic.OpenFromFile("resources/ambience.ogg");
m_ambientMusic.SetVolume(60.f);
}
void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
{
ParticleDemo::Enter(fsm);
m_shared.world3D->AddSystem<LaserBeamSystem>(m_shared);
m_shared.world3D->AddSystem<SpaceshipSystem>(m_shared);
Ndk::RenderSystem& renderSystem2D = m_shared.world2D->GetSystem<Ndk::RenderSystem>();
Ndk::RenderSystem& renderSystem3D = m_shared.world3D->GetSystem<Ndk::RenderSystem>();
renderSystem2D.SetDefaultBackground(nullptr);
renderSystem3D.SetDefaultBackground(&m_skybox);
CreateSpaceShip();
CreateTurret();
const Ndk::EntityHandle& light = m_shared.world3D->CreateEntity();
Ndk::NodeComponent& lightNode = light->AddComponent<Ndk::NodeComponent>();
Ndk::LightComponent& lightComp = light->AddComponent<Ndk::LightComponent>(Nz::LightType_Directional);
lightNode.SetRotation(Nz::EulerAnglesf(-30.f, 0.f, 0.f));
RegisterEntity(light);
Ndk::NodeComponent& cameraNode = m_shared.viewer3D->GetComponent<Ndk::NodeComponent>();
cameraNode.SetParent(m_turret.cannonAnchorEntity);
cameraNode.SetPosition(Nz::Vector3f::Up() * 4.f - Nz::Vector3f::Backward() * 6.f);
cameraNode.SetRotation(Nz::EulerAnglesf(0.f, 180.f, 0.f));
m_introTimer = 10.f;
m_spaceshipSpawnCounter = -5.f;
m_turretBaseRotation = 0.f;
m_turretCannonBaseRotation = 0.f;
m_turretShootTimer = 0.f;
const Ndk::EntityHandle& torpedoGroupEntity = m_shared.world3D->CreateEntity();
m_torpedoGroup = torpedoGroupEntity->AddComponent<Ndk::ParticleGroupComponent>(200, m_torpedoDeclaration).CreateHandle();
RegisterParticleGroup(torpedoGroupEntity);
m_torpedoGroup->AddController(Nz::ParticleFunctionController::New([] (Nz::ParticleGroup& group, Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime)
{
auto positionPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Position);
auto lifePtr = mapper.GetComponentPtr<float>(Nz::ParticleComponent_Life);
auto rotationPtr = mapper.GetComponentPtr<float>(Nz::ParticleComponent_Rotation);
auto velocityPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Velocity);
for (unsigned int i = startId; i <= endId; ++i)
{
rotationPtr[i] += elapsedTime * 90.f;
positionPtr[i] += velocityPtr[i] * elapsedTime;
lifePtr[i] -= elapsedTime;
if (lifePtr[i] < 0.f)
group.KillParticle(i);
}
}));
m_torpedoGroup->AddController(Nz::ParticleFunctionController::New([this] (Nz::ParticleGroup& group, Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime)
{
auto positionPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Position);
auto sizePtr = mapper.GetComponentPtr<Nz::Vector2f>(Nz::ParticleComponent_Size);
auto& spaceshipSystem = m_shared.world3D->GetSystem<SpaceshipSystem>();
for (unsigned int i = startId; i <= endId; ++i)
{
Nz::Spheref torpedoSphere(positionPtr[i], std::max(sizePtr[i].x, sizePtr[i].y) * 0.1f);
for (const Ndk::EntityHandle& entity : spaceshipSystem.GetEntities())
{
auto& spaceshipNode = entity->GetComponent<Ndk::NodeComponent>();
Nz::Spheref spaceshipSphere(spaceshipNode.GetPosition(), 10.f);
if (torpedoSphere.Intersect(spaceshipSphere))
{
entity->RemoveComponent<LaserBeamComponent>();
group.KillParticle(i);
const float hitMaxDist = 500.f;
std::uniform_real_distribution<float> dis(-hitMaxDist, hitMaxDist);
auto& spaceshipComponent = entity->GetComponent<SpaceshipComponent>();
spaceshipComponent.attacking = false;
spaceshipComponent.engineSound.Stop();
spaceshipComponent.hitSound.Play();
spaceshipComponent.hitTime = Nz::GetElapsedMilliseconds();
spaceshipComponent.targetPos = Nz::Vector3f(dis(m_shared.randomGen), dis(m_shared.randomGen), dis(m_shared.randomGen));
auto& emitter = entity->AddComponent<Ndk::ParticleEmitterComponent>();
emitter.SetEmissionCount(2);
emitter.SetEmissionRate(200.f);
emitter.SetSetupFunc([this] (const Ndk::EntityHandle& emitterEntity, Nz::ParticleMapper& particleMapper, unsigned int count)
{
auto& gen = m_shared.randomGen;
const float maxFireVel = 15.f;
std::uniform_real_distribution<float> lifeDis(-0.5f, 0.5f);
std::uniform_real_distribution<float> normalDis(-1.f, 1.f);
std::uniform_real_distribution<float> posDis(-0.1f, 0.1f);
std::uniform_real_distribution<float> rotDis(-180.f, 180.f);
std::uniform_real_distribution<float> sizeDis(1.0f, 4.f);
std::uniform_real_distribution<float> velDis(-maxFireVel, maxFireVel);
Nz::Vector3f pos = emitterEntity->GetComponent<Ndk::NodeComponent>().GetPosition();
Nz::ParticleStruct_Billboard* billboards = static_cast<Nz::ParticleStruct_Billboard*>(particleMapper.GetPointer());
Nz::ParticleStruct_Billboard* smokeParticles = static_cast<Nz::ParticleStruct_Billboard*>(m_smokeGroup->CreateParticles(count));
for (unsigned int j = 0; j < count; ++j)
{
billboards[j].color = Nz::Color::White;
billboards[j].life = 1.f + lifeDis(gen);
billboards[j].position = pos + Nz::Vector3f(posDis(gen), posDis(gen), posDis(gen));
billboards[j].rotation = rotDis(gen);
billboards[j].size = {1.28f, 1.28f};
billboards[j].size *= sizeDis(gen);
billboards[j].velocity.Set(normalDis(gen), normalDis(gen), normalDis(gen));
billboards[j].velocity.Normalize();
billboards[j].velocity *= velDis(gen);
smokeParticles[j].color = Nz::Color(128, 128, 128, 0);
smokeParticles[j].life = maxSmokeLife;
smokeParticles[j].position = billboards[j].position;
smokeParticles[j].rotation = billboards[j].rotation;
smokeParticles[j].size = {2.56f, 2.56f};
smokeParticles[j].size *= sizeDis(gen);
smokeParticles[j].velocity = billboards[j].velocity / 2.f;
}
});
m_fireGroup->AddEmitter(entity);
break;
}
}
}
}));
m_torpedoGroup->SetRenderer(Nz::ParticleFunctionRenderer::New([sparkleMat1 = Nz::MaterialLibrary::Get("TorpedoFlare1")] (const Nz::ParticleGroup& /*group*/, const Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, Nz::AbstractRenderQueue* renderQueue)
{
auto positionPtr = mapper.GetComponentPtr<const Nz::Vector3f>(Nz::ParticleComponent_Position);
auto rotationPtr = mapper.GetComponentPtr<const float>(Nz::ParticleComponent_Rotation);
auto sizePtr = mapper.GetComponentPtr<const Nz::Vector2f>(Nz::ParticleComponent_Size);
renderQueue->AddBillboards(0, sparkleMat1, endId - startId + 1, Nz::Recti(-1, -1), positionPtr, sizePtr, rotationPtr);
for (unsigned int i = startId; i <= endId; ++i)
{
Nz::AbstractRenderQueue::PointLight pointLight;
pointLight.ambientFactor = 0.f;
pointLight.attenuation = 0.9f;
pointLight.color = Nz::Color::Cyan;
pointLight.diffuseFactor = 1.f;
pointLight.position = positionPtr[i];
pointLight.radius = std::max(sizePtr[i].x, sizePtr[i].y) * 2.f;
pointLight.invRadius = 1.f / pointLight.radius;
pointLight.shadowMap = nullptr;
renderQueue->AddPointLight(pointLight);
}
}));
//////////////////////////////////////////////////////////////////////////
Ndk::EntityHandle fireGroupEntity = m_shared.world3D->CreateEntity();
m_fireGroup = fireGroupEntity->AddComponent<Ndk::ParticleGroupComponent>(40000, Nz::ParticleDeclaration::Get(Nz::ParticleLayout_Billboard)).CreateHandle();
RegisterParticleGroup(fireGroupEntity);
Ndk::EntityHandle smokeGroupEntity = m_shared.world3D->CreateEntity();
m_smokeGroup = smokeGroupEntity->AddComponent<Ndk::ParticleGroupComponent>(40000, Nz::ParticleDeclaration::Get(Nz::ParticleLayout_Billboard)).CreateHandle();
RegisterParticleGroup(smokeGroupEntity);
auto movementController = Nz::ParticleFunctionController::New([this] (Nz::ParticleGroup& group, Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime)
{
auto lifePtr = mapper.GetComponentPtr<float>(Nz::ParticleComponent_Life);
auto posPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Position);
auto sizePtr = mapper.GetComponentPtr<Nz::Vector2f>(Nz::ParticleComponent_Size);
auto velPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Velocity);
auto& spaceshipSystem = m_shared.world3D->GetSystem<SpaceshipSystem>();
const Nz::Vector2f sizeGrowth(0.5f);
float velFactor = std::pow(0.9f, elapsedTime * 15.f);
for (unsigned int i = startId; i <= endId; ++i)
{
float& remainingLife = lifePtr[i];
remainingLife -= elapsedTime;
if (remainingLife <= 0.f)
{
group.KillParticle(i);
continue;
}
Nz::Vector3f& position = posPtr[i];
Nz::Vector2f& size = sizePtr[i];
Nz::Vector3f& velocity = velPtr[i];
position += velPtr[i] * elapsedTime;
size += sizeGrowth * elapsedTime;
velocity *= (velocity.GetSquaredLength() >= 1.f) ? velFactor : 1.f;
if (remainingLife <= 18.f)
{
for (const Ndk::EntityHandle& entity : spaceshipSystem.GetEntities())
{
auto& spaceshipNode = entity->GetComponent<Ndk::NodeComponent>();
Nz::Spheref spaceshipSphere(spaceshipNode.GetPosition(), 5.f);
if (spaceshipSphere.Contains(position))
{
auto& spaceshipVel = entity->GetComponent<Ndk::VelocityComponent>();
Nz::Vector3f force = spaceshipVel.linearVelocity * 2.f + (position - spaceshipSphere.GetPosition()) * 10.f;
velocity += force * elapsedTime;
}
}
TorpedoParticle* torpedos = static_cast<TorpedoParticle*>(m_torpedoGroup->GetBuffer());
std::size_t torpedoCount = m_torpedoGroup->GetParticleCount();
for (std::size_t j = 0; j < torpedoCount; ++j)
{
Nz::Spheref tordedoSphere(torpedos[j].position, 5.f);
if (tordedoSphere.Contains(position))
{
Nz::Spheref tordedoCenter(torpedos[j].position, 2.f);
if (tordedoCenter.Contains(position))
{
group.KillParticle(i);
break;
}
Nz::Vector3f dir = (torpedos[j].position - position);
float length;
dir.Normalize(&length);
remainingLife -= 100.f * elapsedTime / length;
size -= 100.f * sizeGrowth * elapsedTime / length;
velocity += 500.f * dir * elapsedTime / length;
velocity += torpedos[j].velocity * elapsedTime;
break; //< There's no way a particle would be in multiple torpedo at once
}
}
}
}
});
m_fireGroup->AddController(movementController);
m_fireGroup->AddController(Nz::ParticleFunctionController::New([] (Nz::ParticleGroup& /*group*/, Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime)
{
auto colorPtr = mapper.GetComponentPtr<Nz::Color>(Nz::ParticleComponent_Color);
auto lifePtr = mapper.GetComponentPtr<float>(Nz::ParticleComponent_Life);
for (unsigned int i = startId; i <= endId; ++i)
colorPtr[i].a = static_cast<Nz::UInt8>(Nz::Clamp(lifePtr[i] * 255.f, 0.f, 255.f));
}));
m_smokeGroup->AddController(movementController);
m_smokeGroup->AddController(Nz::ParticleFunctionController::New([] (Nz::ParticleGroup& /*group*/, Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime)
{
auto colorPtr = mapper.GetComponentPtr<Nz::Color>(Nz::ParticleComponent_Color);
auto lifePtr = mapper.GetComponentPtr<float>(Nz::ParticleComponent_Life);
for (unsigned int i = startId; i <= endId; ++i)
{
float alpha = std::min((maxSmokeLife - lifePtr[i]) * 255.f / 5.f, 255.f);
alpha -= std::max((maxSmokeLife - lifePtr[i]) / maxSmokeLife * 255.f, 0.f);
colorPtr[i].a = static_cast<Nz::UInt8>(Nz::Clamp(alpha, 0.f, 255.f));
}
}));
Nz::MaterialRef fireMat = Nz::Material::New("Translucent3D");
fireMat->EnableFaceCulling(true);
fireMat->SetDiffuseMap("resources/fire_particle.png");
// Additive blending for fire
fireMat->EnableDepthSorting(false); //< No need for depth sort
fireMat->SetDstBlend(Nz::BlendFunc_One);
fireMat->SetSrcBlend(Nz::BlendFunc_SrcAlpha);
Nz::MaterialRef smokeMat = Nz::Material::New("Translucent3D");
smokeMat->EnableFaceCulling(true);
smokeMat->SetDiffuseColor(Nz::Color(128, 128, 128));
smokeMat->SetDiffuseMap("resources/smoke.png");
m_fireGroup->SetRenderer(Nz::ParticleFunctionRenderer::New([fireMat] (const Nz::ParticleGroup& /*group*/, const Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, Nz::AbstractRenderQueue* renderQueue)
{
auto colorPtr = mapper.GetComponentPtr<const Nz::Color>(Nz::ParticleComponent_Color);
auto posPtr = mapper.GetComponentPtr<const Nz::Vector3f>(Nz::ParticleComponent_Position);
auto rotPtr = mapper.GetComponentPtr<const float>(Nz::ParticleComponent_Rotation);
auto sizePtr = mapper.GetComponentPtr<const Nz::Vector2f>(Nz::ParticleComponent_Size);
renderQueue->AddBillboards(0, fireMat, endId - startId + 1, Nz::Recti(-1, -1), posPtr, sizePtr, rotPtr, colorPtr);
}));
m_smokeGroup->SetRenderer(Nz::ParticleFunctionRenderer::New([smokeMat] (const Nz::ParticleGroup& /*group*/, const Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, Nz::AbstractRenderQueue* renderQueue)
{
auto colorPtr = mapper.GetComponentPtr<const Nz::Color>(Nz::ParticleComponent_Color);
auto posPtr = mapper.GetComponentPtr<const Nz::Vector3f>(Nz::ParticleComponent_Position);
auto rotPtr = mapper.GetComponentPtr<const float>(Nz::ParticleComponent_Rotation);
auto sizePtr = mapper.GetComponentPtr<const Nz::Vector2f>(Nz::ParticleComponent_Size);
renderQueue->AddBillboards(0, smokeMat, endId - startId + 1, Nz::Recti(-1, -1), posPtr, sizePtr, rotPtr, colorPtr);
}));
//////////////////////////////////////////////////////////////////////////
m_ambientMusic.Play();
m_turretFireSound.LoadFromFile("resources/turretFire.wav");
m_turretReloadSound.LoadFromFile("resources/turretReload.wav");
m_onMouseMoved.Connect(m_shared.target->GetEventHandler().OnMouseMoved, this, &SpacebattleExample::OnMouseMoved);
m_shared.target->SetCursor(Nz::SystemCursor_None);
//////////////////////////////////////////////////////////////////////////
Nz::TextSpriteRef introText = Nz::TextSprite::New();
introText->SetMaterial(Nz::Material::New("Translucent3D"));
introText->Update(Nz::SimpleTextDrawer::Draw("--Tourelle de défense du secteur A407M2--\nLes contrôles ont été adaptés à vos contrôleurs:\nLa souris contrôle l'orientation de la tourelle, cliquez pour tirer.\n", 72));
introText->SetScale(0.5f);
m_introText = m_shared.world3D->CreateEntity();
Ndk::NodeComponent& introNode = m_introText->AddComponent<Ndk::NodeComponent>();
Ndk::GraphicsComponent& introGfx = m_introText->AddComponent<Ndk::GraphicsComponent>();
introGfx.Attach(introText, 1);
RegisterEntity(m_introText);
Ndk::NodeComponent& cannonNode = m_turret.cannonEntity->GetComponent<Ndk::NodeComponent>();
Nz::Boxf introAABB = introGfx.GetAABB();
introNode.SetPosition(cannonNode.GetForward() * 500.f + introNode.GetLeft() * introAABB.width / 2.f + introNode.GetUp() * introAABB.height / 2.f);
Nz::Mouse::SetRelativeMouseMode(true);
}
void SpacebattleExample::Leave(Ndk::StateMachine& fsm)
{
Nz::Mouse::SetRelativeMouseMode(false);
m_ambientMusic.Stop();
m_onMouseMoved.Disconnect();
if (m_shared.target)
m_shared.target->SetCursor(Nz::SystemCursor_Default);
m_shared.world3D->RemoveSystem<LaserBeamSystem>();
m_shared.world3D->RemoveSystem<SpaceshipSystem>();
m_turretFireSound.Stop();
m_turretReloadSound.Stop();
ParticleDemo::Leave(fsm);
}
bool SpacebattleExample::Update(Ndk::StateMachine& fsm, float elapsedTime)
{
if (!ParticleDemo::Update(fsm, elapsedTime))
return false;
const float speed = 100.f;
/*if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Z))
m_turretCannonBaseRotation = std::max(m_turretCannonBaseRotation - speed * elapsedTime, -65.f);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::S))
m_turretCannonBaseRotation = std::min(m_turretCannonBaseRotation + speed * elapsedTime, 40.f);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Q))
m_turretBaseRotation += speed * elapsedTime;
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::D))
m_turretBaseRotation -= speed * elapsedTime;*/
m_turret.cannonBaseEntity->GetComponent<Ndk::NodeComponent>().SetRotation(Nz::EulerAnglesf(m_turretCannonBaseRotation, 0.f, 0.f));
m_turret.rotatingBaseEntity->GetComponent<Ndk::NodeComponent>().SetRotation(Nz::EulerAnglesf(0.f, m_turretBaseRotation, 0.f));
bool discharged = m_turretShootTimer < 1.f;
if (Nz::Mouse::IsButtonPressed(Nz::Mouse::Left) && !discharged)
{
m_turretFireSound.Play();
m_turretShootTimer = -1.f;
Ndk::NodeComponent& cannonNode = m_turret.cannonEntity->GetComponent<Ndk::NodeComponent>();
TorpedoParticle* particle = static_cast<TorpedoParticle*>(m_torpedoGroup->CreateParticle());
particle->color = Nz::Color::White;
particle->position = cannonNode.ToGlobalPosition(Nz::Vector3f::Forward() * 10.f);
particle->rotation = 0.f;
particle->life = 15.f;
particle->size.Set(13.34f, 7.41f);
particle->size *= 2.f;
particle->velocity = cannonNode.GetForward() * 100.f;
}
m_turretShootTimer += elapsedTime * 2.f;
if (discharged && m_turretShootTimer >= 1.f)
m_turretReloadSound.Play();
m_turret.cannonEntity->GetComponent<Ndk::NodeComponent>().SetPosition(Nz::Vector3f::Backward() * std::sin(std::min(m_turretShootTimer, 0.f) * float(M_PI)) * 3.f);
m_spaceshipSpawnCounter += elapsedTime;
if (m_spaceshipSpawnCounter >= 10.f)
{
m_spaceshipSpawnCounter -= 10.f;
auto& spacestationNode = m_spacestationEntity->GetComponent<Ndk::NodeComponent>();
const Ndk::EntityHandle& spaceship = m_spaceshipTemplate->Clone();
RegisterEntity(spaceship);
auto& nodeComponent = spaceship->GetComponent<Ndk::NodeComponent>();
auto& spaceshipComponent = spaceship->GetComponent<SpaceshipComponent>();
spaceshipComponent.targetPos = m_shared.viewer3D->GetComponent<Ndk::NodeComponent>().GetPosition();
nodeComponent.SetPosition(spacestationNode.GetPosition());
nodeComponent.SetRotation(Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), spacestationNode.GetRight()));
nodeComponent.Move(Nz::Vector3f::Forward() * 15.f + Nz::Vector3f::Down() * 5.f, Nz::CoordSys_Local);
}
m_introTimer -= elapsedTime;
if (m_introTimer <= 0.f && m_introText)
m_introText->Kill();
return true;
}
void SpacebattleExample::CreateSpaceShip()
{
m_spacestationEntity = m_shared.world3D->CreateEntity();
RegisterEntity(m_spacestationEntity);
Ndk::NodeComponent& spacestationNode = m_spacestationEntity->AddComponent<Ndk::NodeComponent>();
spacestationNode.SetPosition(Nz::Vector3f::Forward() * 500.f + Nz::Vector3f::Up() * 200.f + Nz::Vector3f::Right() * 250.f);
spacestationNode.SetRotation(Nz::EulerAnglesf(0.f, 15.f, 0.f));
spacestationNode.SetScale(0.1f);
Ndk::GraphicsComponent& spacestationGfx = m_spacestationEntity->AddComponent<Ndk::GraphicsComponent>();
spacestationGfx.Attach(m_spacestationModel);
}
void SpacebattleExample::CreateTurret()
{
// Fixed base
m_turret.baseEntity = m_shared.world3D->CreateEntity();
RegisterEntity(m_turret.baseEntity);
Ndk::NodeComponent& baseNode = m_turret.baseEntity->AddComponent<Ndk::NodeComponent>();
//baseNode.SetParent(m_spacestationEntity);
baseNode.SetRotation(Nz::EulerAnglesf(0.f, 180.f, 0.f));
Ndk::GraphicsComponent& baseGfx = m_turret.baseEntity->AddComponent<Ndk::GraphicsComponent>();
baseGfx.Attach(m_turret.baseModel);
// Rotating base
m_turret.rotatingBaseEntity = m_shared.world3D->CreateEntity();
RegisterEntity(m_turret.rotatingBaseEntity);
Ndk::NodeComponent& rotatingBaseNode = m_turret.rotatingBaseEntity->AddComponent<Ndk::NodeComponent>();
rotatingBaseNode.SetParent(m_turret.baseEntity);
Ndk::GraphicsComponent& rotatingBaseGfx = m_turret.rotatingBaseEntity->AddComponent<Ndk::GraphicsComponent>();
rotatingBaseGfx.Attach(m_turret.rotatingBaseModel);
// Cannon base
m_turret.cannonBaseEntity = m_shared.world3D->CreateEntity();
RegisterEntity(m_turret.cannonBaseEntity);
Ndk::NodeComponent& cannonBaseNode = m_turret.cannonBaseEntity->AddComponent<Ndk::NodeComponent>();
cannonBaseNode.SetPosition({0.f, 3.39623547f, 0.f});
cannonBaseNode.SetParent(m_turret.rotatingBaseEntity);
Ndk::GraphicsComponent& cannonBaseGfx = m_turret.cannonBaseEntity->AddComponent<Ndk::GraphicsComponent>();
cannonBaseGfx.Attach(m_turret.cannonBaseModel);
// Cannon anchor
m_turret.cannonAnchorEntity = m_shared.world3D->CreateEntity();
RegisterEntity(m_turret.cannonAnchorEntity);
Ndk::NodeComponent& cannonAnchorNode = m_turret.cannonAnchorEntity->AddComponent<Ndk::NodeComponent>();
cannonAnchorNode.SetPosition({0.f, 2.96482944f, 3.20705462f});
cannonAnchorNode.SetParent(m_turret.cannonBaseEntity);
// Cannon
m_turret.cannonEntity = m_shared.world3D->CreateEntity();
RegisterEntity(m_turret.cannonEntity);
Ndk::NodeComponent& cannonNode = m_turret.cannonEntity->AddComponent<Ndk::NodeComponent>();
cannonNode.SetParent(m_turret.cannonAnchorEntity);
cannonNode.SetRotation(Nz::EulerAnglesf(0.f, 180.f, 0.f));
Ndk::GraphicsComponent& cannonGfx = m_turret.cannonEntity->AddComponent<Ndk::GraphicsComponent>();
cannonGfx.Attach(m_turret.cannonModel);
}
void SpacebattleExample::OnMouseMoved(const Nz::EventHandler* /*eventHandler*/, const Nz::WindowEvent::MouseMoveEvent& event)
{
const float speed = 0.1f;
m_turretCannonBaseRotation = Nz::Clamp(m_turretCannonBaseRotation + speed * event.deltaY, -65.f, 40.f);
m_turretBaseRotation -= event.deltaX * speed;
}