844 lines
34 KiB
C++
844 lines
34 KiB
C++
#include "SpacebattleDemo.hpp"
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#include <Nazara/Audio/Sound.hpp>
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#include <Nazara/Core/OffsetOf.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Platform.hpp>
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#include <Nazara/Core.hpp>
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#include <NazaraSDK/Components.hpp>
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#include <NazaraSDK/Systems.hpp>
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namespace
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{
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const float maxLaserLife = 15.f;
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const float maxSmokeLife = 20.f;
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}
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struct SpaceshipComponent : public Ndk::Component<SpaceshipComponent>
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{
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SpaceshipComponent()
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{
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engineSound.SetBuffer(Nz::SoundBufferManager::Get("resources/spaceship_loop.wav"));
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engineSound.EnableSpatialization(true);
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engineSound.SetMinDistance(10.f);
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engineSound.SetPitch(1.5f);
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hitSound.SetBuffer(Nz::SoundBufferManager::Get("resources/explosion.wav"));
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hitSound.EnableSpatialization(true);
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hitSound.SetMinDistance(150.f);
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laserSound.SetBuffer(Nz::SoundBufferManager::Get("resources/laser.wav"));
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laserSound.EnableSpatialization(true);
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laserSound.SetMinDistance(150.f);
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laserSound.SetVolume(60.f);
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}
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std::array<Nz::SpriteRef, 2> laserBeamSprites;
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Nz::Sound engineSound;
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Nz::Sound hitSound;
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Nz::Sound laserSound;
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Nz::UInt64 hitTime = 0;
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Nz::Vector3f targetPos = Nz::Vector3f::Zero();
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bool attacking = true;
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static Ndk::ComponentIndex componentIndex;
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};
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Ndk::ComponentIndex SpaceshipComponent::componentIndex;
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struct LaserBeamComponent : public Ndk::Component<LaserBeamComponent>
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{
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LaserBeamComponent()
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{
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Nz::MaterialRef laserBeamMaterial = Nz::MaterialLibrary::Get("LaserBeam");
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for (Nz::Sprite& sprite : sprites)
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{
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sprite.SetMaterial(laserBeamMaterial);
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sprite.SetOrigin(Nz::Vector2f(0.f, 0.5f));
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sprite.SetTextureCoords(Nz::Rectf(0.f, 0.f, 50.f, 1.f));
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}
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}
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void OnAttached() override
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{
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auto& spaceshipCom = m_entity->GetComponent<SpaceshipComponent>();
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spaceshipCom.laserSound.Play();
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}
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std::array<Nz::Sprite, 2> sprites;
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Nz::Vector3f origin = Nz::Vector3f::Zero();
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float length = 1500.f;
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float life = 2.f;
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float width = 2.f;
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static Ndk::ComponentIndex componentIndex;
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};
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Ndk::ComponentIndex LaserBeamComponent::componentIndex;
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class LaserBeamSystem : public Ndk::System<LaserBeamSystem>
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{
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public:
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LaserBeamSystem(const ExampleShared& sharedData) :
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m_sharedData(sharedData)
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{
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Requires<Ndk::GraphicsComponent, LaserBeamComponent>();
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}
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void OnEntityAdded(Ndk::Entity* entity) override
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{
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auto& laserComponent = entity->GetComponent<LaserBeamComponent>();
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auto& gfxComponent = entity->GetComponent<Ndk::GraphicsComponent>();
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for (Nz::Sprite& sprite : laserComponent.sprites)
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sprite.SetSize({laserComponent.length, laserComponent.width});
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gfxComponent.Attach(&laserComponent.sprites[0], Nz::Matrix4f::Transform(laserComponent.origin, Nz::EulerAnglesf(0.f, 90.f, 0.f)));
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gfxComponent.Attach(&laserComponent.sprites[1], Nz::Matrix4f::Transform(laserComponent.origin, Nz::EulerAnglesf(90.f, 90.f, 0.f)));
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}
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void OnUpdate(float elapsedTime) override
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{
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const float scrollSpeed = 2.f;
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for (const Ndk::EntityHandle& entity : GetEntities())
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{
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auto& laserComponent = entity->GetComponent<LaserBeamComponent>();
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for (Nz::Sprite& sprite : laserComponent.sprites)
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{
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Nz::Rectf rect = sprite.GetTextureCoords();
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rect.x = std::fmod(rect.x - elapsedTime * scrollSpeed, rect.width);
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sprite.SetTextureCoords(rect);
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}
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}
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}
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static Ndk::SystemIndex systemIndex;
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private:
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const ExampleShared& m_sharedData;
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};
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Ndk::SystemIndex LaserBeamSystem::systemIndex;
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class SpaceshipSystem : public Ndk::System<SpaceshipSystem>
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{
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public:
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SpaceshipSystem(const ExampleShared& sharedData) :
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m_sharedData(sharedData)
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{
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Requires<Ndk::NodeComponent, Ndk::VelocityComponent, SpaceshipComponent>();
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}
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void OnEntityAdded(Ndk::Entity* entity) override
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{
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std::uniform_real_distribution<float> pitchDis(0.8f, 1.5f);
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auto& nodeComponent = entity->GetComponent<Ndk::NodeComponent>();
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auto& spaceshipComponent = entity->GetComponent<SpaceshipComponent>();
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spaceshipComponent.engineSound.SetPosition(nodeComponent.GetPosition());
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spaceshipComponent.engineSound.Play();
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spaceshipComponent.engineSound.EnableLooping(true);
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spaceshipComponent.laserSound.SetPitch(pitchDis(m_sharedData.randomGen));
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}
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void OnUpdate(float elapsedTime) override
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{
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const float escapeMaxDist = 50.f;
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const float speed = 200.f;
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Nz::UInt64 curTime = Nz::GetElapsedMilliseconds();
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std::uniform_real_distribution<float> dis(-escapeMaxDist, escapeMaxDist);
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for (const Ndk::EntityHandle& entity : GetEntities())
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{
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auto& nodeComponent = entity->GetComponent<Ndk::NodeComponent>();
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auto& spaceshipComponent = entity->GetComponent<SpaceshipComponent>();
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auto& velocityComponent = entity->GetComponent<Ndk::VelocityComponent>();
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//< I agree, I need some kind of SoundEmitterComponent
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spaceshipComponent.engineSound.SetPosition(nodeComponent.GetPosition());
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spaceshipComponent.engineSound.SetVelocity(velocityComponent.linearVelocity);
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spaceshipComponent.hitSound.SetPosition(nodeComponent.GetPosition());
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spaceshipComponent.hitSound.SetVelocity(velocityComponent.linearVelocity);
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spaceshipComponent.laserSound.SetPosition(nodeComponent.GetPosition());
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spaceshipComponent.laserSound.SetVelocity(velocityComponent.linearVelocity);
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Nz::Vector3f targetDir = spaceshipComponent.targetPos - nodeComponent.GetPosition();
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targetDir.Normalize();
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Nz::Quaternionf targetRotation = Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), targetDir);
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nodeComponent.SetRotation(Nz::Quaternionf::Slerp(nodeComponent.GetRotation(), targetRotation, elapsedTime * 1.5f));
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Nz::Vector3f actualDir = nodeComponent.GetForward();
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float sqDistance = spaceshipComponent.targetPos.SquaredDistance(nodeComponent.GetPosition());
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if (spaceshipComponent.attacking)
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{
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float dotProduct = targetDir.DotProduct(actualDir);
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if (dotProduct > 0.9f && sqDistance < (150.f * 150.f) && !entity->HasComponent<LaserBeamComponent>())
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{
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auto& laserBeam = entity->AddComponent<LaserBeamComponent>();
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laserBeam.origin = Nz::Vector3f::Forward() * 12.f + Nz::Vector3f::Down() * 2.f;
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}
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if (sqDistance < (100.f * 100.f))
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{
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entity->RemoveComponent<LaserBeamComponent>();
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spaceshipComponent.targetPos -= Nz::Vector3f(dis(m_sharedData.randomGen), dis(m_sharedData.randomGen), dis(m_sharedData.randomGen)) * -actualDir * escapeMaxDist / 2.f;
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spaceshipComponent.attacking = false;
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}
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}
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else if (sqDistance < (50.f * 50.f) && spaceshipComponent.hitTime == 0)
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{
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spaceshipComponent.targetPos = Nz::Vector3f::Zero();
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spaceshipComponent.attacking = true;
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}
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if (spaceshipComponent.hitTime == 0 || curTime - spaceshipComponent.hitTime <= 1000)
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velocityComponent.linearVelocity = actualDir * speed;
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else if (curTime - spaceshipComponent.hitTime > 10000)
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entity->Kill();
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}
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}
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static Ndk::SystemIndex systemIndex;
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private:
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const ExampleShared& m_sharedData;
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};
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Ndk::SystemIndex SpaceshipSystem::systemIndex;
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struct TorpedoParticle
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{
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Nz::Color color;
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Nz::Vector2f size;
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Nz::Vector3f position;
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Nz::Vector3f velocity;
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float rotation;
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float life;
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};
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SpacebattleExample::SpacebattleExample(ExampleShared& sharedData) :
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ParticleDemo("Space battle", sharedData)
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{
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Ndk::InitializeComponent<LaserBeamComponent>("Lasrbeam");
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Ndk::InitializeComponent<SpaceshipComponent>("Spceship");
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Ndk::InitializeSystem<LaserBeamSystem>();
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Ndk::InitializeSystem<SpaceshipSystem>();
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Nz::ModelParameters parameters;
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parameters.mesh.texCoordOffset.Set(0.f, 1.f);
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parameters.mesh.texCoordScale.Set(1.f, -1.f);
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parameters.mesh.optimizeIndexBuffers = false;
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Nz::Color grey(100, 100, 100);
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m_turret.baseModel = Nz::Model::LoadFromFile("resources/Turret/base.obj", parameters);
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if (!m_turret.baseModel)
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NazaraWarning("Failed to load base.obj");
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for (unsigned int i = 0; i < m_turret.baseModel->GetMaterialCount(); ++i)
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m_turret.baseModel->GetMaterial(i)->SetDiffuseColor(grey);
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m_turret.rotatingBaseModel = Nz::Model::LoadFromFile("resources/Turret/rotating_base.obj", parameters);
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if (!m_turret.rotatingBaseModel)
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NazaraWarning("Failed to load rotating_base.obj");
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for (unsigned int i = 0; i < m_turret.rotatingBaseModel->GetMaterialCount(); ++i)
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m_turret.rotatingBaseModel->GetMaterial(i)->SetDiffuseColor(grey);
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m_turret.cannonBaseModel = Nz::Model::LoadFromFile("resources/Turret/cannon_base.obj", parameters);
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if (!m_turret.cannonBaseModel)
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NazaraWarning("Failed to load cannon_base.obj");
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for (unsigned int i = 0; i < m_turret.cannonBaseModel->GetMaterialCount(); ++i)
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m_turret.cannonBaseModel->GetMaterial(i)->SetDiffuseColor(grey);
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parameters.mesh.texCoordScale.Set(40.f, 40.f);
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parameters.mesh.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 180.f, 0.f));
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m_turret.cannonModel = Nz::Model::LoadFromFile("resources/Turret/cannon.obj", parameters);
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if (!m_turret.cannonModel)
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NazaraWarning("Failed to load cannon.obj");
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// Since OBJ doesn't support normal maps..
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m_turret.cannonModel->GetMaterial(0)->SetNormalMap("resources/Turret/198_norm.jpg");
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parameters.mesh.matrix.MakeIdentity();
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parameters.mesh.texCoordOffset.Set(0.f, 1.f);
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parameters.mesh.texCoordScale.Set(1.f, -1.f);
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parameters.mesh.center = true;
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m_spacestationModel = Nz::Model::LoadFromFile("resources/SpaceStation/space_station.obj", parameters);
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if (!m_spacestationModel)
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NazaraWarning("Failed to load space_station.obj");
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m_spacestationModel->GetMesh()->GenerateNormalsAndTangents();
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parameters.mesh.texCoordOffset.Set(0.f, 0.f);
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parameters.mesh.texCoordScale.Set(1.f, 1.f);
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parameters.mesh.matrix.MakeRotation(Nz::EulerAnglesf(0.f, -90.f, 0.f));
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m_spaceshipModel = Nz::Model::LoadFromFile("resources/space_frigate_6/space_frigate_6.obj", parameters);
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if (!m_spaceshipModel)
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NazaraWarning("Failed to load space_frigate_6.obj");
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// Since OBJ doesn't support normal maps..
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for (unsigned int i = 0; i < m_spaceshipModel->GetMaterialCount(); ++i)
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{
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m_spaceshipModel->GetMaterial(i)->SetEmissiveMap("resources/space_frigate_6/space_frigate_6_illumination.jpg");
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m_spaceshipModel->GetMaterial(i)->SetNormalMap("resources/space_frigate_6/space_frigate_6_normal.png");
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}
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Nz::TextureRef skyboxCubemap = Nz::Texture::New();
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if (skyboxCubemap->Create(Nz::ImageType_Cubemap, Nz::PixelFormat_RGBA8, 2048, 2048))
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{
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skyboxCubemap->LoadFaceFromFile(Nz::CubemapFace_PositiveX, "resources/purple_nebula_skybox/purple_nebula_skybox_right1.png");
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skyboxCubemap->LoadFaceFromFile(Nz::CubemapFace_PositiveY, "resources/purple_nebula_skybox/purple_nebula_skybox_top3.png");
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skyboxCubemap->LoadFaceFromFile(Nz::CubemapFace_PositiveZ, "resources/purple_nebula_skybox/purple_nebula_skybox_front5.png");
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skyboxCubemap->LoadFaceFromFile(Nz::CubemapFace_NegativeX, "resources/purple_nebula_skybox/purple_nebula_skybox_left2.png");
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skyboxCubemap->LoadFaceFromFile(Nz::CubemapFace_NegativeY, "resources/purple_nebula_skybox/purple_nebula_skybox_bottom4.png");
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skyboxCubemap->LoadFaceFromFile(Nz::CubemapFace_NegativeZ, "resources/purple_nebula_skybox/purple_nebula_skybox_back6.png");
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m_skybox.SetTexture(std::move(skyboxCubemap));
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}
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m_torpedoDeclaration = Nz::ParticleDeclaration::New();
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m_torpedoDeclaration->EnableComponent(Nz::ParticleComponent_Color, Nz::ComponentType_Color, NazaraOffsetOf(TorpedoParticle, color));
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m_torpedoDeclaration->EnableComponent(Nz::ParticleComponent_Position, Nz::ComponentType_Float3, NazaraOffsetOf(TorpedoParticle, position));
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m_torpedoDeclaration->EnableComponent(Nz::ParticleComponent_Rotation, Nz::ComponentType_Float1, NazaraOffsetOf(TorpedoParticle, rotation));
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m_torpedoDeclaration->EnableComponent(Nz::ParticleComponent_Size, Nz::ComponentType_Float2, NazaraOffsetOf(TorpedoParticle, size));
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m_torpedoDeclaration->EnableComponent(Nz::ParticleComponent_Life, Nz::ComponentType_Float1, NazaraOffsetOf(TorpedoParticle, life));
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m_torpedoDeclaration->EnableComponent(Nz::ParticleComponent_Velocity, Nz::ComponentType_Float3, NazaraOffsetOf(TorpedoParticle, velocity));
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Nz::TextureSampler diffuseSampler;
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diffuseSampler.SetWrapMode(Nz::SamplerWrap_Repeat);
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Nz::MaterialRef material = Nz::Material::New("Translucent3D");
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material->SetDiffuseMap("resources/LaserBeam.png");
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material->SetDiffuseSampler(diffuseSampler);
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Nz::MaterialLibrary::Register("LaserBeam", std::move(material));
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Nz::MaterialRef sparkleMat1 = Nz::Material::New("Translucent3D");
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sparkleMat1->SetDiffuseMap("resources/flare1.png");
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Nz::MaterialLibrary::Register("TorpedoFlare1", std::move(sparkleMat1));
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m_spaceshipTemplate = m_shared.world3D->CreateEntity();
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m_spaceshipTemplate->Enable(false);
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m_spaceshipTemplate->AddComponent<Ndk::NodeComponent>();
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m_spaceshipTemplate->AddComponent<Ndk::VelocityComponent>();
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m_spaceshipTemplate->AddComponent<SpaceshipComponent>();
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auto& gfxComponent = m_spaceshipTemplate->AddComponent<Ndk::GraphicsComponent>();
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gfxComponent.Attach(m_spaceshipModel);
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m_ambientMusic.OpenFromFile("resources/ambience.ogg");
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m_ambientMusic.SetVolume(60.f);
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}
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void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
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{
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ParticleDemo::Enter(fsm);
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m_shared.world3D->AddSystem<LaserBeamSystem>(m_shared);
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m_shared.world3D->AddSystem<SpaceshipSystem>(m_shared);
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Ndk::RenderSystem& renderSystem2D = m_shared.world2D->GetSystem<Ndk::RenderSystem>();
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Ndk::RenderSystem& renderSystem3D = m_shared.world3D->GetSystem<Ndk::RenderSystem>();
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renderSystem2D.SetDefaultBackground(nullptr);
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renderSystem3D.SetDefaultBackground(&m_skybox);
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CreateSpaceShip();
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CreateTurret();
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const Ndk::EntityHandle& light = m_shared.world3D->CreateEntity();
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Ndk::NodeComponent& lightNode = light->AddComponent<Ndk::NodeComponent>();
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Ndk::LightComponent& lightComp = light->AddComponent<Ndk::LightComponent>(Nz::LightType_Directional);
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lightNode.SetRotation(Nz::EulerAnglesf(-30.f, 0.f, 0.f));
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RegisterEntity(light);
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Ndk::NodeComponent& cameraNode = m_shared.viewer3D->GetComponent<Ndk::NodeComponent>();
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cameraNode.SetParent(m_turret.cannonAnchorEntity);
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cameraNode.SetPosition(Nz::Vector3f::Up() * 4.f - Nz::Vector3f::Backward() * 6.f);
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cameraNode.SetRotation(Nz::EulerAnglesf(0.f, 180.f, 0.f));
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m_introTimer = 10.f;
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m_spaceshipSpawnCounter = -5.f;
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m_turretBaseRotation = 0.f;
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m_turretCannonBaseRotation = 0.f;
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m_turretShootTimer = 0.f;
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const Ndk::EntityHandle& torpedoGroupEntity = m_shared.world3D->CreateEntity();
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m_torpedoGroup = torpedoGroupEntity->AddComponent<Ndk::ParticleGroupComponent>(200, m_torpedoDeclaration).CreateHandle();
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RegisterParticleGroup(torpedoGroupEntity);
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m_torpedoGroup->AddController(Nz::ParticleFunctionController::New([] (Nz::ParticleGroup& group, Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime)
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{
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auto positionPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Position);
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auto lifePtr = mapper.GetComponentPtr<float>(Nz::ParticleComponent_Life);
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auto rotationPtr = mapper.GetComponentPtr<float>(Nz::ParticleComponent_Rotation);
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auto velocityPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Velocity);
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for (unsigned int i = startId; i <= endId; ++i)
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{
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rotationPtr[i] += elapsedTime * 90.f;
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positionPtr[i] += velocityPtr[i] * elapsedTime;
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lifePtr[i] -= elapsedTime;
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if (lifePtr[i] < 0.f)
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group.KillParticle(i);
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}
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}));
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m_torpedoGroup->AddController(Nz::ParticleFunctionController::New([this] (Nz::ParticleGroup& group, Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime)
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{
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auto positionPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Position);
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auto sizePtr = mapper.GetComponentPtr<Nz::Vector2f>(Nz::ParticleComponent_Size);
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auto& spaceshipSystem = m_shared.world3D->GetSystem<SpaceshipSystem>();
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for (unsigned int i = startId; i <= endId; ++i)
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{
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Nz::Spheref torpedoSphere(positionPtr[i], std::max(sizePtr[i].x, sizePtr[i].y) * 0.1f);
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for (const Ndk::EntityHandle& entity : spaceshipSystem.GetEntities())
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{
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auto& spaceshipNode = entity->GetComponent<Ndk::NodeComponent>();
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Nz::Spheref spaceshipSphere(spaceshipNode.GetPosition(), 10.f);
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if (torpedoSphere.Intersect(spaceshipSphere))
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{
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entity->RemoveComponent<LaserBeamComponent>();
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group.KillParticle(i);
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const float hitMaxDist = 500.f;
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std::uniform_real_distribution<float> dis(-hitMaxDist, hitMaxDist);
|
|
|
|
auto& spaceshipComponent = entity->GetComponent<SpaceshipComponent>();
|
|
spaceshipComponent.attacking = false;
|
|
spaceshipComponent.engineSound.Stop();
|
|
spaceshipComponent.hitSound.Play();
|
|
spaceshipComponent.hitTime = Nz::GetElapsedMilliseconds();
|
|
spaceshipComponent.targetPos = Nz::Vector3f(dis(m_shared.randomGen), dis(m_shared.randomGen), dis(m_shared.randomGen));
|
|
|
|
auto& emitter = entity->AddComponent<Ndk::ParticleEmitterComponent>();
|
|
emitter.SetEmissionCount(2);
|
|
emitter.SetEmissionRate(200.f);
|
|
|
|
emitter.SetSetupFunc([this] (const Ndk::EntityHandle& emitterEntity, Nz::ParticleMapper& particleMapper, unsigned int count)
|
|
{
|
|
auto& gen = m_shared.randomGen;
|
|
|
|
const float maxFireVel = 15.f;
|
|
std::uniform_real_distribution<float> lifeDis(-0.5f, 0.5f);
|
|
std::uniform_real_distribution<float> normalDis(-1.f, 1.f);
|
|
std::uniform_real_distribution<float> posDis(-0.1f, 0.1f);
|
|
std::uniform_real_distribution<float> rotDis(-180.f, 180.f);
|
|
std::uniform_real_distribution<float> sizeDis(1.0f, 4.f);
|
|
std::uniform_real_distribution<float> velDis(-maxFireVel, maxFireVel);
|
|
|
|
Nz::Vector3f pos = emitterEntity->GetComponent<Ndk::NodeComponent>().GetPosition();
|
|
|
|
Nz::ParticleStruct_Billboard* billboards = static_cast<Nz::ParticleStruct_Billboard*>(particleMapper.GetPointer());
|
|
Nz::ParticleStruct_Billboard* smokeParticles = static_cast<Nz::ParticleStruct_Billboard*>(m_smokeGroup->CreateParticles(count));
|
|
for (unsigned int j = 0; j < count; ++j)
|
|
{
|
|
billboards[j].color = Nz::Color::White;
|
|
billboards[j].life = 1.f + lifeDis(gen);
|
|
billboards[j].position = pos + Nz::Vector3f(posDis(gen), posDis(gen), posDis(gen));
|
|
billboards[j].rotation = rotDis(gen);
|
|
billboards[j].size = {1.28f, 1.28f};
|
|
billboards[j].size *= sizeDis(gen);
|
|
billboards[j].velocity.Set(normalDis(gen), normalDis(gen), normalDis(gen));
|
|
billboards[j].velocity.Normalize();
|
|
billboards[j].velocity *= velDis(gen);
|
|
|
|
smokeParticles[j].color = Nz::Color(128, 128, 128, 0);
|
|
smokeParticles[j].life = maxSmokeLife;
|
|
smokeParticles[j].position = billboards[j].position;
|
|
smokeParticles[j].rotation = billboards[j].rotation;
|
|
smokeParticles[j].size = {2.56f, 2.56f};
|
|
smokeParticles[j].size *= sizeDis(gen);
|
|
smokeParticles[j].velocity = billboards[j].velocity / 2.f;
|
|
}
|
|
});
|
|
m_fireGroup->AddEmitter(entity);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}));
|
|
|
|
m_torpedoGroup->SetRenderer(Nz::ParticleFunctionRenderer::New([sparkleMat1 = Nz::MaterialLibrary::Get("TorpedoFlare1")] (const Nz::ParticleGroup& /*group*/, const Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, Nz::AbstractRenderQueue* renderQueue)
|
|
{
|
|
auto positionPtr = mapper.GetComponentPtr<const Nz::Vector3f>(Nz::ParticleComponent_Position);
|
|
auto rotationPtr = mapper.GetComponentPtr<const float>(Nz::ParticleComponent_Rotation);
|
|
auto sizePtr = mapper.GetComponentPtr<const Nz::Vector2f>(Nz::ParticleComponent_Size);
|
|
|
|
renderQueue->AddBillboards(0, sparkleMat1, endId - startId + 1, Nz::Recti(-1, -1), positionPtr, sizePtr, rotationPtr);
|
|
for (unsigned int i = startId; i <= endId; ++i)
|
|
{
|
|
Nz::AbstractRenderQueue::PointLight pointLight;
|
|
pointLight.ambientFactor = 0.f;
|
|
pointLight.attenuation = 0.9f;
|
|
pointLight.color = Nz::Color::Cyan;
|
|
pointLight.diffuseFactor = 1.f;
|
|
pointLight.position = positionPtr[i];
|
|
pointLight.radius = std::max(sizePtr[i].x, sizePtr[i].y) * 2.f;
|
|
pointLight.invRadius = 1.f / pointLight.radius;
|
|
pointLight.shadowMap = nullptr;
|
|
|
|
renderQueue->AddPointLight(pointLight);
|
|
}
|
|
}));
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
Ndk::EntityHandle fireGroupEntity = m_shared.world3D->CreateEntity();
|
|
m_fireGroup = fireGroupEntity->AddComponent<Ndk::ParticleGroupComponent>(40000, Nz::ParticleDeclaration::Get(Nz::ParticleLayout_Billboard)).CreateHandle();
|
|
RegisterParticleGroup(fireGroupEntity);
|
|
|
|
Ndk::EntityHandle smokeGroupEntity = m_shared.world3D->CreateEntity();
|
|
m_smokeGroup = smokeGroupEntity->AddComponent<Ndk::ParticleGroupComponent>(40000, Nz::ParticleDeclaration::Get(Nz::ParticleLayout_Billboard)).CreateHandle();
|
|
RegisterParticleGroup(smokeGroupEntity);
|
|
|
|
auto movementController = Nz::ParticleFunctionController::New([this] (Nz::ParticleGroup& group, Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime)
|
|
{
|
|
auto lifePtr = mapper.GetComponentPtr<float>(Nz::ParticleComponent_Life);
|
|
auto posPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Position);
|
|
auto sizePtr = mapper.GetComponentPtr<Nz::Vector2f>(Nz::ParticleComponent_Size);
|
|
auto velPtr = mapper.GetComponentPtr<Nz::Vector3f>(Nz::ParticleComponent_Velocity);
|
|
|
|
auto& spaceshipSystem = m_shared.world3D->GetSystem<SpaceshipSystem>();
|
|
|
|
const Nz::Vector2f sizeGrowth(0.5f);
|
|
|
|
float velFactor = std::pow(0.9f, elapsedTime * 15.f);
|
|
for (unsigned int i = startId; i <= endId; ++i)
|
|
{
|
|
float& remainingLife = lifePtr[i];
|
|
|
|
remainingLife -= elapsedTime;
|
|
if (remainingLife <= 0.f)
|
|
{
|
|
group.KillParticle(i);
|
|
continue;
|
|
}
|
|
|
|
Nz::Vector3f& position = posPtr[i];
|
|
Nz::Vector2f& size = sizePtr[i];
|
|
Nz::Vector3f& velocity = velPtr[i];
|
|
|
|
position += velPtr[i] * elapsedTime;
|
|
size += sizeGrowth * elapsedTime;
|
|
velocity *= (velocity.GetSquaredLength() >= 1.f) ? velFactor : 1.f;
|
|
|
|
if (remainingLife <= 18.f)
|
|
{
|
|
for (const Ndk::EntityHandle& entity : spaceshipSystem.GetEntities())
|
|
{
|
|
auto& spaceshipNode = entity->GetComponent<Ndk::NodeComponent>();
|
|
|
|
Nz::Spheref spaceshipSphere(spaceshipNode.GetPosition(), 5.f);
|
|
if (spaceshipSphere.Contains(position))
|
|
{
|
|
auto& spaceshipVel = entity->GetComponent<Ndk::VelocityComponent>();
|
|
|
|
Nz::Vector3f force = spaceshipVel.linearVelocity * 2.f + (position - spaceshipSphere.GetPosition()) * 10.f;
|
|
velocity += force * elapsedTime;
|
|
}
|
|
}
|
|
|
|
TorpedoParticle* torpedos = static_cast<TorpedoParticle*>(m_torpedoGroup->GetBuffer());
|
|
std::size_t torpedoCount = m_torpedoGroup->GetParticleCount();
|
|
for (std::size_t j = 0; j < torpedoCount; ++j)
|
|
{
|
|
Nz::Spheref tordedoSphere(torpedos[j].position, 5.f);
|
|
|
|
if (tordedoSphere.Contains(position))
|
|
{
|
|
Nz::Spheref tordedoCenter(torpedos[j].position, 2.f);
|
|
if (tordedoCenter.Contains(position))
|
|
{
|
|
group.KillParticle(i);
|
|
break;
|
|
}
|
|
|
|
Nz::Vector3f dir = (torpedos[j].position - position);
|
|
float length;
|
|
dir.Normalize(&length);
|
|
|
|
remainingLife -= 100.f * elapsedTime / length;
|
|
size -= 100.f * sizeGrowth * elapsedTime / length;
|
|
velocity += 500.f * dir * elapsedTime / length;
|
|
velocity += torpedos[j].velocity * elapsedTime;
|
|
|
|
break; //< There's no way a particle would be in multiple torpedo at once
|
|
}
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
m_fireGroup->AddController(movementController);
|
|
m_fireGroup->AddController(Nz::ParticleFunctionController::New([] (Nz::ParticleGroup& /*group*/, Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime)
|
|
{
|
|
auto colorPtr = mapper.GetComponentPtr<Nz::Color>(Nz::ParticleComponent_Color);
|
|
auto lifePtr = mapper.GetComponentPtr<float>(Nz::ParticleComponent_Life);
|
|
|
|
for (unsigned int i = startId; i <= endId; ++i)
|
|
colorPtr[i].a = static_cast<Nz::UInt8>(Nz::Clamp(lifePtr[i] * 255.f, 0.f, 255.f));
|
|
}));
|
|
|
|
m_smokeGroup->AddController(movementController);
|
|
m_smokeGroup->AddController(Nz::ParticleFunctionController::New([] (Nz::ParticleGroup& /*group*/, Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime)
|
|
{
|
|
auto colorPtr = mapper.GetComponentPtr<Nz::Color>(Nz::ParticleComponent_Color);
|
|
auto lifePtr = mapper.GetComponentPtr<float>(Nz::ParticleComponent_Life);
|
|
|
|
for (unsigned int i = startId; i <= endId; ++i)
|
|
{
|
|
float alpha = std::min((maxSmokeLife - lifePtr[i]) * 255.f / 5.f, 255.f);
|
|
alpha -= std::max((maxSmokeLife - lifePtr[i]) / maxSmokeLife * 255.f, 0.f);
|
|
|
|
colorPtr[i].a = static_cast<Nz::UInt8>(Nz::Clamp(alpha, 0.f, 255.f));
|
|
}
|
|
}));
|
|
|
|
Nz::MaterialRef fireMat = Nz::Material::New("Translucent3D");
|
|
fireMat->EnableFaceCulling(true);
|
|
fireMat->SetDiffuseMap("resources/fire_particle.png");
|
|
// Additive blending for fire
|
|
fireMat->EnableDepthSorting(false); //< No need for depth sort
|
|
fireMat->SetDstBlend(Nz::BlendFunc_One);
|
|
fireMat->SetSrcBlend(Nz::BlendFunc_SrcAlpha);
|
|
|
|
Nz::MaterialRef smokeMat = Nz::Material::New("Translucent3D");
|
|
smokeMat->EnableFaceCulling(true);
|
|
smokeMat->SetDiffuseColor(Nz::Color(128, 128, 128));
|
|
smokeMat->SetDiffuseMap("resources/smoke.png");
|
|
|
|
m_fireGroup->SetRenderer(Nz::ParticleFunctionRenderer::New([fireMat] (const Nz::ParticleGroup& /*group*/, const Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, Nz::AbstractRenderQueue* renderQueue)
|
|
{
|
|
auto colorPtr = mapper.GetComponentPtr<const Nz::Color>(Nz::ParticleComponent_Color);
|
|
auto posPtr = mapper.GetComponentPtr<const Nz::Vector3f>(Nz::ParticleComponent_Position);
|
|
auto rotPtr = mapper.GetComponentPtr<const float>(Nz::ParticleComponent_Rotation);
|
|
auto sizePtr = mapper.GetComponentPtr<const Nz::Vector2f>(Nz::ParticleComponent_Size);
|
|
|
|
renderQueue->AddBillboards(0, fireMat, endId - startId + 1, Nz::Recti(-1, -1), posPtr, sizePtr, rotPtr, colorPtr);
|
|
}));
|
|
|
|
m_smokeGroup->SetRenderer(Nz::ParticleFunctionRenderer::New([smokeMat] (const Nz::ParticleGroup& /*group*/, const Nz::ParticleMapper& mapper, unsigned int startId, unsigned int endId, Nz::AbstractRenderQueue* renderQueue)
|
|
{
|
|
auto colorPtr = mapper.GetComponentPtr<const Nz::Color>(Nz::ParticleComponent_Color);
|
|
auto posPtr = mapper.GetComponentPtr<const Nz::Vector3f>(Nz::ParticleComponent_Position);
|
|
auto rotPtr = mapper.GetComponentPtr<const float>(Nz::ParticleComponent_Rotation);
|
|
auto sizePtr = mapper.GetComponentPtr<const Nz::Vector2f>(Nz::ParticleComponent_Size);
|
|
|
|
renderQueue->AddBillboards(0, smokeMat, endId - startId + 1, Nz::Recti(-1, -1), posPtr, sizePtr, rotPtr, colorPtr);
|
|
}));
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
m_ambientMusic.Play();
|
|
m_turretFireSound.LoadFromFile("resources/turretFire.wav");
|
|
m_turretReloadSound.LoadFromFile("resources/turretReload.wav");
|
|
|
|
m_onMouseMoved.Connect(m_shared.target->GetEventHandler().OnMouseMoved, this, &SpacebattleExample::OnMouseMoved);
|
|
m_shared.target->SetCursor(Nz::SystemCursor_None);
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
Nz::TextSpriteRef introText = Nz::TextSprite::New();
|
|
introText->SetMaterial(Nz::Material::New("Translucent3D"));
|
|
introText->Update(Nz::SimpleTextDrawer::Draw("--Tourelle de défense du secteur A407M2--\nLes contrôles ont été adaptés à vos contrôleurs:\nLa souris contrôle l'orientation de la tourelle, cliquez pour tirer.\n", 72));
|
|
introText->SetScale(0.5f);
|
|
|
|
m_introText = m_shared.world3D->CreateEntity();
|
|
Ndk::NodeComponent& introNode = m_introText->AddComponent<Ndk::NodeComponent>();
|
|
Ndk::GraphicsComponent& introGfx = m_introText->AddComponent<Ndk::GraphicsComponent>();
|
|
introGfx.Attach(introText, 1);
|
|
RegisterEntity(m_introText);
|
|
|
|
Ndk::NodeComponent& cannonNode = m_turret.cannonEntity->GetComponent<Ndk::NodeComponent>();
|
|
|
|
Nz::Boxf introAABB = introGfx.GetAABB();
|
|
introNode.SetPosition(cannonNode.GetForward() * 500.f + introNode.GetLeft() * introAABB.width / 2.f + introNode.GetUp() * introAABB.height / 2.f);
|
|
|
|
Nz::Mouse::SetRelativeMouseMode(true);
|
|
}
|
|
|
|
void SpacebattleExample::Leave(Ndk::StateMachine& fsm)
|
|
{
|
|
Nz::Mouse::SetRelativeMouseMode(false);
|
|
|
|
m_ambientMusic.Stop();
|
|
m_onMouseMoved.Disconnect();
|
|
if (m_shared.target)
|
|
m_shared.target->SetCursor(Nz::SystemCursor_Default);
|
|
m_shared.world3D->RemoveSystem<LaserBeamSystem>();
|
|
m_shared.world3D->RemoveSystem<SpaceshipSystem>();
|
|
m_turretFireSound.Stop();
|
|
m_turretReloadSound.Stop();
|
|
|
|
ParticleDemo::Leave(fsm);
|
|
}
|
|
|
|
bool SpacebattleExample::Update(Ndk::StateMachine& fsm, float elapsedTime)
|
|
{
|
|
if (!ParticleDemo::Update(fsm, elapsedTime))
|
|
return false;
|
|
|
|
const float speed = 100.f;
|
|
|
|
/*if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Z))
|
|
m_turretCannonBaseRotation = std::max(m_turretCannonBaseRotation - speed * elapsedTime, -65.f);
|
|
|
|
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::S))
|
|
m_turretCannonBaseRotation = std::min(m_turretCannonBaseRotation + speed * elapsedTime, 40.f);
|
|
|
|
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Q))
|
|
m_turretBaseRotation += speed * elapsedTime;
|
|
|
|
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::D))
|
|
m_turretBaseRotation -= speed * elapsedTime;*/
|
|
|
|
m_turret.cannonBaseEntity->GetComponent<Ndk::NodeComponent>().SetRotation(Nz::EulerAnglesf(m_turretCannonBaseRotation, 0.f, 0.f));
|
|
m_turret.rotatingBaseEntity->GetComponent<Ndk::NodeComponent>().SetRotation(Nz::EulerAnglesf(0.f, m_turretBaseRotation, 0.f));
|
|
|
|
bool discharged = m_turretShootTimer < 1.f;
|
|
if (Nz::Mouse::IsButtonPressed(Nz::Mouse::Left) && !discharged)
|
|
{
|
|
m_turretFireSound.Play();
|
|
|
|
m_turretShootTimer = -1.f;
|
|
|
|
Ndk::NodeComponent& cannonNode = m_turret.cannonEntity->GetComponent<Ndk::NodeComponent>();
|
|
|
|
TorpedoParticle* particle = static_cast<TorpedoParticle*>(m_torpedoGroup->CreateParticle());
|
|
particle->color = Nz::Color::White;
|
|
particle->position = cannonNode.ToGlobalPosition(Nz::Vector3f::Forward() * 10.f);
|
|
particle->rotation = 0.f;
|
|
particle->life = 15.f;
|
|
particle->size.Set(13.34f, 7.41f);
|
|
particle->size *= 2.f;
|
|
particle->velocity = cannonNode.GetForward() * 100.f;
|
|
}
|
|
|
|
m_turretShootTimer += elapsedTime * 2.f;
|
|
if (discharged && m_turretShootTimer >= 1.f)
|
|
m_turretReloadSound.Play();
|
|
|
|
m_turret.cannonEntity->GetComponent<Ndk::NodeComponent>().SetPosition(Nz::Vector3f::Backward() * std::sin(std::min(m_turretShootTimer, 0.f) * float(M_PI)) * 3.f);
|
|
|
|
m_spaceshipSpawnCounter += elapsedTime;
|
|
if (m_spaceshipSpawnCounter >= 10.f)
|
|
{
|
|
m_spaceshipSpawnCounter -= 10.f;
|
|
|
|
auto& spacestationNode = m_spacestationEntity->GetComponent<Ndk::NodeComponent>();
|
|
|
|
const Ndk::EntityHandle& spaceship = m_spaceshipTemplate->Clone();
|
|
RegisterEntity(spaceship);
|
|
auto& nodeComponent = spaceship->GetComponent<Ndk::NodeComponent>();
|
|
auto& spaceshipComponent = spaceship->GetComponent<SpaceshipComponent>();
|
|
|
|
spaceshipComponent.targetPos = m_shared.viewer3D->GetComponent<Ndk::NodeComponent>().GetPosition();
|
|
nodeComponent.SetPosition(spacestationNode.GetPosition());
|
|
nodeComponent.SetRotation(Nz::Quaternionf::RotationBetween(Nz::Vector3f::Forward(), spacestationNode.GetRight()));
|
|
nodeComponent.Move(Nz::Vector3f::Forward() * 15.f + Nz::Vector3f::Down() * 5.f, Nz::CoordSys_Local);
|
|
}
|
|
|
|
m_introTimer -= elapsedTime;
|
|
if (m_introTimer <= 0.f && m_introText)
|
|
m_introText->Kill();
|
|
|
|
return true;
|
|
}
|
|
|
|
void SpacebattleExample::CreateSpaceShip()
|
|
{
|
|
m_spacestationEntity = m_shared.world3D->CreateEntity();
|
|
RegisterEntity(m_spacestationEntity);
|
|
|
|
Ndk::NodeComponent& spacestationNode = m_spacestationEntity->AddComponent<Ndk::NodeComponent>();
|
|
spacestationNode.SetPosition(Nz::Vector3f::Forward() * 500.f + Nz::Vector3f::Up() * 200.f + Nz::Vector3f::Right() * 250.f);
|
|
spacestationNode.SetRotation(Nz::EulerAnglesf(0.f, 15.f, 0.f));
|
|
spacestationNode.SetScale(0.1f);
|
|
|
|
Ndk::GraphicsComponent& spacestationGfx = m_spacestationEntity->AddComponent<Ndk::GraphicsComponent>();
|
|
spacestationGfx.Attach(m_spacestationModel);
|
|
}
|
|
|
|
void SpacebattleExample::CreateTurret()
|
|
{
|
|
// Fixed base
|
|
m_turret.baseEntity = m_shared.world3D->CreateEntity();
|
|
RegisterEntity(m_turret.baseEntity);
|
|
|
|
Ndk::NodeComponent& baseNode = m_turret.baseEntity->AddComponent<Ndk::NodeComponent>();
|
|
//baseNode.SetParent(m_spacestationEntity);
|
|
baseNode.SetRotation(Nz::EulerAnglesf(0.f, 180.f, 0.f));
|
|
|
|
Ndk::GraphicsComponent& baseGfx = m_turret.baseEntity->AddComponent<Ndk::GraphicsComponent>();
|
|
baseGfx.Attach(m_turret.baseModel);
|
|
|
|
// Rotating base
|
|
m_turret.rotatingBaseEntity = m_shared.world3D->CreateEntity();
|
|
RegisterEntity(m_turret.rotatingBaseEntity);
|
|
|
|
Ndk::NodeComponent& rotatingBaseNode = m_turret.rotatingBaseEntity->AddComponent<Ndk::NodeComponent>();
|
|
rotatingBaseNode.SetParent(m_turret.baseEntity);
|
|
|
|
Ndk::GraphicsComponent& rotatingBaseGfx = m_turret.rotatingBaseEntity->AddComponent<Ndk::GraphicsComponent>();
|
|
rotatingBaseGfx.Attach(m_turret.rotatingBaseModel);
|
|
|
|
// Cannon base
|
|
m_turret.cannonBaseEntity = m_shared.world3D->CreateEntity();
|
|
RegisterEntity(m_turret.cannonBaseEntity);
|
|
|
|
Ndk::NodeComponent& cannonBaseNode = m_turret.cannonBaseEntity->AddComponent<Ndk::NodeComponent>();
|
|
cannonBaseNode.SetPosition({0.f, 3.39623547f, 0.f});
|
|
cannonBaseNode.SetParent(m_turret.rotatingBaseEntity);
|
|
|
|
Ndk::GraphicsComponent& cannonBaseGfx = m_turret.cannonBaseEntity->AddComponent<Ndk::GraphicsComponent>();
|
|
cannonBaseGfx.Attach(m_turret.cannonBaseModel);
|
|
|
|
// Cannon anchor
|
|
m_turret.cannonAnchorEntity = m_shared.world3D->CreateEntity();
|
|
RegisterEntity(m_turret.cannonAnchorEntity);
|
|
|
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Ndk::NodeComponent& cannonAnchorNode = m_turret.cannonAnchorEntity->AddComponent<Ndk::NodeComponent>();
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cannonAnchorNode.SetPosition({0.f, 2.96482944f, 3.20705462f});
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cannonAnchorNode.SetParent(m_turret.cannonBaseEntity);
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// Cannon
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m_turret.cannonEntity = m_shared.world3D->CreateEntity();
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RegisterEntity(m_turret.cannonEntity);
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Ndk::NodeComponent& cannonNode = m_turret.cannonEntity->AddComponent<Ndk::NodeComponent>();
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cannonNode.SetParent(m_turret.cannonAnchorEntity);
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cannonNode.SetRotation(Nz::EulerAnglesf(0.f, 180.f, 0.f));
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|
|
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Ndk::GraphicsComponent& cannonGfx = m_turret.cannonEntity->AddComponent<Ndk::GraphicsComponent>();
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cannonGfx.Attach(m_turret.cannonModel);
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}
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|
|
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void SpacebattleExample::OnMouseMoved(const Nz::EventHandler* /*eventHandler*/, const Nz::WindowEvent::MouseMoveEvent& event)
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{
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|
const float speed = 0.1f;
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|
|
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m_turretCannonBaseRotation = Nz::Clamp(m_turretCannonBaseRotation + speed * event.deltaY, -65.f, 40.f);
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m_turretBaseRotation -= event.deltaX * speed;
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}
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