NazaraEngine/examples/Showcase/main.cpp

667 lines
25 KiB
C++

#include <Nazara/Core.hpp>
#include <Nazara/Core/Plugins/AssimpPlugin.hpp>
#include <Nazara/Platform.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Math/PidController.hpp>
#include <Nazara/Physics3D.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/TextRenderer/SimpleTextDrawer.hpp>
#include <NazaraUtils/CallOnExit.hpp>
#include <NZSL/Math/FieldOffsets.hpp>
#include <entt/entt.hpp>
#include <array>
#include <bitset>
#include <iostream>
#include <limits>
NAZARA_REQUEST_DEDICATED_GPU()
int main(int argc, char* argv[])
{
Nz::Application<Nz::Graphics, Nz::Physics3D> app(argc, argv);
Nz::PluginLoader loader;
Nz::Plugin<Nz::AssimpPlugin> assimp = loader.Load<Nz::AssimpPlugin>();
std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
auto& world = ecs.AddWorld<Nz::EnttWorld>();
world.AddSystem<Nz::SkeletonSystem>();
Nz::Physics3DSystem& physSytem = world.AddSystem<Nz::Physics3DSystem>();
physSytem.GetPhysWorld().SetGravity(Nz::Vector3f::Zero());
Nz::RenderSystem& renderSystem = world.AddSystem<Nz::RenderSystem>();
auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
std::string windowTitle = "Skinning test";
Nz::Window& mainWindow = windowing.CreateWindow(Nz::VideoMode(1280, 720), windowTitle);
auto& windowSwapchain = renderSystem.CreateSwapchain(mainWindow);
auto& fs = app.AddComponent<Nz::FilesystemAppComponent>();
{
std::filesystem::path resourceDir = "assets/examples";
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
resourceDir = "../.." / resourceDir;
fs.Mount("assets", resourceDir);
}
physSytem.GetPhysWorld().SetGravity({ 0.f, -9.81f, 0.f });
std::optional<Nz::PhysCharacter3D> character;
entt::handle playerEntity = world.CreateEntity();
entt::handle playerRotation = world.CreateEntity();
entt::handle playerCamera = world.CreateEntity();
{
auto& playerNode = playerEntity.emplace<Nz::NodeComponent>();
playerNode.SetPosition({ 0.f, 1.8f, 1.f });
auto playerCollider = std::make_shared<Nz::BoxCollider3D>(Nz::Vector3f(0.2f, 1.8f, 0.2f));
//auto& playerBody = playerEntity.emplace<Nz::RigidBody3DComponent>(physSytem.CreateRigidBody(playerCollider));
//playerBody.SetMass(42.f);
Nz::PhysCharacter3D::Settings characterSettings;
characterSettings.collider = playerCollider;
characterSettings.position = Nz::Vector3f::Up() * 5.f;
character.emplace(physSytem.GetPhysWorld(), characterSettings);
app.AddUpdaterFunc([&]
{
auto [position, rotation] = character->GetPositionAndRotation();
auto& playerNode = playerEntity.get<Nz::NodeComponent>();
playerNode.SetTransform(position, rotation, Nz::Vector3f::Unit());
});
std::shared_ptr<Nz::Mesh> colliderMesh = Nz::Mesh::Build(playerCollider->GenerateDebugMesh());
std::shared_ptr<Nz::GraphicalMesh> colliderGraphicalMesh = Nz::GraphicalMesh::BuildFromMesh(*colliderMesh);
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
{
states.primitiveMode = Nz::PrimitiveMode::LineList;
return true;
});
auto colliderModel = std::make_shared<Nz::Model>(colliderGraphicalMesh);
for (std::size_t i = 0; i < colliderModel->GetSubMeshCount(); ++i)
colliderModel->SetMaterial(i, colliderMat);
auto& playerGfx = playerEntity.emplace<Nz::GraphicsComponent>();
playerGfx.AttachRenderable(std::move(colliderModel));
auto& playerRotNode = playerRotation.emplace<Nz::NodeComponent>();
playerRotNode.SetParent(playerNode);
auto& cameraNode = playerCamera.emplace<Nz::NodeComponent>();
cameraNode.SetPosition(Nz::Vector3f::Up() * 2.f + Nz::Vector3f::Backward());
//cameraNode.SetParent(playerRotNode);
auto& cameraComponent = playerCamera.emplace<Nz::CameraComponent>(std::make_shared<Nz::RenderWindow>(windowSwapchain));
cameraComponent.UpdateZNear(0.2f);
cameraComponent.UpdateZFar(10000.f);
cameraComponent.UpdateRenderMask(1);
cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f));
}
Nz::MeshParams meshParams;
meshParams.animated = true;
meshParams.center = true;
meshParams.vertexScale = Nz::Vector3f(0.1f);
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV_Tangent_Skinning);
std::shared_ptr<Nz::Mesh> bobMesh = fs.Load<Nz::Mesh>("assets/character/Gangnam Style.fbx", meshParams);
if (!bobMesh)
{
NazaraError("failed to load bob mesh");
return __LINE__;
}
Nz::AnimationParams animParam;
animParam.skeleton = bobMesh->GetSkeleton();
animParam.jointRotation = meshParams.vertexRotation;
animParam.jointScale = meshParams.vertexScale;
animParam.jointOffset = meshParams.vertexOffset;
std::shared_ptr<Nz::Animation> bobAnim = fs.Load<Nz::Animation>("assets/character/Gangnam Style.fbx", animParam);
if (!bobAnim)
{
NazaraError("failed to load bob anim");
return __LINE__;
}
std::shared_ptr<Nz::Skeleton> skeleton = std::make_shared<Nz::Skeleton>(*bobMesh->GetSkeleton());
std::cout << "joint count: " << skeleton->GetJointCount() << std::endl;
std::shared_ptr<Nz::GraphicalMesh> bobGfxMesh = Nz::GraphicalMesh::BuildFromMesh(*bobMesh);
std::shared_ptr<Nz::Model> bobModel = std::make_shared<Nz::Model>(std::move(bobGfxMesh));
std::vector<std::shared_ptr<Nz::MaterialInstance>> materials(bobMesh->GetMaterialCount());
std::bitset<5> alphaMaterials("01010");
for (std::size_t i = 0; i < bobMesh->GetMaterialCount(); ++i)
{
const Nz::ParameterList& materialData = bobMesh->GetMaterialData(i);
std::string matPath = materialData.GetStringParameter(Nz::MaterialData::BaseColorTexturePath).GetValueOr("");
if (!matPath.empty())
{
Nz::MaterialInstanceParams params;
params.materialType = Nz::MaterialType::Phong;
params.custom.SetParameter("sRGB", true);
if (alphaMaterials.test(i))
params.custom.SetParameter("EnableAlphaBlending", true);
materials[i] = Nz::MaterialInstance::LoadFromFile(matPath, params);
}
else
materials[i] = Nz::MaterialInstance::GetDefault(Nz::MaterialType::Basic);
}
for (std::size_t i = 0; i < bobMesh->GetSubMeshCount(); ++i)
{
std::size_t matIndex = bobMesh->GetSubMesh(i)->GetMaterialIndex();
if (materials[matIndex])
bobModel->SetMaterial(i, materials[matIndex]);
}
bool paused = false;
/*for (std::size_t y = 0; y < 10; ++y)
{
for (std::size_t x = 0; x < 10; ++x)
{
entt::handle bobEntity = world.CreateEntity();
auto& bobNode = bobEntity.emplace<Nz::NodeComponent>();
bobNode.SetPosition(Nz::Vector3f(x - 5.f, 0.f, -float(y)));
//bobNode.SetRotation(Nz::EulerAnglesf(-90.f, -90.f, 0.f));
//bobNode.SetScale(1.f / 40.f * 0.5f);
auto& bobGfx = bobEntity.emplace<Nz::GraphicsComponent>();
bobGfx.AttachRenderable(bobModel);
auto& sharedSkeleton = bobEntity.emplace<Nz::SharedSkeletonComponent>(skeleton);
}
}*/
entt::handle bobEntity = world.CreateEntity();
entt::handle lightEntity1 = world.CreateEntity();
{
auto& lightNode = lightEntity1.emplace<Nz::NodeComponent>();
lightNode.SetPosition(Nz::Vector3f::Up() * 3.5f + Nz::Vector3f::Right() * 1.f);
lightNode.SetRotation(Nz::EulerAnglesf(-70.f, 90.f, 0.f));
auto& cameraLight = lightEntity1.emplace<Nz::LightComponent>();
auto& spotLight = cameraLight.AddLight<Nz::SpotLight>();
spotLight.UpdateColor(Nz::Color::Red());
spotLight.EnableShadowCasting(true);
spotLight.UpdateShadowMapSize(1024);
}
entt::handle lightEntity2 = world.CreateEntity();
{
auto& lightNode = lightEntity2.emplace<Nz::NodeComponent>();
lightNode.SetPosition(Nz::Vector3f::Up() * 3.5f + Nz::Vector3f::Right() * 1.5f);
lightNode.SetRotation(Nz::EulerAnglesf(-70.f, 90.f, 0.f));
auto& cameraLight = lightEntity2.emplace<Nz::LightComponent>();
auto& spotLight = cameraLight.AddLight<Nz::SpotLight>();
spotLight.UpdateColor(Nz::Color::Green());
spotLight.EnableShadowCasting(true);
spotLight.UpdateShadowMapSize(1024);
}
entt::handle lightEntity3 = world.CreateEntity();
{
[[maybe_unused]] auto& bobNode = bobEntity.emplace<Nz::NodeComponent>();
//bobNode.SetRotation(Nz::EulerAnglesf(-90.f, -90.f, 0.f));
//bobNode.SetScale(1.f / 40.f * 0.5f);
//bobNode.SetPosition(Nz::Vector3f(0.f, -1.f, 0.f));
auto& bobGfx = bobEntity.emplace<Nz::GraphicsComponent>();
bobGfx.AttachRenderable(bobModel);
bobEntity.emplace<Nz::SharedSkeletonComponent>(skeleton);
entt::handle sphereEntity = world.CreateEntity();
{
std::shared_ptr<Nz::Mesh> sphereMesh = std::make_shared<Nz::Mesh>();
sphereMesh->CreateStatic();
sphereMesh->BuildSubMesh(Nz::Primitive::UVSphere(1.f, 50, 50));
sphereMesh->SetMaterialCount(1);
std::shared_ptr<Nz::GraphicalMesh> gfxMesh = Nz::GraphicalMesh::BuildFromMesh(*sphereMesh);
// Textures
Nz::TextureParams srgbTexParams;
srgbTexParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::MaterialInstance> sphereMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
sphereMat->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/Rusty/rustediron2_basecolor.png", srgbTexParams));
std::shared_ptr<Nz::Model> sphereModel = std::make_shared<Nz::Model>(std::move(gfxMesh));
for (std::size_t i = 0; i < sphereModel->GetSubMeshCount(); ++i)
sphereModel->SetMaterial(i, sphereMat);
auto& sphereNode = sphereEntity.emplace<Nz::NodeComponent>();
sphereNode.SetScale(0.1f);
sphereNode.SetInheritScale(false);
sphereNode.SetParentJoint(bobEntity, "RightHand");
auto& sphereGfx = sphereEntity.emplace<Nz::GraphicsComponent>();
sphereGfx.AttachRenderable(sphereModel);
}
entt::handle smallBobEntity = world.CreateEntity();
auto& smallBobNode = smallBobEntity.emplace<Nz::NodeComponent>();
smallBobNode.SetParentJoint(bobEntity, "LeftHand");
auto& smallBobGfx = smallBobEntity.emplace<Nz::GraphicsComponent>();
smallBobGfx.AttachRenderable(bobModel);
smallBobEntity.emplace<Nz::SharedSkeletonComponent>(skeleton);
{
lightEntity3.emplace<Nz::NodeComponent>();
app.AddUpdaterFunc([&, lightEntity3, rotation = Nz::TurnAnglef::Zero()](Nz::Time deltaTime) mutable
{
if (paused)
return;
constexpr float radius = 3.5f;
rotation += deltaTime.AsSeconds() * 0.5f;
auto [sin, cos] = rotation.GetSinCos();
auto& lightNode = lightEntity3.get<Nz::NodeComponent>();
lightNode.SetPosition({ sin * radius, 1.5f, cos * radius });
});
auto& cameraLight = lightEntity3.emplace<Nz::LightComponent>();
auto& pointLight = cameraLight.AddLight<Nz::PointLight>();
pointLight.UpdateColor(Nz::Color::White());
pointLight.UpdateRadius(15.f);
pointLight.EnableShadowCasting(true);
pointLight.UpdateShadowMapSize(2048);
}
}
std::shared_ptr<Nz::MaterialInstance> textMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
textMat->UpdatePassesStates([](Nz::RenderStates& renderStates)
{
renderStates.faceCulling = Nz::FaceCulling::None;
return true;
});
textMat->UpdatePassStates("ForwardPass", [](Nz::RenderStates& renderStates)
{
renderStates.depthWrite = false;
renderStates.blending = true;
renderStates.blend.modeColor = Nz::BlendEquation::Add;
renderStates.blend.modeAlpha = Nz::BlendEquation::Add;
renderStates.blend.srcColor = Nz::BlendFunc::SrcAlpha;
renderStates.blend.dstColor = Nz::BlendFunc::InvSrcAlpha;
renderStates.blend.srcAlpha = Nz::BlendFunc::One;
renderStates.blend.dstAlpha = Nz::BlendFunc::One;
return true;
});
textMat->SetValueProperty("AlphaTest", true);
std::shared_ptr<Nz::TextSprite> sprite = std::make_shared<Nz::TextSprite>(textMat);
sprite->UpdateRenderLayer(1);
sprite->Update(Nz::SimpleTextDrawer::Draw("Shadow-mapping !", 72), 0.002f);
entt::handle textEntity = world.CreateEntity();
{
auto& entityGfx = textEntity.emplace<Nz::GraphicsComponent>();
entityGfx.AttachRenderable(sprite, 1);
auto& entityNode = textEntity.emplace<Nz::NodeComponent>();
entityNode.SetPosition(Nz::Vector3f::Up() * 0.5f + Nz::Vector3f::Backward() * 0.66f + Nz::Vector3f::Left() * 0.5f);
entityNode.SetRotation(Nz::EulerAnglesf(-45.f, 0.f, 0.f));
}
entt::handle floorEntity = world.CreateEntity();
{
Nz::MeshParams meshPrimitiveParams;
meshPrimitiveParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV);
Nz::Vector2f planeSize(25.f, 25.f);
std::shared_ptr<Nz::GraphicalMesh> planeMeshGfx = Nz::GraphicalMesh::Build(Nz::Primitive::Plane(planeSize, Nz::Vector2ui(0u), Nz::Matrix4f::Identity(), Nz::Rectf(0.f, 0.f, 10.f, 10.f)), meshPrimitiveParams);
Nz::TextureSamplerInfo planeSampler;
planeSampler.anisotropyLevel = 16;
planeSampler.wrapModeU = Nz::SamplerWrap::Repeat;
planeSampler.wrapModeV = Nz::SamplerWrap::Repeat;
Nz::TextureParams srgbTexParams;
srgbTexParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::MaterialInstance> planeMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
planeMat->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/dev_grey.png", srgbTexParams), planeSampler);
std::shared_ptr<Nz::Model> planeModel = std::make_shared<Nz::Model>(std::move(planeMeshGfx));
planeModel->SetMaterial(0, planeMat);
auto& planeGfx = floorEntity.emplace<Nz::GraphicsComponent>();
planeGfx.AttachRenderable(planeModel);
floorEntity.emplace<Nz::NodeComponent>();
auto floorCollider = std::make_shared<Nz::BoxCollider3D>(Nz::Vector3f(planeSize.x, 1.f, planeSize.y));
auto translatedFloorCollider = std::make_shared<Nz::TranslatedRotatedCollider3D>(std::move(floorCollider), Nz::Vector3f::Down() * 0.5f);
Nz::RigidBody3D::StaticSettings floorSettings;
floorSettings.geom = translatedFloorCollider;
floorEntity.emplace<Nz::RigidBody3DComponent>(floorSettings);
std::shared_ptr<Nz::GraphicalMesh> boxMeshGfx = Nz::GraphicalMesh::Build(Nz::Primitive::Box(Nz::Vector3f(0.5f, 0.5f, 0.5f)), meshPrimitiveParams);
std::shared_ptr<Nz::Model> boxModel = std::make_shared<Nz::Model>(std::move(boxMeshGfx));
boxModel->SetMaterial(0, planeMat);
std::array cubePos = {
Nz::Vector3f(0.904f, 0.25f, -0.4f),
Nz::Vector3f(-2.04f, 0.25f, -1.149f),
Nz::Vector3f(-0.05f, 0.25f, -0.922f),
Nz::Vector3f(-2.586f, 0.25f, 0.892f),
};
for (const Nz::Vector3f& position : cubePos)
{
entt::handle boxEntity = world.CreateEntity();
boxEntity.emplace<Nz::NodeComponent>(position);
boxEntity.emplace<Nz::GraphicsComponent>(boxModel);
}
std::shared_ptr<Nz::Model> colliderModel;
{
std::shared_ptr<Nz::MaterialInstance> colliderMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic);
colliderMat->SetValueProperty("BaseColor", Nz::Color::Green());
colliderMat->UpdatePassesStates([](Nz::RenderStates& states)
{
states.primitiveMode = Nz::PrimitiveMode::LineList;
return true;
});
std::shared_ptr<Nz::Mesh> colliderMesh = Nz::Mesh::Build(translatedFloorCollider->GenerateDebugMesh());
std::shared_ptr<Nz::GraphicalMesh> colliderGraphicalMesh = Nz::GraphicalMesh::BuildFromMesh(*colliderMesh);
colliderModel = std::make_shared<Nz::Model>(colliderGraphicalMesh);
for (std::size_t i = 0; i < colliderModel->GetSubMeshCount(); ++i)
colliderModel->SetMaterial(i, colliderMat);
planeGfx.AttachRenderable(std::move(colliderModel));
}
}
std::shared_ptr<Nz::Texture> screenTexture;
{
Nz::TextureInfo screenTextureInfo = {
.pixelFormat = Nz::PixelFormat::RGBA8,
.type = Nz::ImageType::E2D,
.usageFlags = Nz::TextureUsage::ColorAttachment | Nz::TextureUsage::ShaderSampling | Nz::TextureUsage::TransferDestination,
.levelCount = 1,
.height = 360,
.width = 480
};
std::size_t size = Nz::PixelFormatInfo::ComputeSize(screenTextureInfo.pixelFormat, screenTextureInfo.width, screenTextureInfo.height, screenTextureInfo.depth);
std::vector<std::uint8_t> defaultScreen(size, 0xFF);
screenTexture = device->InstantiateTexture(screenTextureInfo, defaultScreen.data(), false);
}
entt::handle tvCameraEntity = world.CreateEntity();
{
auto& cameraNode = tvCameraEntity.emplace<Nz::NodeComponent>();
//cameraNode.SetParentJoint(bobEntity, "Head");
//cameraNode.SetRotation(Nz::EulerAnglesf(-30.f, 180.f, 0.f));
cameraNode.SetParent(playerCamera);
auto& cameraComponent = tvCameraEntity.emplace<Nz::CameraComponent>(std::make_shared<Nz::RenderTexture>(screenTexture));
cameraComponent.UpdateZNear(0.2f);
cameraComponent.UpdateZFar(1000.f);
cameraComponent.UpdateRenderMask(1);
cameraComponent.UpdateClearColor(Nz::Color(0.f, 0.f, 0.f));
cameraComponent.UpdateRenderOrder(-1);
}
entt::handle tvEntity = world.CreateEntity();
{
Nz::MeshParams tvMeshParams;
tvMeshParams.vertexScale = Nz::Vector3f(0.01f);
std::shared_ptr<Nz::Mesh> tvMesh = fs.Load<Nz::Mesh>("assets/retro_tv_lowpoly_4k_textures/scene.gltf", tvMeshParams);
if (!tvMesh)
{
NazaraError("failed to load tv mesh");
return __LINE__;
}
tvMesh->RemoveSubMesh(1); // looks like this submesh has issues loading
// Screen UVs are upside down (model made for OpenGL?)
{
// Reverse them
Nz::VertexMapper vertexMapper(*tvMesh->GetSubMesh(1));
Nz::SparsePtr<Nz::Vector2f> uv = vertexMapper.GetComponentPtr<Nz::Vector2f>(Nz::VertexComponent::TexCoord);
for (Nz::UInt32 i = 0; i < vertexMapper.GetVertexCount(); ++i)
uv[i].y = 1.f - uv[i].y;
}
std::shared_ptr<Nz::GraphicalMesh> tvGfxMesh = Nz::GraphicalMesh::BuildFromMesh(*tvMesh);
std::shared_ptr<Nz::Model> tvModel = std::make_shared<Nz::Model>(std::move(tvGfxMesh));
Nz::TextureParams srgbTexParams;
srgbTexParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
std::shared_ptr<Nz::MaterialInstance> tvMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::PhysicallyBased);
tvMat->SetTextureProperty("BaseColorMap", fs.Load<Nz::Texture>("assets/retro_tv_lowpoly_4k_textures/textures/old_tv_baseColor.jpeg", srgbTexParams));
tvMat->SetTextureProperty("NormalMap", fs.Load<Nz::Texture>("assets/retro_tv_lowpoly_4k_textures/textures/old_tv_normal.png"));
tvModel->SetMaterial(0, tvMat);
std::shared_ptr<Nz::MaterialInstance> screenMat = Nz::MaterialInstance::Instantiate(Nz::MaterialType::PhysicallyBased);
screenMat->SetTextureProperty("BaseColorMap", screenTexture);
tvModel->SetMaterial(1, screenMat);
auto& tvNode = tvEntity.emplace<Nz::NodeComponent>();
tvNode.SetPosition(Nz::Vector3f(-2.586f, 0.5f, 0.892f));
auto& tvGfx = tvEntity.emplace<Nz::GraphicsComponent>();
tvGfx.AttachRenderable(tvModel);
}
Nz::MillisecondClock fpsClock, updateClock;
float incr = 0.f;
unsigned int currentFrame = 0;
unsigned int nextFrame = 1;
Nz::EulerAnglesf camAngles = Nz::EulerAnglesf(-30.f, 0.f, 0.f);
Nz::UInt64 fps = 0;
Nz::WindowEventHandler& eventHandler = mainWindow.GetEventHandler();
eventHandler.OnKeyPressed.Connect([&](const Nz::WindowEventHandler*, const Nz::WindowEvent::KeyEvent& event)
{
if (event.virtualKey == Nz::Keyboard::VKey::P)
paused = !paused;
});
eventHandler.OnMouseMoved.Connect([&](const Nz::WindowEventHandler*, const Nz::WindowEvent::MouseMoveEvent& event)
{
// Gestion de la caméra free-fly (Rotation)
float sensitivity = 0.3f; // Sensibilité de la souris
// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
camAngles.yaw = camAngles.yaw - event.deltaX * sensitivity;
camAngles.yaw.Normalize();
// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
camAngles.pitch = Nz::Clamp(camAngles.pitch - event.deltaY * sensitivity, -89.f, 89.f);
/*auto& playerRotNode = registry.get<Nz::NodeComponent>(playerRotation);
playerRotNode.SetRotation(camAngles);*/
auto& playerRotNode = playerCamera.get<Nz::NodeComponent>();
playerRotNode.SetRotation(camAngles);
});
app.AddUpdaterFunc([&]
{
if (std::optional<Nz::Time> deltaTime = updateClock.RestartIfOver(Nz::Time::TickDuration(60)))
{
float updateTime = deltaTime->AsSeconds();
//auto& playerBody = playerEntity.get<Nz::RigidBody3DComponent>();
//playerBody.SetAngularDamping(std::numeric_limits<float>::max());
Nz::Vector3f velocity = character->GetLinearVelocity();
velocity.x = 0.f;
velocity.z = 0.f;
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RShift))
{
if (character->IsOnGround())
velocity += Nz::Vector3f::Up() * 2.f;
}
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Up))
velocity += Nz::Vector3f::Forward();
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Down))
velocity += Nz::Vector3f::Backward();
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Left))
velocity += Nz::Vector3f::Left();
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Right))
velocity += Nz::Vector3f::Right();
character->SetLinearVelocity(velocity);
float cameraSpeed = 2.f;
auto& cameraNode = playerCamera.get<Nz::NodeComponent>();
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Space))
cameraNode.MoveGlobal(Nz::Vector3f::Up() * cameraSpeed * updateTime);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z))
cameraNode.Move(Nz::Vector3f::Forward() * cameraSpeed * updateTime);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::S))
cameraNode.Move(Nz::Vector3f::Backward() * cameraSpeed * updateTime);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Q))
cameraNode.Move(Nz::Vector3f::Left() * cameraSpeed * updateTime);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D))
cameraNode.Move(Nz::Vector3f::Right() * cameraSpeed * updateTime);
if (!paused)
{
incr += updateTime * bobAnim->GetSequence(0)->frameRate * 1.5f;
while (incr >= 1.f)
{
incr -= 1.f;
currentFrame = nextFrame;
nextFrame++;
if (nextFrame >= bobAnim->GetFrameCount())
nextFrame = 0;
}
//std::cout << currentFrame << std::endl;
bobAnim->AnimateSkeleton(skeleton.get(), currentFrame, nextFrame, incr);
}
//for (std::size_t i = 0; i < skeleton.GetJointCount(); ++i)
// matrices[i] = skeleton.GetJoint(i)->GetSkinningMatrix();
//renderBuffer->Fill(skeletalBufferMem.data(), 0, skeletalBufferMem.size());
/*auto spaceshipView = registry.view<Nz::NodeComponent, Nz::RigidBody3DComponent>();
for (auto&& [entity, node, _] : spaceshipView.each())
{
if (entity == playerEntity)
continue;
Nz::Vector3f spaceshipPos = node.GetGlobalPosition();
if (spaceshipPos.GetSquaredLength() > Nz::IntegralPow(20.f, 2))
registry.destroy(entity);
}
Nz::RigidBody3DComponent& playerShipBody = registry.get<Nz::RigidBody3DComponent>(playerEntity);
Nz::Quaternionf currentRotation = playerShipBody.GetRotation();
Nz::Vector3f desiredHeading = registry.get<Nz::NodeComponent>(headingEntity).GetForward();
Nz::Vector3f currentHeading = currentRotation * Nz::Vector3f::Forward();
Nz::Vector3f headingError = currentHeading.CrossProduct(desiredHeading);
Nz::Vector3f desiredUp = registry.get<Nz::NodeComponent>(headingEntity).GetUp();
Nz::Vector3f currentUp = currentRotation * Nz::Vector3f::Up();
Nz::Vector3f upError = currentUp.CrossProduct(desiredUp);
playerShipBody.AddTorque(headingController.Update(headingError, elapsedTime) * 10.f);
playerShipBody.AddTorque(upController.Update(upError, elapsedTime) * 10.f);
float mass = playerShipBody.GetMass();
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Up) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z))
playerShipBody.AddForce(Nz::Vector3f::Forward() * 2.5f * mass, Nz::CoordSys::Local);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Down) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::S))
playerShipBody.AddForce(Nz::Vector3f::Backward() * 2.5f * mass, Nz::CoordSys::Local);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Left) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Q))
playerShipBody.AddForce(Nz::Vector3f::Left() * 2.5f * mass, Nz::CoordSys::Local);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Right) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D))
playerShipBody.AddForce(Nz::Vector3f::Right() * 2.5f * mass, Nz::CoordSys::Local);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LShift) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RShift))
playerShipBody.AddForce(Nz::Vector3f::Up() * 3.f * mass, Nz::CoordSys::Local);
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LControl) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RControl))
playerShipBody.AddForce(Nz::Vector3f::Down() * 3.f * mass, Nz::CoordSys::Local);*/
}
Nz::DebugDrawer& debugDrawer = renderSystem.GetFramePipeline().GetDebugDrawer();
auto& lightNode = lightEntity3.get<Nz::NodeComponent>();
//debugDrawer.DrawLine(lightNode.GetGlobalPosition(), lightNode.GetForward() * 10.f, Nz::Color::Blue());
Nz::Vector3f pos = lightNode.GetGlobalPosition();
debugDrawer.DrawPoint(pos, Nz::Color::Blue());
/*debugDrawer.DrawBox(floorBox, Nz::Color::Red);
Nz::Boxf intersection;
if (floorBox.Intersect(test, &intersection))
debugDrawer.DrawBox(intersection, Nz::Color::Green());*/
fps++;
if (fpsClock.RestartIfOver(Nz::Time::Second()))
{
mainWindow.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(world.GetAliveEntityCount()) + " entities");
fps = 0;
}
});
return app.Run();
}