NazaraEngine/include/Nazara/Audio/AudioBuffer.hpp

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1.3 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_AUDIO_AUDIOBUFFER_HPP
#define NAZARA_AUDIO_AUDIOBUFFER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Audio/Enums.hpp>
#include <Nazara/Audio/Export.hpp>
#include <memory>
namespace Nz
{
class AudioDevice;
class NAZARA_AUDIO_API AudioBuffer
{
public:
inline AudioBuffer(std::shared_ptr<AudioDevice> device);
AudioBuffer(const AudioBuffer&) = default;
AudioBuffer(AudioBuffer&&) = default;
virtual ~AudioBuffer();
inline const std::shared_ptr<AudioDevice>& GetAudioDevice() const;
virtual UInt64 GetSampleCount() const = 0;
virtual UInt64 GetSize() const = 0;
virtual UInt32 GetSampleRate() const = 0;
virtual bool IsCompatibleWith(const AudioDevice& device) const = 0;
virtual bool Reset(AudioFormat format, UInt64 sampleCount, UInt32 sampleRate, const void* samples) = 0;
AudioBuffer& operator=(const AudioBuffer&) = default;
AudioBuffer& operator=(AudioBuffer&&) = default;
private:
std::shared_ptr<AudioDevice> m_device;
};
}
#include <Nazara/Audio/AudioBuffer.inl>
#endif // NAZARA_AUDIO_AUDIOBUFFER_HPP