87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Audio module"
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#pragma once
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#ifndef NAZARA_AUDIO_AUDIOSOURCE_HPP
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#define NAZARA_AUDIO_AUDIOSOURCE_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Audio/Enums.hpp>
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#include <Nazara/Audio/Export.hpp>
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#include <Nazara/Core/Time.hpp>
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#include <Nazara/Math/Vector3.hpp>
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namespace Nz
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{
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class AudioBuffer;
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class AudioDevice;
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class NAZARA_AUDIO_API AudioSource
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{
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public:
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struct OffsetWithLatency;
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inline AudioSource(std::shared_ptr<AudioDevice> device);
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AudioSource(const AudioSource&) = delete;
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AudioSource(AudioSource&&) = delete;
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virtual ~AudioSource();
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virtual void EnableLooping(bool loop) = 0;
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virtual void EnableSpatialization(bool spatialization) = 0;
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inline const std::shared_ptr<AudioDevice>& GetAudioDevice() const;
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virtual float GetAttenuation() const = 0;
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virtual float GetMinDistance() const = 0;
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virtual float GetPitch() const = 0;
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virtual Time GetPlayingOffset() const = 0;
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virtual Vector3f GetPosition() const = 0;
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virtual UInt32 GetSampleOffset() const = 0;
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virtual OffsetWithLatency GetSampleOffsetAndLatency() const = 0;
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virtual Vector3f GetVelocity() const = 0;
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virtual SoundStatus GetStatus() const = 0;
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virtual float GetVolume() const = 0;
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virtual bool IsLooping() const = 0;
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virtual bool IsSpatializationEnabled() const = 0;
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virtual void QueueBuffer(std::shared_ptr<AudioBuffer> audioBuffer) = 0;
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virtual void Pause() = 0;
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virtual void Play() = 0;
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virtual void SetAttenuation(float attenuation) = 0;
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virtual void SetBuffer(std::shared_ptr<AudioBuffer> audioBuffer) = 0;
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virtual void SetMinDistance(float minDistance) = 0;
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virtual void SetPitch(float pitch) = 0;
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virtual void SetPlayingOffset(Time offset) = 0;
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virtual void SetPosition(const Vector3f& position) = 0;
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virtual void SetSampleOffset(UInt32 offset) = 0;
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virtual void SetVelocity(const Vector3f& velocity) = 0;
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virtual void SetVolume(float volume) = 0;
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virtual void Stop() = 0;
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virtual std::shared_ptr<AudioBuffer> TryUnqueueProcessedBuffer() = 0;
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virtual void UnqueueAllBuffers() = 0;
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AudioSource& operator=(const AudioSource&) = delete;
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AudioSource& operator=(AudioSource&&) = delete;
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struct OffsetWithLatency
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{
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UInt64 sampleOffset;
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Time sourceLatency;
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};
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private:
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std::shared_ptr<AudioDevice> m_device;
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};
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}
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#include <Nazara/Audio/AudioSource.inl>
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#endif // NAZARA_AUDIO_AUDIOSOURCE_HPP
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