NazaraEngine/include/Nazara/Audio/AudioSource.hpp

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2.6 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_AUDIO_AUDIOSOURCE_HPP
#define NAZARA_AUDIO_AUDIOSOURCE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Audio/Enums.hpp>
#include <Nazara/Audio/Export.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/Math/Vector3.hpp>
namespace Nz
{
class AudioBuffer;
class AudioDevice;
class NAZARA_AUDIO_API AudioSource
{
public:
struct OffsetWithLatency;
inline AudioSource(std::shared_ptr<AudioDevice> device);
AudioSource(const AudioSource&) = delete;
AudioSource(AudioSource&&) = delete;
virtual ~AudioSource();
virtual void EnableLooping(bool loop) = 0;
virtual void EnableSpatialization(bool spatialization) = 0;
inline const std::shared_ptr<AudioDevice>& GetAudioDevice() const;
virtual float GetAttenuation() const = 0;
virtual float GetMinDistance() const = 0;
virtual float GetPitch() const = 0;
virtual Time GetPlayingOffset() const = 0;
virtual Vector3f GetPosition() const = 0;
virtual UInt32 GetSampleOffset() const = 0;
virtual OffsetWithLatency GetSampleOffsetAndLatency() const = 0;
virtual Vector3f GetVelocity() const = 0;
virtual SoundStatus GetStatus() const = 0;
virtual float GetVolume() const = 0;
virtual bool IsLooping() const = 0;
virtual bool IsSpatializationEnabled() const = 0;
virtual void QueueBuffer(std::shared_ptr<AudioBuffer> audioBuffer) = 0;
virtual void Pause() = 0;
virtual void Play() = 0;
virtual void SetAttenuation(float attenuation) = 0;
virtual void SetBuffer(std::shared_ptr<AudioBuffer> audioBuffer) = 0;
virtual void SetMinDistance(float minDistance) = 0;
virtual void SetPitch(float pitch) = 0;
virtual void SetPlayingOffset(Time offset) = 0;
virtual void SetPosition(const Vector3f& position) = 0;
virtual void SetSampleOffset(UInt32 offset) = 0;
virtual void SetVelocity(const Vector3f& velocity) = 0;
virtual void SetVolume(float volume) = 0;
virtual void Stop() = 0;
virtual std::shared_ptr<AudioBuffer> TryUnqueueProcessedBuffer() = 0;
virtual void UnqueueAllBuffers() = 0;
AudioSource& operator=(const AudioSource&) = delete;
AudioSource& operator=(AudioSource&&) = delete;
struct OffsetWithLatency
{
UInt64 sampleOffset;
Time sourceLatency;
};
private:
std::shared_ptr<AudioDevice> m_device;
};
}
#include <Nazara/Audio/AudioSource.inl>
#endif // NAZARA_AUDIO_AUDIOSOURCE_HPP