NazaraEngine/include/Nazara/Audio/DummyAudioSource.hpp

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2.8 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_AUDIO_DUMMYAUDIOSOURCE_HPP
#define NAZARA_AUDIO_DUMMYAUDIOSOURCE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Audio/AudioSource.hpp>
#include <Nazara/Audio/Export.hpp>
#include <Nazara/Core/Clock.hpp>
namespace Nz
{
class DummyAudioBuffer;
class NAZARA_AUDIO_API DummyAudioSource final : public AudioSource
{
public:
inline DummyAudioSource(std::shared_ptr<AudioDevice> device);
DummyAudioSource(const DummyAudioSource&) = delete;
DummyAudioSource(DummyAudioSource&&) = delete;
~DummyAudioSource() = default;
void EnableLooping(bool loop) override;
void EnableSpatialization(bool spatialization) override;
float GetAttenuation() const override;
float GetMinDistance() const override;
float GetPitch() const override;
Time GetPlayingOffset() const override;
Vector3f GetPosition() const override;
UInt32 GetSampleOffset() const override;
OffsetWithLatency GetSampleOffsetAndLatency() const override;
Vector3f GetVelocity() const override;
SoundStatus GetStatus() const override;
float GetVolume() const override;
bool IsLooping() const override;
bool IsSpatializationEnabled() const override;
void QueueBuffer(std::shared_ptr<AudioBuffer> audioBuffer) override;
void Pause() override;
void Play() override;
void SetAttenuation(float attenuation) override;
void SetBuffer(std::shared_ptr<AudioBuffer> audioBuffer) override;
void SetMinDistance(float minDistance) override;
void SetPitch(float pitch) override;
void SetPlayingOffset(Time offset) override;
void SetPosition(const Vector3f& position) override;
void SetSampleOffset(UInt32 offset) override;
void SetVelocity(const Vector3f& velocity) override;
void SetVolume(float volume) override;
void Stop() override;
std::shared_ptr<AudioBuffer> TryUnqueueProcessedBuffer() override;
void UnqueueAllBuffers() override;
DummyAudioSource& operator=(const DummyAudioSource&) = delete;
DummyAudioSource& operator=(DummyAudioSource&&) = delete;
private:
void RequeueBuffers();
Time UpdateTime() const;
mutable std::vector<std::shared_ptr<DummyAudioBuffer>> m_queuedBuffers;
mutable std::vector<std::shared_ptr<DummyAudioBuffer>> m_processedBuffers;
mutable MillisecondClock m_playClock;
mutable SoundStatus m_status;
Vector3f m_position;
Vector3f m_velocity;
bool m_isLooping;
bool m_isSpatialized;
float m_attenuation;
float m_minDistance;
float m_pitch;
float m_volume;
};
}
#include <Nazara/Audio/DummyAudioSource.inl>
#endif // NAZARA_AUDIO_DUMMYAUDIOSOURCE_HPP