NazaraEngine/include/Nazara/Audio/SoundEmitter.hpp

75 lines
2.1 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_AUDIO_SOUNDEMITTER_HPP
#define NAZARA_AUDIO_SOUNDEMITTER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Audio/Enums.hpp>
#include <Nazara/Audio/Export.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <limits>
namespace Nz
{
class AudioDevice;
class AudioSource;
class NAZARA_AUDIO_API SoundEmitter
{
public:
SoundEmitter(AudioDevice& audioDevice);
SoundEmitter(const SoundEmitter&) = delete;
SoundEmitter(SoundEmitter&&) noexcept = default;
virtual ~SoundEmitter();
virtual void EnableLooping(bool loop) = 0;
void EnableSpatialization(bool spatialization);
float GetAttenuation() const;
virtual Time GetDuration() const = 0;
float GetMinDistance() const;
float GetPitch() const;
virtual Time GetPlayingOffset() const = 0;
Vector3f GetPosition() const;
virtual UInt64 GetSampleOffset() const = 0;
virtual UInt32 GetSampleRate() const = 0;
Vector3f GetVelocity() const;
virtual SoundStatus GetStatus() const = 0;
float GetVolume() const;
virtual bool IsLooping() const = 0;
inline bool IsPlaying() const;
bool IsSpatializationEnabled() const;
virtual void Pause() = 0;
virtual void Play() = 0;
virtual void SeekToPlayingOffset(Time offset);
virtual void SeekToSampleOffset(UInt64 offset) = 0;
void SetAttenuation(float attenuation);
void SetMinDistance(float minDistance);
void SetPitch(float pitch);
void SetPosition(const Vector3f& position);
void SetVelocity(const Vector3f& velocity);
void SetVolume(float volume);
virtual void Stop() = 0;
SoundEmitter& operator=(const SoundEmitter&) = default;
SoundEmitter& operator=(SoundEmitter&&) noexcept = default;
protected:
std::shared_ptr<AudioSource> m_source;
};
}
#include <Nazara/Audio/SoundEmitter.inl>
#endif // NAZARA_AUDIO_SOUNDEMITTER_HPP