75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Audio module"
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#pragma once
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#ifndef NAZARA_AUDIO_SOUNDEMITTER_HPP
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#define NAZARA_AUDIO_SOUNDEMITTER_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Audio/Enums.hpp>
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#include <Nazara/Audio/Export.hpp>
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#include <Nazara/Core/Time.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <limits>
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namespace Nz
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{
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class AudioDevice;
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class AudioSource;
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class NAZARA_AUDIO_API SoundEmitter
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{
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public:
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SoundEmitter(AudioDevice& audioDevice);
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SoundEmitter(const SoundEmitter&) = delete;
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SoundEmitter(SoundEmitter&&) noexcept = default;
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virtual ~SoundEmitter();
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virtual void EnableLooping(bool loop) = 0;
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void EnableSpatialization(bool spatialization);
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float GetAttenuation() const;
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virtual Time GetDuration() const = 0;
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float GetMinDistance() const;
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float GetPitch() const;
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virtual Time GetPlayingOffset() const = 0;
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Vector3f GetPosition() const;
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virtual UInt64 GetSampleOffset() const = 0;
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virtual UInt32 GetSampleRate() const = 0;
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Vector3f GetVelocity() const;
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virtual SoundStatus GetStatus() const = 0;
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float GetVolume() const;
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virtual bool IsLooping() const = 0;
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inline bool IsPlaying() const;
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bool IsSpatializationEnabled() const;
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virtual void Pause() = 0;
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virtual void Play() = 0;
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virtual void SeekToPlayingOffset(Time offset);
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virtual void SeekToSampleOffset(UInt64 offset) = 0;
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void SetAttenuation(float attenuation);
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void SetMinDistance(float minDistance);
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void SetPitch(float pitch);
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void SetPosition(const Vector3f& position);
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void SetVelocity(const Vector3f& velocity);
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void SetVolume(float volume);
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virtual void Stop() = 0;
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SoundEmitter& operator=(const SoundEmitter&) = default;
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SoundEmitter& operator=(SoundEmitter&&) noexcept = default;
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protected:
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std::shared_ptr<AudioSource> m_source;
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};
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}
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#include <Nazara/Audio/SoundEmitter.inl>
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#endif // NAZARA_AUDIO_SOUNDEMITTER_HPP
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