NazaraEngine/include/Nazara/Core/Algorithm.hpp

106 lines
5.6 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_CORE_ALGORITHM_HPP
#define NAZARA_CORE_ALGORITHM_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/AbstractHash.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Core/IndexIterator.hpp>
#include <Nazara/Core/Serialization.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Math/Vector4.hpp>
#include <NazaraUtils/Algorithm.hpp>
#include <NazaraUtils/SparsePtr.hpp>
#include <NazaraUtils/TypeTag.hpp>
#include <functional>
#include <string>
#include <tuple>
#include <type_traits>
#include <unordered_map>
namespace Nz
{
class ByteArray;
// Hash
template<typename T> ByteArray ComputeHash(HashType hash, T&& v);
template<typename T> ByteArray ComputeHash(AbstractHash& hash, T&& v);
inline bool HashAppend(AbstractHash* hash, std::string_view v);
// Vertex processing
class Joint;
struct VertexStruct_XYZ_Normal_UV_Tangent;
struct VertexStruct_XYZ_Normal_UV_Tangent_Skinning;
using MeshVertex = VertexStruct_XYZ_Normal_UV_Tangent;
using SkeletalMeshVertex = VertexStruct_XYZ_Normal_UV_Tangent_Skinning;
struct SkinningData
{
const Joint* joints;
SparsePtr<const Vector3f> inputPositions;
SparsePtr<const Vector3f> inputNormals;
SparsePtr<const Vector3f> inputTangents;
SparsePtr<const Vector4i32> inputJointIndices;
SparsePtr<const Vector4f> inputJointWeights;
SparsePtr<const Vector2f> inputUv;
SparsePtr<Vector3f> outputNormals;
SparsePtr<Vector3f> outputPositions;
SparsePtr<Vector3f> outputTangents;
SparsePtr<Vector2f> outputUv;
};
struct VertexPointers
{
SparsePtr<Vector3f> normalPtr;
SparsePtr<Vector3f> positionPtr;
SparsePtr<Vector3f> tangentPtr;
SparsePtr<Vector2f> uvPtr;
};
NAZARA_CORE_API Boxf ComputeAABB(SparsePtr<const Vector3f> positionPtr, UInt32 vertexCount);
NAZARA_CORE_API void ComputeBoxIndexVertexCount(const Vector3ui& subdivision, UInt32* indexCount, UInt32* vertexCount);
NAZARA_CORE_API UInt32 ComputeCacheMissCount(IndexIterator indices, UInt32 indexCount);
NAZARA_CORE_API void ComputeConeIndexVertexCount(unsigned int subdivision, UInt32* indexCount, UInt32* vertexCount);
NAZARA_CORE_API void ComputeCubicSphereIndexVertexCount(unsigned int subdivision, UInt32* indexCount, UInt32* vertexCount);
NAZARA_CORE_API void ComputeIcoSphereIndexVertexCount(unsigned int recursionLevel, UInt32* indexCount, UInt32* vertexCount);
NAZARA_CORE_API void ComputePlaneIndexVertexCount(const Vector2ui& subdivision, UInt32* indexCount, UInt32* vertexCount);
NAZARA_CORE_API void ComputeUvSphereIndexVertexCount(unsigned int sliceCount, unsigned int stackCount, UInt32* indexCount, UInt32* vertexCount);
NAZARA_CORE_API void GenerateBox(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt32 indexOffset = 0);
NAZARA_CORE_API void GenerateCone(float length, float radius, unsigned int subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt32 indexOffset = 0);
NAZARA_CORE_API void GenerateCubicSphere(float size, unsigned int subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt32 indexOffset = 0);
NAZARA_CORE_API void GenerateIcoSphere(float size, unsigned int recursionLevel, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt32 indexOffset = 0);
NAZARA_CORE_API void GeneratePlane(const Vector2ui& subdivision, const Vector2f& size, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt32 indexOffset = 0);
NAZARA_CORE_API void GenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt32 indexOffset = 0);
NAZARA_CORE_API void OptimizeIndices(IndexIterator indices, UInt32 indexCount);
NAZARA_CORE_API void SkinLinearBlend(const SkinningData& data, UInt32 startVertex, UInt32 vertexCount);
inline Vector3f TransformPositionTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& position);
inline Vector3f TransformNormalTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& normal);
inline Quaternionf TransformRotationTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Quaternionf& rotation);
inline Vector3f TransformScaleTRS(const Vector3f& transformScale, const Vector3f& scale);
inline void TransformTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, Vector3f& position, Quaternionf& rotation, Vector3f& scale);
inline void TransformVertices(VertexPointers vertexPointers, UInt32 vertexCount, const Matrix4f& matrix);
template<typename T> constexpr ComponentType ComponentTypeId();
template<typename T> constexpr ComponentType GetComponentTypeOf();
}
#include <Nazara/Core/Algorithm.inl>
#endif // NAZARA_CORE_ALGORITHM_HPP