594 lines
15 KiB
C++
594 lines
15 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#include <Nazara/Core/Algorithm.hpp>
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#include <memory>
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namespace Nz
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{
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inline Node::Node(const Vector3f& translation, const Quaternionf& rotation, const Vector3f& scale) :
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m_rotation(rotation),
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m_position(translation),
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m_scale(scale),
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m_parent(nullptr),
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m_derivedUpdated(false),
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m_doesInheritPosition(true),
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m_doesInheritRotation(true),
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m_doesInheritScale(true),
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m_transformMatrixUpdated(false)
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{
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}
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inline Node::Node(const Node& node) :
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m_rotation(node.m_rotation),
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m_position(node.m_position),
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m_scale(node.m_scale),
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m_parent(nullptr),
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m_derivedUpdated(false),
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m_doesInheritPosition(node.m_doesInheritPosition),
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m_doesInheritRotation(node.m_doesInheritRotation),
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m_doesInheritScale(node.m_doesInheritScale),
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m_transformMatrixUpdated(false)
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{
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SetParent(node.m_parent, false);
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}
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inline Node::Node(Node&& node) noexcept :
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OnNodeInvalidation(std::move(node.OnNodeInvalidation)),
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OnNodeNewParent(std::move(node.OnNodeNewParent)),
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OnNodeRelease(std::move(node.OnNodeRelease)),
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m_childs(std::move(node.m_childs)),
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m_rotation(node.m_rotation),
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m_position(node.m_position),
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m_scale(node.m_scale),
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m_parent(node.m_parent),
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m_derivedUpdated(false),
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m_doesInheritPosition(node.m_doesInheritPosition),
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m_doesInheritRotation(node.m_doesInheritRotation),
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m_doesInheritScale(node.m_doesInheritScale),
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m_transformMatrixUpdated(false)
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{
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if (m_parent)
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{
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m_parent->RemoveChild(&node);
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m_parent->AddChild(this);
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node.m_parent = nullptr;
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}
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for (Node* child : m_childs)
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child->m_parent = this;
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}
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inline bool Node::DoesInheritPosition() const
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{
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return m_doesInheritPosition;
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}
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inline bool Node::DoesInheritRotation() const
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{
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return m_doesInheritRotation;
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}
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inline bool Node::DoesInheritScale() const
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{
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return m_doesInheritScale;
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}
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inline void Node::EnsureGlobalsUpdate() const
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{
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if (!m_derivedUpdated)
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UpdateDerived();
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}
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inline void Node::EnsureTransformMatrixUpdate() const
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{
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if (!m_transformMatrixUpdated)
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UpdateTransformMatrix();
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}
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inline Vector3f Node::GetBackward() const
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{
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EnsureGlobalsUpdate();
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return m_globalRotation * Vector3f::Backward();
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}
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inline const std::vector<Node*>& Node::GetChilds() const
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{
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return m_childs;
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}
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inline Vector3f Node::GetDown() const
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{
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EnsureGlobalsUpdate();
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return m_globalRotation * Vector3f::Down();
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}
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inline Vector3f Node::GetForward() const
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{
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EnsureGlobalsUpdate();
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return m_globalRotation * Vector3f::Forward();
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}
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inline const Vector3f& Node::GetGlobalPosition() const
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{
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EnsureGlobalsUpdate();
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return m_globalPosition;
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}
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inline const Quaternionf& Node::GetGlobalRotation() const
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{
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EnsureGlobalsUpdate();
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return m_globalRotation;
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}
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inline const Vector3f& Node::GetGlobalScale() const
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{
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EnsureGlobalsUpdate();
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return m_globalScale;
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}
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inline Vector3f Node::GetLeft() const
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{
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EnsureGlobalsUpdate();
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return m_globalRotation * Vector3f::Left();
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}
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inline const Node* Node::GetParent() const
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{
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return m_parent;
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}
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inline const Vector3f& Node::GetPosition() const
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{
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return m_position;
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}
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inline Vector3f Node::GetRight() const
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{
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EnsureGlobalsUpdate();
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return m_globalRotation * Vector3f::Right();
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}
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inline const Quaternionf& Node::GetRotation() const
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{
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return m_rotation;
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}
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inline const Vector3f& Node::GetScale() const
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{
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return m_scale;
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}
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inline const Matrix4f& Node::GetTransformMatrix() const
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{
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EnsureTransformMatrixUpdate();
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return m_transformMatrix;
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}
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inline Vector3f Node::GetUp() const
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{
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EnsureGlobalsUpdate();
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return m_globalRotation * Vector3f::Up();
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}
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inline bool Node::HasChilds() const
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{
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return !m_childs.empty();
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}
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inline void Node::Invalidate(Invalidation invalidation)
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{
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if (invalidation != Invalidation::DontInvalidate)
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InvalidateNode(invalidation);
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}
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inline Node& Node::Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, Invalidation invalidation)
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{
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m_position = Vector3f::Lerp(nodeA.m_position, nodeB.m_position, interpolation);
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m_rotation = Quaternionf::Slerp(nodeA.m_rotation, nodeB.m_rotation, interpolation);
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m_scale = Vector3f::Lerp(nodeA.m_scale, nodeB.m_scale, interpolation);
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Invalidate(invalidation);
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return *this;
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}
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Node& Node::InterpolateGlobal(const Node& nodeA, const Node& nodeB, float interpolation, Invalidation invalidation)
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{
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nodeA.EnsureGlobalsUpdate();
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nodeB.EnsureGlobalsUpdate();
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m_position = ToLocalPosition(Vector3f::Lerp(nodeA.m_globalPosition, nodeB.m_globalPosition, interpolation));
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m_rotation = ToLocalRotation(Quaternionf::Slerp(nodeA.m_globalRotation, nodeB.m_globalRotation, interpolation));
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m_scale = ToLocalScale(Vector3f::Lerp(nodeA.m_globalScale, nodeB.m_globalScale, interpolation));
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Invalidate(invalidation);
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return *this;
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}
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inline Node& Node::Move(const Vector2f& movement, Invalidation invalidation)
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{
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return Move(Vector3f(movement), invalidation);
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}
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inline Node& Node::Move(const Vector3f& movement, Invalidation invalidation)
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{
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m_position += m_rotation * movement;
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Invalidate(invalidation);
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return *this;
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}
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inline Node& Node::MoveGlobal(const Vector2f& movement, Invalidation invalidation)
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{
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return MoveGlobal(Vector3f(movement), invalidation);
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}
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inline Node& Node::MoveGlobal(const Vector3f& movement, Invalidation invalidation)
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{
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if (m_parent)
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{
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m_parent->EnsureGlobalsUpdate();
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m_position += (m_parent->m_globalRotation.GetConjugate() * (movement - m_parent->m_globalPosition)) / m_parent->m_globalScale;
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}
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else
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m_position += movement;
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Invalidate(invalidation);
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return *this;
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}
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inline Node& Node::Rotate(const Quaternionf& rotation, Invalidation invalidation)
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{
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m_rotation = rotation * m_rotation;
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m_rotation.Normalize();
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Invalidate(invalidation);
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return *this;
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}
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inline Node& Node::RotateGlobal(const Quaternionf& rotation, Invalidation invalidation)
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{
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EnsureGlobalsUpdate();
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m_rotation = m_rotation * m_globalRotation.GetConjugate() * rotation * m_globalRotation;
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m_rotation.Normalize();
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Invalidate(invalidation);
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return *this;
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}
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inline Node& Node::Scale(const Vector3f& scale, Invalidation invalidation)
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{
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m_scale *= scale;
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Invalidate(invalidation);
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return *this;
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}
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inline Node& Node::Scale(float scale, Invalidation invalidation)
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{
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m_scale *= scale;
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Invalidate(invalidation);
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return *this;
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}
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inline Node& Node::Scale(const Vector2f& scale, Invalidation invalidation)
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{
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return Scale(Vector3f(scale), invalidation);
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}
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inline void Node::SetGlobalPosition(const Vector2f& position, Invalidation invalidation)
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{
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return SetGlobalPosition(Vector3f(position), invalidation);
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}
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inline void Node::SetGlobalPosition(const Vector3f& position, Invalidation invalidation)
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{
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if (m_parent && m_doesInheritPosition)
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{
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m_parent->EnsureGlobalsUpdate();
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m_position = (m_parent->m_globalRotation.GetConjugate() * (position - m_parent->m_globalPosition)) / m_parent->m_globalScale;
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}
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else
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m_position = position;
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Invalidate(invalidation);
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}
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inline void Node::SetGlobalRotation(const Quaternionf& rotation, Invalidation invalidation)
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{
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if (m_parent && m_doesInheritRotation)
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m_rotation = m_parent->GetGlobalRotation().GetConjugate() * rotation;
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else
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m_rotation = rotation;
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Invalidate(invalidation);
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}
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inline void Node::SetGlobalScale(const Vector2f& scale, Invalidation invalidation)
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{
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return SetGlobalScale(Vector3f(scale.x, scale.y, 1.f), invalidation);
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}
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inline void Node::SetGlobalScale(const Vector3f& scale, Invalidation invalidation)
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{
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if (m_parent && m_doesInheritScale)
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m_scale = scale / m_parent->m_globalScale;
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else
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m_scale = scale;
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Invalidate(invalidation);
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}
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inline void Node::SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, Invalidation invalidation)
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{
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// Position
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if (m_parent && m_doesInheritPosition)
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{
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m_parent->EnsureGlobalsUpdate();
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m_position = (m_parent->m_globalRotation.GetConjugate() * (position - m_parent->m_globalPosition)) / m_parent->m_globalScale;
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}
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else
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m_position = position;
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// Rotation
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if (m_parent && m_doesInheritRotation)
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m_rotation = m_parent->GetGlobalRotation().GetConjugate() * rotation;
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else
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m_rotation = rotation;
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Invalidate(invalidation);
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}
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inline void Node::SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, const Vector2f& scale, Invalidation invalidation)
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{
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return SetGlobalTransform(position, rotation, Vector3f(scale.x, scale.y, 1.f), invalidation);
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}
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inline void Node::SetGlobalTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, Invalidation invalidation)
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{
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// Position
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if (m_parent && m_doesInheritPosition)
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{
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m_parent->EnsureGlobalsUpdate();
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m_position = (m_parent->m_globalRotation.GetConjugate() * (position - m_parent->m_globalPosition)) / m_parent->m_globalScale;
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}
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else
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m_position = position;
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// Rotation
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if (m_parent && m_doesInheritRotation)
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m_rotation = m_parent->GetGlobalRotation().GetConjugate() * rotation;
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else
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m_rotation = rotation;
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// Scale
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if (m_parent && m_doesInheritScale)
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m_scale = scale / m_parent->GetScale();
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else
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m_scale = scale;
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Invalidate(invalidation);
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}
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inline void Node::SetInheritPosition(bool inheritPosition, Invalidation invalidation)
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{
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///DOC: Un appel redondant est sans effet
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if (m_doesInheritPosition != inheritPosition)
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{
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m_doesInheritPosition = inheritPosition;
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Invalidate(invalidation);
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}
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}
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inline void Node::SetInheritRotation(bool inheritRotation, Invalidation invalidation)
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{
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///DOC: Un appel redondant est sans effet
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if (m_doesInheritRotation != inheritRotation)
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{
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m_doesInheritRotation = inheritRotation;
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Invalidate(invalidation);
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}
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}
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inline void Node::SetInheritScale(bool inheritScale, Invalidation invalidation)
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{
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///DOC: Un appel redondant est sans effet
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if (m_doesInheritScale != inheritScale)
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{
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m_doesInheritScale = inheritScale;
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Invalidate(invalidation);
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}
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}
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inline void Node::SetParent(const Node& node, bool keepDerived, Invalidation invalidation)
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{
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SetParent(&node, keepDerived, invalidation);
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}
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inline void Node::SetPosition(const Vector2f& position, Invalidation invalidation)
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{
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m_position = Vector3f(position);
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Invalidate(invalidation);
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}
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inline void Node::SetPosition(const Vector3f& position, Invalidation invalidation)
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{
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m_position = position;
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Invalidate(invalidation);
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}
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inline void Node::SetRotation(const Quaternionf& rotation, Invalidation invalidation)
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{
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m_rotation = rotation;
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Invalidate(invalidation);
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}
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inline void Node::SetScale(float scale, Invalidation invalidation)
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{
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return SetScale(Vector3f(scale, scale, scale), invalidation);
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}
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inline void Node::SetScale(const Vector2f& scale, Invalidation invalidation)
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{
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return SetScale(Vector3f(scale.x, scale.y, 1.f), invalidation);
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}
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inline void Node::SetScale(const Vector3f& scale, Invalidation invalidation)
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{
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m_scale = scale;
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Invalidate(invalidation);
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}
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inline void Node::SetTransform(const Vector3f& position, const Quaternionf& rotation, Invalidation invalidation)
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{
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m_position = position;
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m_rotation = rotation;
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Invalidate(invalidation);
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}
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inline void Node::SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector2f& scale, Invalidation invalidation)
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{
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return SetTransform(position, rotation, Vector3f(scale.x, scale.y, 1.f), invalidation);
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}
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inline void Node::SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, Invalidation invalidation)
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{
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m_position = position;
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m_rotation = rotation;
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m_scale = scale;
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Invalidate(invalidation);
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}
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inline void Node::SetTransformMatrix(const Matrix4f& matrix, Invalidation invalidation)
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{
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SetGlobalPosition(matrix.GetTranslation(), Invalidation::DontInvalidate);
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SetGlobalRotation(matrix.GetRotation(), Invalidation::DontInvalidate);
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SetGlobalScale(matrix.GetScale(), Invalidation::DontInvalidate);
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Invalidate(invalidation);
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m_transformMatrix = matrix;
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m_transformMatrixUpdated = true;
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}
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inline Vector3f Node::ToGlobalPosition(const Vector3f& localPosition) const
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{
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EnsureGlobalsUpdate();
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return TransformPositionTRS(m_globalPosition, m_globalRotation, m_globalScale, localPosition);
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}
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inline Quaternionf Node::ToGlobalRotation(const Quaternionf& localRotation) const
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{
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EnsureGlobalsUpdate();
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return TransformRotationTRS(m_globalRotation, m_globalScale, localRotation);
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}
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inline Vector3f Node::ToGlobalScale(const Vector3f& localScale) const
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{
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EnsureGlobalsUpdate();
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return TransformScaleTRS(m_globalScale, localScale);
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}
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inline Vector3f Node::ToLocalPosition(const Vector3f& globalPosition) const
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{
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EnsureGlobalsUpdate();
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return m_globalRotation.GetConjugate() * (globalPosition - m_globalPosition) / m_globalScale;
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}
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inline Quaternionf Node::ToLocalRotation(const Quaternionf& globalRotation) const
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{
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EnsureGlobalsUpdate();
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return m_globalRotation.GetConjugate() * globalRotation;
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}
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inline Vector3f Node::ToLocalScale(const Vector3f& globalScale) const
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{
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EnsureGlobalsUpdate();
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return globalScale / m_globalScale;
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}
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inline Node& Node::operator=(const Node& node)
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{
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SetParent(node.m_parent, false, Invalidation::DontInvalidate);
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m_doesInheritPosition = node.m_doesInheritPosition;
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m_doesInheritRotation = node.m_doesInheritRotation;
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m_doesInheritScale = node.m_doesInheritScale;
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m_position = node.m_position;
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m_rotation = node.m_rotation;
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m_scale = node.m_scale;
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InvalidateNode(Invalidation::InvalidateRecursively);
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return *this;
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}
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inline Node& Node::operator=(Node&& node) noexcept
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{
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if (m_parent)
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SetParent(nullptr);
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m_doesInheritPosition = node.m_doesInheritPosition;
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m_doesInheritRotation = node.m_doesInheritRotation;
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m_doesInheritScale = node.m_doesInheritScale;
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m_position = node.m_position;
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m_rotation = node.m_rotation;
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m_scale = node.m_scale;
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m_childs = std::move(node.m_childs);
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for (Node* child : m_childs)
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child->m_parent = this;
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m_parent = node.m_parent;
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if (m_parent)
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{
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m_parent->RemoveChild(&node);
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m_parent->AddChild(this);
|
|
node.m_parent = nullptr;
|
|
}
|
|
|
|
OnNodeInvalidation = std::move(node.OnNodeInvalidation);
|
|
OnNodeNewParent = std::move(node.OnNodeNewParent);
|
|
OnNodeRelease = std::move(node.OnNodeRelease);
|
|
|
|
InvalidateNode(Invalidation::InvalidateRecursively);
|
|
|
|
return *this;
|
|
}
|
|
|
|
inline void Node::AddChild(Node* node) const
|
|
{
|
|
#ifdef NAZARA_DEBUG
|
|
if (std::find(m_childs.begin(), m_childs.end(), node) != m_childs.end())
|
|
{
|
|
NazaraWarning("Child node is already a child of parent node");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
m_childs.push_back(node);
|
|
}
|
|
|
|
inline void Node::RemoveChild(Node* node) const
|
|
{
|
|
auto it = std::find(m_childs.begin(), m_childs.end(), node);
|
|
if (it != m_childs.end())
|
|
m_childs.erase(it);
|
|
else
|
|
NazaraWarning("Child not found");
|
|
}
|
|
}
|
|
|