NazaraEngine/include/Nazara/Graphics/DebugDrawPipelinePass.hpp

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1.5 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_DEBUGDRAWPIPELINEPASS_HPP
#define NAZARA_GRAPHICS_DEBUGDRAWPIPELINEPASS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/ParameterList.hpp>
#include <Nazara/Graphics/Export.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>
#include <string>
namespace Nz
{
class AbstractViewer;
class FrameGraph;
class FramePass;
class FramePipeline;
class RenderFrame;
class NAZARA_GRAPHICS_API DebugDrawPipelinePass : public FramePipelinePass
{
public:
DebugDrawPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters = {});
DebugDrawPipelinePass(const DebugDrawPipelinePass&) = delete;
DebugDrawPipelinePass(DebugDrawPipelinePass&&) = delete;
~DebugDrawPipelinePass() = default;
void Prepare(FrameData& frameData) override;
FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs) override;
DebugDrawPipelinePass& operator=(const DebugDrawPipelinePass&) = delete;
DebugDrawPipelinePass& operator=(DebugDrawPipelinePass&&) = delete;
private:
std::string m_passName;
AbstractViewer* m_viewer;
FramePipeline& m_pipeline;
};
}
#include <Nazara/Graphics/DebugDrawPipelinePass.inl>
#endif // NAZARA_GRAPHICS_DEBUGDRAWPIPELINEPASS_HPP