64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
|
|
// This file is part of the "Nazara Engine - Graphics module"
|
|
// For conditions of distribution and use, see copyright notice in Export.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_GRAPHICS_DIRECTIONALLIGHT_HPP
|
|
#define NAZARA_GRAPHICS_DIRECTIONALLIGHT_HPP
|
|
|
|
#include <NazaraUtils/Prerequisites.hpp>
|
|
#include <Nazara/Core/Color.hpp>
|
|
#include <Nazara/Graphics/Export.hpp>
|
|
#include <Nazara/Graphics/Light.hpp>
|
|
#include <Nazara/Math/Angle.hpp>
|
|
#include <memory>
|
|
|
|
namespace Nz
|
|
{
|
|
class NAZARA_GRAPHICS_API DirectionalLight : public Light
|
|
{
|
|
public:
|
|
DirectionalLight();
|
|
DirectionalLight(const DirectionalLight&) = delete;
|
|
DirectionalLight(DirectionalLight&&) noexcept = default;
|
|
~DirectionalLight() = default;
|
|
|
|
float ComputeContributionScore(const Frustumf& viewerFrustum) const override;
|
|
|
|
bool FrustumCull(const Frustumf& viewerFrustum) const override;
|
|
|
|
std::unique_ptr<LightShadowData> InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const override;
|
|
|
|
inline float GetAmbientFactor() const;
|
|
inline float GetDiffuseFactor() const;
|
|
inline Color GetColor() const;
|
|
inline const Vector3f& GetDirection() const;
|
|
inline const Quaternionf& GetRotation() const;
|
|
|
|
inline void UpdateAmbientFactor(float factor);
|
|
inline void UpdateColor(Color color);
|
|
inline void UpdateDiffuseFactor(float factor);
|
|
inline void UpdateDirection(const Vector3f& direction);
|
|
inline void UpdateRotation(const Quaternionf& rotation);
|
|
|
|
void UpdateTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale) override;
|
|
|
|
DirectionalLight& operator=(const DirectionalLight&) = delete;
|
|
DirectionalLight& operator=(DirectionalLight&&) noexcept = default;
|
|
|
|
private:
|
|
inline void UpdateBoundingVolume();
|
|
|
|
Color m_color;
|
|
Quaternionf m_rotation;
|
|
Vector3f m_direction;
|
|
float m_ambientFactor;
|
|
float m_diffuseFactor;
|
|
};
|
|
}
|
|
|
|
#include <Nazara/Graphics/DirectionalLight.inl>
|
|
|
|
#endif // NAZARA_GRAPHICS_DIRECTIONALLIGHT_HPP
|