106 lines
3.7 KiB
C++
106 lines
3.7 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_FORWARDPIPELINEPASS_HPP
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#define NAZARA_GRAPHICS_FORWARDPIPELINEPASS_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/ParameterList.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Graphics/Export.hpp>
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#include <Nazara/Graphics/FramePipelinePass.hpp>
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#include <Nazara/Graphics/MaterialInstance.hpp>
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#include <Nazara/Graphics/RenderElement.hpp>
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#include <Nazara/Graphics/RenderElementOwner.hpp>
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#include <Nazara/Graphics/RenderQueue.hpp>
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#include <Nazara/Graphics/RenderQueueRegistry.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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namespace Nz
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{
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class AbstractViewer;
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class DirectionalLight;
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class ElementRendererRegistry;
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class FrameGraph;
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class FramePass;
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class FramePipeline;
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class Light;
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class PointLight;
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class SpotLight;
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class NAZARA_GRAPHICS_API ForwardPipelinePass : public FramePipelinePass, TransferInterface
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{
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public:
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ForwardPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters = {});
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ForwardPipelinePass(const ForwardPipelinePass&) = delete;
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ForwardPipelinePass(ForwardPipelinePass&&) = delete;
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~ForwardPipelinePass() = default;
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inline void InvalidateCommandBuffers();
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void InvalidateElements() override;
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void Prepare(FrameData& frameData) override;
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void RegisterMaterialInstance(const MaterialInstance& material) override;
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FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs) override;
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void UnregisterMaterialInstance(const MaterialInstance& material) override;
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ForwardPipelinePass& operator=(const ForwardPipelinePass&) = delete;
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ForwardPipelinePass& operator=(ForwardPipelinePass&&) = delete;
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private:
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void OnTransfer(RenderResources& renderResources, CommandBufferBuilder& builder) override;
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void PrepareDirectionalLights(void* lightMemory);
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void PreparePointLights(void* lightMemory);
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void PrepareSpotLights(void* lightMemory);
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void PrepareLights(RenderResources& renderResources, const Frustumf& frustum, const Bitset<UInt64>& visibleLights);
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struct MaterialPassEntry
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{
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std::size_t usedCount = 1;
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NazaraSlot(MaterialInstance, OnMaterialInstancePipelineInvalidated, onMaterialInstancePipelineInvalidated);
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NazaraSlot(MaterialInstance, OnMaterialInstanceShaderBindingInvalidated, onMaterialInstanceShaderBindingInvalidated);
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};
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template<typename T>
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struct RenderableLight
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{
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const T* light;
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std::size_t lightIndex;
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float contributionScore;
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};
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std::size_t m_forwardPassIndex;
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std::size_t m_lastVisibilityHash;
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std::shared_ptr<RenderBuffer> m_lightDataBuffer;
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std::string m_passName;
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std::vector<std::unique_ptr<ElementRendererData>> m_elementRendererData;
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std::vector<RenderElementOwner> m_renderElements;
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std::unordered_map<const MaterialInstance*, MaterialPassEntry> m_materialInstances;
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std::vector<RenderableLight<DirectionalLight>> m_directionalLights;
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std::vector<RenderableLight<PointLight>> m_pointLights;
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std::vector<RenderableLight<SpotLight>> m_spotLights;
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ElementRenderer::RenderStates m_renderState;
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RenderQueue<const RenderElement*> m_renderQueue;
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RenderQueueRegistry m_renderQueueRegistry;
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AbstractViewer* m_viewer;
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ElementRendererRegistry& m_elementRegistry;
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FramePipeline& m_pipeline;
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UploadPool::Allocation* m_pendingLightUploadAllocation;
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bool m_rebuildCommandBuffer;
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bool m_rebuildElements;
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};
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}
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#include <Nazara/Graphics/ForwardPipelinePass.inl>
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#endif // NAZARA_GRAPHICS_FORWARDPIPELINEPASS_HPP
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