NazaraEngine/include/Nazara/Graphics/Graphics.inl

130 lines
3.0 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Export.hpp
namespace Nz
{
inline const std::shared_ptr<RenderPipeline>& Graphics::GetBlitPipeline(bool transparent) const
{
return (transparent) ? m_blitPipelineTransparent : m_blitPipeline;
}
inline const std::shared_ptr<RenderPipelineLayout>& Graphics::GetBlitPipelineLayout() const
{
return m_blitPipelineLayout;
}
inline auto Graphics::GetDefaultMaterials() const -> const DefaultMaterials&
{
return m_defaultMaterials;
}
inline const std::shared_ptr<PipelinePassList>& Graphics::GetDefaultPipelinePasses() const
{
return m_defaultPipelinePasses;
}
inline auto Graphics::GetDefaultTextures() const -> const DefaultTextures&
{
return m_defaultTextures;
}
inline FramePipelinePassRegistry& Graphics::GetFramePipelinePassRegistry()
{
return m_pipelinePassRegistry;
}
inline const FramePipelinePassRegistry& Graphics::GetFramePipelinePassRegistry() const
{
return m_pipelinePassRegistry;
}
inline MaterialPassRegistry& Graphics::GetMaterialPassRegistry()
{
return m_materialPassRegistry;
}
inline const MaterialPassRegistry& Graphics::GetMaterialPassRegistry() const
{
return m_materialPassRegistry;
}
inline MaterialInstanceLoader& Graphics::GetMaterialInstanceLoader()
{
return m_materialInstanceLoader;
}
inline const MaterialInstanceLoader& Graphics::GetMaterialInstanceLoader() const
{
return m_materialInstanceLoader;
}
inline MaterialLoader& Graphics::GetMaterialLoader()
{
return m_materialLoader;
}
inline const MaterialLoader& Graphics::GetMaterialLoader() const
{
return m_materialLoader;
}
inline ModelLoader& Graphics::GetModelLoader()
{
return m_modelLoader;
}
inline const ModelLoader& Graphics::GetModelLoader() const
{
return m_modelLoader;
}
inline PipelinePassListLoader& Graphics::GetPipelinePassListLoader()
{
return m_pipelinePassListLoader;
}
inline const PipelinePassListLoader& Graphics::GetPipelinePassListLoader() const
{
return m_pipelinePassListLoader;
}
inline PixelFormat Graphics::GetPreferredDepthFormat() const
{
return m_preferredDepthFormat;
}
inline PixelFormat Graphics::GetPreferredDepthStencilFormat() const
{
return m_preferredDepthStencilFormat;
}
inline const std::shared_ptr<RenderDevice>& Graphics::GetRenderDevice() const
{
return m_renderDevice;
}
inline const RenderPassCache& Graphics::GetRenderPassCache() const
{
assert(m_renderPassCache);
return *m_renderPassCache;
}
inline TextureSamplerCache& Graphics::GetSamplerCache()
{
return *m_samplerCache;
}
inline std::shared_ptr<nzsl::FilesystemModuleResolver>& Graphics::GetShaderModuleResolver()
{
return m_shaderModuleResolver;
}
inline const std::shared_ptr<nzsl::FilesystemModuleResolver>& Graphics::GetShaderModuleResolver() const
{
return m_shaderModuleResolver;
}
}