78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_LIGHT_HPP
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#define NAZARA_GRAPHICS_LIGHT_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/PixelFormat.hpp>
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#include <Nazara/Graphics/Export.hpp>
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#include <Nazara/Graphics/LightShadowData.hpp>
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#include <Nazara/Math/BoundingVolume.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <NazaraUtils/Signal.hpp>
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#include <memory>
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namespace Nz
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{
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class ElementRendererRegistry;
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class FramePipeline;
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class NAZARA_GRAPHICS_API Light
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{
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public:
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Light(UInt8 lightType);
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Light(const Light&) = delete;
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Light(Light&&) noexcept = default;
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virtual ~Light();
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virtual float ComputeContributionScore(const Frustumf& viewerFrustum) const = 0;
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inline void EnableShadowCasting(bool castShadows);
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virtual bool FrustumCull(const Frustumf& viewerFrustum) const = 0;
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inline const BoundingVolumef& GetBoundingVolume() const;
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inline UInt8 GetLightType() const;
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inline PixelFormat GetShadowMapFormat() const;
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inline UInt32 GetShadowMapSize() const;
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virtual std::unique_ptr<LightShadowData> InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const = 0;
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inline bool IsShadowCaster() const;
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inline void UpdateShadowMapFormat(PixelFormat format);
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inline void UpdateShadowMapSettings(UInt32 size, PixelFormat format);
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inline void UpdateShadowMapSize(UInt32 size);
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virtual void UpdateTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale) = 0;
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Light& operator=(const Light&) = delete;
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Light& operator=(Light&&) noexcept = default;
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NazaraSignal(OnLightDataInvalided, Light* /*emitter*/);
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NazaraSignal(OnLightShadowCastingChanged, Light* /*light*/, bool /*isShadowCasting*/);
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NazaraSignal(OnLightShadowMapSettingChange, Light* /*light*/, PixelFormat /*newPixelFormat*/, UInt32 /*newSize*/);
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NazaraSignal(OnLightTransformInvalided, Light* /*emitter*/);
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protected:
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inline void UpdateBoundingVolume(const BoundingVolumef& boundingVolume);
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private:
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BoundingVolumef m_boundingVolume;
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PixelFormat m_shadowMapFormat;
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UInt8 m_lightType;
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UInt32 m_shadowMapSize;
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bool m_isShadowCaster;
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};
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}
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#include <Nazara/Graphics/Light.inl>
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#endif // NAZARA_GRAPHICS_LIGHT_HPP
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