NazaraEngine/include/Nazara/Graphics/MaterialPass.hpp

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1.1 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_MATERIALPASS_HPP
#define NAZARA_GRAPHICS_MATERIALPASS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/UniformBuffer.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/Export.hpp>
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Renderer/RenderBufferView.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <NazaraUtils/Signal.hpp>
#include <NZSL/Ast/ConstantValue.hpp>
#include <NZSL/Ast/Option.hpp>
#include <array>
#include <memory>
#include <string>
#include <vector>
namespace Nz
{
struct MaterialPass
{
MaterialPassFlags flags;
RenderStates states;
std::unordered_map<nzsl::Ast::OptionHash, nzsl::Ast::ConstantSingleValue> options;
std::vector<std::shared_ptr<UberShader>> shaders;
};
}
#endif // NAZARA_GRAPHICS_MATERIALPASS_HPP