NazaraEngine/include/Nazara/Graphics/PredefinedShaderStructs.hpp

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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTS_HPP
#define NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTS_HPP
#include <Nazara/Graphics/PredefinedShaderStructBuilder.hpp>
namespace Nz
{
static constexpr PredefinedDirectionalLightData PredefinedDirectionalLightOffsets = PredefinedDirectionalLightData::Build();
static constexpr PredefinedPointLightData PredefinedPointLightOffsets = PredefinedPointLightData::Build();
static constexpr PredefinedSpotLightData PredefinedSpotLightOffsets = PredefinedSpotLightData::Build();
static constexpr PredefinedLightData PredefinedLightOffsets = PredefinedLightData::Build();
static constexpr PredefinedInstanceData PredefinedInstanceOffsets = PredefinedInstanceData::Build();
static constexpr PredefinedSkeletalData PredefinedSkeletalOffsets = PredefinedSkeletalData::Build();
static constexpr PredefinedViewerData PredefinedViewerOffsets = PredefinedViewerData::Build();
}
#endif // NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTS_HPP