NazaraEngine/include/Nazara/Graphics/RenderSpriteChain.inl

123 lines
3.9 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#include <Nazara/Graphics/Algorithm.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
namespace Nz
{
inline RenderSpriteChain::RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialInstance> materialInstance, MaterialPassFlags materialFlags, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData, const Recti& scissorBox) :
RenderElement(BasicRenderElement::SpriteChain),
m_materialInstance(std::move(materialInstance)),
m_renderPipeline(std::move(renderPipeline)),
m_vertexDeclaration(std::move(vertexDeclaration)),
m_textureOverlay(std::move(textureOverlay)),
m_spriteCount(spriteCount),
m_spriteData(spriteData),
m_worldInstance(worldInstance),
m_materialFlags(materialFlags),
m_scissorBox(scissorBox),
m_renderLayer(renderLayer)
{
}
inline UInt64 RenderSpriteChain::ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const
{
UInt64 layerIndex = registry.FetchLayerIndex(m_renderLayer);
if (m_materialFlags.Test(MaterialPassFlag::SortByDistance))
{
UInt64 matFlags = 1;
float distanceNear = frustum.GetPlane(FrustumPlane::Near).SignedDistance(m_worldInstance.GetWorldMatrix().GetTranslation());
UInt64 distance = DistanceAsSortKey(distanceNear);
// Transparent RQ index:
// - Layer (8bits)
// - Sorted by distance flag (1bit)
// - Distance to near plane (32bits) - could by reduced to 24 or even 16 if required
// - ?? (23bits)
return (layerIndex & 0xFF) << 56 |
(matFlags) << 55 |
(distance) << 23;
}
else
{
UInt64 elementType = GetElementType();
UInt64 materialInstanceIndex = registry.FetchMaterialInstanceIndex(m_materialInstance.get());
UInt64 pipelineIndex = registry.FetchPipelineIndex(m_renderPipeline.get());
UInt64 vertexDeclarationIndex = registry.FetchVertexDeclaration(m_vertexDeclaration.get());
UInt64 matFlags = 0;
// Opaque RQ index:
// - Layer (8bits)
// - Sorted by distance flag (1bit)
// - Element type (4bits)
// - Pipeline (16bits)
// - MaterialPass (16bits)
// - VertexDeclaration (8bits)
// - ?? (11bits) - Depth?
return (layerIndex & 0xFF) << 56 |
(matFlags) << 55 |
(elementType & 0xF) << 51 |
(pipelineIndex & 0xFFFF) << 35 |
(materialInstanceIndex & 0xFFFF) << 19 |
(vertexDeclarationIndex & 0xFF) << 11;
}
}
inline const MaterialInstance& RenderSpriteChain::GetMaterialInstance() const
{
return *m_materialInstance;
}
inline const RenderPipeline& RenderSpriteChain::GetRenderPipeline() const
{
return *m_renderPipeline;
}
inline const Recti& RenderSpriteChain::GetScissorBox() const
{
return m_scissorBox;
}
inline std::size_t RenderSpriteChain::GetSpriteCount() const
{
return m_spriteCount;
}
inline const void* RenderSpriteChain::GetSpriteData() const
{
return m_spriteData;
}
inline const Texture* RenderSpriteChain::GetTextureOverlay() const
{
return m_textureOverlay.get();
}
inline const VertexDeclaration* RenderSpriteChain::GetVertexDeclaration() const
{
return m_vertexDeclaration.get();
}
inline const WorldInstance& RenderSpriteChain::GetWorldInstance() const
{
return m_worldInstance;
}
inline void RenderSpriteChain::Register(RenderQueueRegistry& registry) const
{
registry.RegisterLayer(m_renderLayer);
registry.RegisterMaterialInstance(m_materialInstance.get());
registry.RegisterPipeline(m_renderPipeline.get());
registry.RegisterVertexDeclaration(m_vertexDeclaration.get());
}
}