NazaraEngine/include/Nazara/Graphics/UberShader.inl

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1.3 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Export.hpp
namespace Nz
{
inline nzsl::ShaderStageTypeFlags UberShader::GetSupportedStages() const
{
return m_shaderStages;
}
inline bool UberShader::HasOption(std::string_view optionName, Pointer<const Option>* option) const
{
auto it = m_optionIndexByName.find(optionName);
if (it == m_optionIndexByName.end())
return false;
if (option)
*option = &it->second;
return true;
}
inline void UberShader::UpdateConfig(Config& config, const std::vector<RenderPipelineInfo::VertexBufferData>& vertexBuffers)
{
if (m_configCallback)
m_configCallback(config, vertexBuffers);
}
inline void UberShader::UpdateConfigCallback(ConfigCallback callback)
{
m_configCallback = std::move(callback);
}
inline bool UberShader::ConfigEqual::operator()(const Config& lhs, const Config& rhs) const
{
return lhs.optionValues == rhs.optionValues;
}
inline std::size_t UberShader::ConfigHasher::operator()(const Config& config) const
{
std::size_t hash = 0;
for (auto&& [key, value] : config.optionValues)
{
HashCombine(hash, key);
HashCombine(hash, value);
}
return hash;
}
}