NazaraEngine/include/Nazara/Math/Ray.hpp

86 lines
3.3 KiB
C++

// Copyright (C) 2024 Gawaboumga (https://github.com/Gawaboumga) - Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Math module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_MATH_RAY_HPP
#define NAZARA_MATH_RAY_HPP
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/OrientedBox.hpp>
#include <Nazara/Math/Plane.hpp>
#include <Nazara/Math/Sphere.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <string>
namespace Nz
{
struct SerializationContext;
template<typename T>
class Ray
{
public:
constexpr Ray() = default;
constexpr Ray(T X, T Y, T Z, T directionX, T directionY, T directionZ);
constexpr Ray(const Vector3<T>& origin, const Vector3<T>& direction);
constexpr Ray(const T origin[3], const T direction[3]);
Ray(const Plane<T>& planeOne, const Plane<T>& planeTwo);
template<typename U> constexpr explicit Ray(const Ray<U>& ray);
template<typename U> constexpr explicit Ray(const Vector3<U>& origin, const Vector3<U>& direction);
constexpr Ray(const Ray&) = default;
constexpr Ray(Ray&&) = default;
~Ray() = default;
constexpr bool ApproxEqual(const Ray& ray, T maxDifference = std::numeric_limits<T>::epsilon()) const;
constexpr T ClosestPoint(const Vector3<T>& point) const;
constexpr Vector3<T> GetPoint(T lambda) const;
constexpr bool Intersect(const BoundingVolume<T>& volume, T* closestHit = nullptr, T* furthestHit = nullptr) const;
constexpr bool Intersect(const Box<T>& box, T* closestHit = nullptr, T* furthestHit = nullptr) const;
constexpr bool Intersect(const Box<T>& box, const Matrix4<T>& transform, T* closestHit = nullptr, T* furthestHit = nullptr) const;
constexpr bool Intersect(const Plane<T>& plane, T* hit = nullptr) const;
constexpr bool Intersect(const Sphere<T>& sphere, T* closestHit = nullptr, T* furthestHit = nullptr) const;
constexpr bool Intersect(const Vector3<T>& firstPoint, const Vector3<T>& secondPoint, const Vector3<T>& thirdPoint, T* hit = nullptr) const;
std::string ToString() const;
constexpr Ray& operator=(const Ray&) = default;
constexpr Ray& operator=(Ray&&) = default;
constexpr Vector3<T> operator*(T lambda) const;
constexpr bool operator==(const Ray& ray) const;
constexpr bool operator!=(const Ray& ray) const;
constexpr bool operator<(const Ray& ray) const;
constexpr bool operator<=(const Ray& ray) const;
constexpr bool operator>(const Ray& ray) const;
constexpr bool operator>=(const Ray& ray) const;
static constexpr bool ApproxEqual(const Ray& lhs, const Ray& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
static constexpr Ray AxisX();
static constexpr Ray AxisY();
static constexpr Ray AxisZ();
static constexpr Ray Lerp(const Ray& from, const Ray& to, T interpolation);
Vector3<T> direction, origin;
};
using Rayd = Ray<double>;
using Rayf = Ray<float>;
template<typename T> bool Serialize(SerializationContext& context, const Ray<T>& ray, TypeTag<Ray<T>>);
template<typename T> bool Unserialize(SerializationContext& context, Ray<T>* ray, TypeTag<Ray<T>>);
template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::Ray<T>& vec);
}
#include <Nazara/Math/Ray.inl>
#endif // NAZARA_MATH_RAY_HPP