92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Math module"
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#pragma once
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#ifndef NAZARA_MATH_SPHERE_HPP
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#define NAZARA_MATH_SPHERE_HPP
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#include <Nazara/Math/Vector3.hpp>
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#include <string>
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namespace Nz
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{
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struct SerializationContext;
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template<typename T> class Box;
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template<typename T>
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class Sphere
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{
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public:
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constexpr Sphere() = default;
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constexpr Sphere(T X, T Y, T Z, T Radius);
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constexpr Sphere(const Vector3<T>& center, T Radius);
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constexpr Sphere(const T sphere[4]);
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template<typename U> constexpr explicit Sphere(const Sphere<U>& sphere);
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constexpr Sphere(const Sphere&) = default;
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constexpr Sphere(Sphere&&) = default;
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~Sphere() = default;
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constexpr bool ApproxEqual(const Sphere& sphere, T maxDifference = std::numeric_limits<T>::epsilon()) const;
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constexpr bool Contains(T X, T Y, T Z, T epsilon = std::numeric_limits<T>::epsilon()) const;
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constexpr bool Contains(const Box<T>& box, T epsilon = std::numeric_limits<T>::epsilon()) const;
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constexpr bool Contains(const Vector3<T>& point, T epsilon = std::numeric_limits<T>::epsilon()) const;
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T Distance(T X, T Y, T Z) const;
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T Distance(const Vector3<T>& point) const;
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Sphere& ExtendTo(T X, T Y, T Z);
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Sphere& ExtendTo(const Vector3<T>& point);
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constexpr Vector3<T> GetNegativeVertex(const Vector3<T>& normal) const;
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constexpr Vector3<T> GetPosition() const;
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constexpr Vector3<T> GetPositiveVertex(const Vector3<T>& normal) const;
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constexpr bool Intersect(const Box<T>& box) const;
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constexpr bool Intersect(const Sphere& sphere) const;
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constexpr bool IsValid() const;
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std::string ToString() const;
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constexpr T& operator[](std::size_t i);
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constexpr T operator[](std::size_t i) const;
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constexpr Sphere operator*(T scalar) const;
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constexpr Sphere& operator=(const Sphere& other) = default;
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constexpr Sphere& operator=(Sphere&&) = default;
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constexpr Sphere& operator*=(T scalar);
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constexpr bool operator==(const Sphere& sphere) const;
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constexpr bool operator!=(const Sphere& sphere) const;
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constexpr bool operator<(const Sphere& sphere) const;
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constexpr bool operator<=(const Sphere& sphere) const;
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constexpr bool operator>(const Sphere& sphere) const;
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constexpr bool operator>=(const Sphere& sphere) const;
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static constexpr bool ApproxEqual(const Sphere& lhs, const Sphere& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
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static constexpr Sphere Lerp(const Sphere& from, const Sphere& to, T interpolation);
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static constexpr Sphere Unit();
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static constexpr Sphere Zero();
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T x, y, z, radius;
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};
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using Sphered = Sphere<double>;
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using Spheref = Sphere<float>;
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template<typename T> bool Serialize(SerializationContext& context, const Sphere<T>& sphere, TypeTag<Sphere<T>>);
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template<typename T> bool Unserialize(SerializationContext& context, Sphere<T>* sphere, TypeTag<Sphere<T>>);
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template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::Sphere<T>& sphere);
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}
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#include <Nazara/Math/Sphere.inl>
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#endif // NAZARA_MATH_SPHERE_HPP
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