NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLBuffer.hpp

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C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLBUFFER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLBUFFER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Export.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Buffer.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLBuffer : public RenderBuffer
{
public:
OpenGLBuffer(OpenGLDevice& device, BufferType type, UInt64 size, BufferUsageFlags usage, const void* initialData = nullptr);
OpenGLBuffer(const OpenGLBuffer&) = delete;
OpenGLBuffer(OpenGLBuffer&&) = delete;
~OpenGLBuffer() = default;
bool Fill(const void* data, UInt64 offset, UInt64 size) override;
inline const GL::Buffer& GetBuffer() const;
void* Map(UInt64 offset, UInt64 size) override;
bool Unmap() override;
void UpdateDebugName(std::string_view name) override;
OpenGLBuffer& operator=(const OpenGLBuffer&) = delete;
OpenGLBuffer& operator=(OpenGLBuffer&&) = delete;
private:
GL::Buffer m_buffer;
};
}
#include <Nazara/OpenGLRenderer/OpenGLBuffer.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLBUFFER_HPP