NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderImage.hpp

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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP
#define NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/OpenGLUploadPool.hpp>
#include <Nazara/Renderer/RenderImage.hpp>
#include <vector>
namespace Nz
{
class OpenGLCommandBuffer;
class OpenGLSwapchain;
class NAZARA_OPENGLRENDERER_API OpenGLRenderImage : public RenderImage
{
public:
OpenGLRenderImage(OpenGLSwapchain& owner);
void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) override;
UInt32 GetImageIndex() const override;
OpenGLUploadPool& GetUploadPool() override;
void Present() override;
inline void Reset(UInt32 imageIndex);
void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) override;
private:
OpenGLSwapchain& m_owner;
OpenGLUploadPool m_uploadPool;
UInt32 m_imageIndex;
};
}
#include <Nazara/OpenGLRenderer/OpenGLRenderImage.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP