NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp

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1.4 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLTEXTURESAMPLER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLTEXTURESAMPLER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Sampler.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLTextureSampler : public TextureSampler
{
public:
OpenGLTextureSampler(OpenGLDevice& device, TextureSamplerInfo samplerInfo);
OpenGLTextureSampler(const OpenGLTextureSampler&) = delete;
OpenGLTextureSampler(OpenGLTextureSampler&&) = delete;
~OpenGLTextureSampler() = default;
inline const GL::Sampler& GetSampler(bool mipmaps) const;
void UpdateDebugName(std::string_view name) override;
OpenGLTextureSampler& operator=(const OpenGLTextureSampler&) = delete;
OpenGLTextureSampler& operator=(OpenGLTextureSampler&&) = delete;
private:
static void BuildSampler(OpenGLDevice& device, GL::Sampler& sampler, const TextureSamplerInfo& samplerInfo, bool withMipmaps);
GL::Sampler m_samplerWithMipmaps;
GL::Sampler m_samplerWithoutMipmaps;
};
}
#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLTEXTURESAMPLER_HPP