NazaraEngine/include/Nazara/Physics2D/PhysArbiter2D.hpp

62 lines
1.7 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_PHYSICS2D_PHYSARBITER2D_HPP
#define NAZARA_PHYSICS2D_PHYSARBITER2D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Physics2D/Export.hpp>
#include <NazaraUtils/MovablePtr.hpp>
struct cpArbiter;
namespace Nz
{
class RigidBody2D;
class NAZARA_PHYSICS2D_API PhysArbiter2D
{
public:
inline PhysArbiter2D(cpArbiter* arbiter);
PhysArbiter2D(const PhysArbiter2D&) = delete;
PhysArbiter2D(PhysArbiter2D&&) = default;
~PhysArbiter2D() = default;
float ComputeTotalKinematicEnergy() const;
Nz::Vector2f ComputeTotalImpulse() const;
std::pair<RigidBody2D*, RigidBody2D*> GetBodies() const;
std::size_t GetContactCount() const;
float GetContactDepth(std::size_t i) const;
Vector2f GetContactPointA(std::size_t i) const;
Vector2f GetContactPointB(std::size_t i) const;
float GetElasticity() const;
float GetFriction() const;
Vector2f GetNormal() const;
Vector2f GetSurfaceVelocity() const;
bool IsFirstContact() const;
bool IsRemoval() const;
void SetElasticity(float elasticity);
void SetFriction(float friction);
void SetSurfaceVelocity(const Vector2f& surfaceVelocity);
PhysArbiter2D& operator=(const PhysArbiter2D&) = delete;
PhysArbiter2D& operator=(PhysArbiter2D&&) = default;
private:
MovablePtr<cpArbiter> m_arbiter;
};
}
#include <Nazara/Physics2D/PhysArbiter2D.inl>
#endif // NAZARA_PHYSICS2D_PHYSARBITER2D_HPP