NazaraEngine/include/Nazara/Physics3D/Collider3D.hpp

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5.6 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics3D module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_PHYSICS3D_COLLIDER3D_HPP
#define NAZARA_PHYSICS3D_COLLIDER3D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Physics3D/Enums.hpp>
#include <Nazara/Physics3D/Export.hpp>
#include <NazaraUtils/Signal.hpp>
#include <NazaraUtils/SparsePtr.hpp>
#include <memory>
namespace JPH
{
class ShapeSettings;
class BoxShapeSettings;
}
namespace Nz
{
class PrimitiveList;
class StaticMesh;
struct Primitive;
class NAZARA_PHYSICS3D_API Collider3D
{
public:
Collider3D();
Collider3D(const Collider3D&) = delete;
Collider3D(Collider3D&&) = delete;
virtual ~Collider3D();
virtual void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix = Matrix4f::Identity()) const = 0;
virtual std::shared_ptr<StaticMesh> GenerateDebugMesh() const;
inline JPH::ShapeSettings* GetShapeSettings() const;
virtual ColliderType3D GetType() const = 0;
Collider3D& operator=(const Collider3D&) = delete;
Collider3D& operator=(Collider3D&&) = delete;
static std::shared_ptr<Collider3D> Build(const PrimitiveList& list);
protected:
template<typename T> const T* GetShapeSettingsAs() const;
void ResetShapeSettings();
void SetupShapeSettings(std::unique_ptr<JPH::ShapeSettings>&& shapeSettings);
private:
static std::shared_ptr<Collider3D> CreateGeomFromPrimitive(const Primitive& primitive);
std::unique_ptr<JPH::ShapeSettings> m_shapeSettings;
};
/*********************************** Shapes ******************************************/
class NAZARA_PHYSICS3D_API BoxCollider3D final : public Collider3D
{
public:
BoxCollider3D(const Vector3f& lengths, float convexRadius = 0.01f);
~BoxCollider3D() = default;
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
Vector3f GetLengths() const;
ColliderType3D GetType() const override;
};
class NAZARA_PHYSICS3D_API CapsuleCollider3D final : public Collider3D
{
public:
CapsuleCollider3D(float height, float radius);
~CapsuleCollider3D() = default;
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
float GetHeight() const;
float GetRadius() const;
ColliderType3D GetType() const override;
};
class NAZARA_PHYSICS3D_API CompoundCollider3D final : public Collider3D
{
public:
struct ChildCollider;
CompoundCollider3D(std::vector<ChildCollider> childs);
~CompoundCollider3D();
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
const std::vector<ChildCollider>& GetGeoms() const;
ColliderType3D GetType() const override;
struct ChildCollider
{
std::shared_ptr<Collider3D> collider;
Quaternionf rotation = Quaternionf::Identity();
Vector3f offset = Vector3f::Zero();
};
private:
std::vector<ChildCollider> m_childs;
};
class NAZARA_PHYSICS3D_API ConvexHullCollider3D final : public Collider3D
{
public:
ConvexHullCollider3D(SparsePtr<const Vector3f> vertices, std::size_t vertexCount, float hullTolerance = 0.001f, float convexRadius = 0.f, float maxErrorConvexRadius = 0.05f);
~ConvexHullCollider3D() = default;
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
ColliderType3D GetType() const override;
};
class NAZARA_PHYSICS3D_API MeshCollider3D final : public Collider3D
{
public:
MeshCollider3D(SparsePtr<const Vector3f> vertices, std::size_t vertexCount, SparsePtr<const UInt16> indices, std::size_t indexCount);
MeshCollider3D(SparsePtr<const Vector3f> vertices, std::size_t vertexCount, SparsePtr<const UInt32> indices, std::size_t indexCount);
~MeshCollider3D() = default;
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
ColliderType3D GetType() const override;
};
class NAZARA_PHYSICS3D_API SphereCollider3D final : public Collider3D
{
public:
SphereCollider3D(float radius);
~SphereCollider3D() = default;
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
float GetRadius() const;
ColliderType3D GetType() const override;
};
/*********************************** Decorated ******************************************/
class NAZARA_PHYSICS3D_API TranslatedRotatedCollider3D final : public Collider3D
{
public:
inline TranslatedRotatedCollider3D(std::shared_ptr<Collider3D> collider, const Vector3f& translation);
inline TranslatedRotatedCollider3D(std::shared_ptr<Collider3D> collider, const Quaternionf& rotation);
TranslatedRotatedCollider3D(std::shared_ptr<Collider3D> collider, const Vector3f& translation, const Quaternionf& rotation);
~TranslatedRotatedCollider3D();
void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
ColliderType3D GetType() const override;
private:
std::shared_ptr<Collider3D> m_collider;
};
}
#include <Nazara/Physics3D/Collider3D.inl>
#endif // NAZARA_PHYSICS3D_COLLIDER3D_HPP