33 lines
833 B
C++
33 lines
833 B
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#pragma once
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#ifndef NAZARA_PHYSICS3D_PHYSBODY3D_HPP
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#define NAZARA_PHYSICS3D_PHYSBODY3D_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Physics3D/Export.hpp>
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namespace Nz
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{
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class NAZARA_PHYSICS3D_API PhysBody3D
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{
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public:
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PhysBody3D() = default;
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PhysBody3D(const PhysBody3D&) = delete;
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PhysBody3D(PhysBody3D&&) = delete;
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virtual ~PhysBody3D();
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virtual UInt32 GetBodyIndex() const = 0;
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PhysBody3D& operator=(const PhysBody3D&) = delete;
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PhysBody3D& operator=(PhysBody3D&&) = delete;
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};
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}
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#include <Nazara/Physics3D/PhysBody3D.inl>
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#endif // NAZARA_PHYSICS3D_PHYSBODY3D_HPP
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