NazaraEngine/include/Nazara/Physics3D/PhysCharacter3D.hpp

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3.3 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics3D module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_PHYSICS3D_PHYSCHARACTER3D_HPP
#define NAZARA_PHYSICS3D_PHYSCHARACTER3D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Physics3D/Export.hpp>
#include <Nazara/Physics3D/PhysBody3D.hpp>
#include <Nazara/Physics3D/PhysWorld3DStepListener.hpp>
#include <NazaraUtils/MovablePtr.hpp>
#include <memory>
namespace JPH
{
class Character;
class Body;
}
namespace Nz
{
class PhysCharacter3DImpl;
class Collider3D;
class PhysWorld3D;
class NAZARA_PHYSICS3D_API PhysCharacter3D : public PhysBody3D, public PhysWorld3DStepListener
{
friend PhysWorld3D;
public:
struct Settings;
PhysCharacter3D(PhysWorld3D& physWorld, const Settings& settings);
PhysCharacter3D(const PhysCharacter3D&) = delete;
PhysCharacter3D(PhysCharacter3D&& character) noexcept;
~PhysCharacter3D();
inline void DisableSleeping();
void EnableSleeping(bool enable);
UInt32 GetBodyIndex() const override;
inline const std::shared_ptr<Collider3D>& GetCollider() const;
Vector3f GetLinearVelocity() const;
inline PhysWorld3D& GetPhysWorld();
inline const PhysWorld3D& GetPhysWorld() const;
Vector3f GetPosition() const;
std::pair<Vector3f, Quaternionf> GetPositionAndRotation() const;
Quaternionf GetRotation() const;
Vector3f GetUp() const;
bool IsOnGround() const;
void SetFriction(float friction);
inline void SetImpl(std::shared_ptr<PhysCharacter3DImpl> characterImpl);
void SetLinearVelocity(const Vector3f& linearVel);
void SetRotation(const Quaternionf& rotation);
void SetUp(const Vector3f& up);
void TeleportTo(const Vector3f& position, const Quaternionf& rotation);
void WakeUp();
PhysCharacter3D& operator=(const PhysCharacter3D&) = delete;
PhysCharacter3D& operator=(PhysCharacter3D&& character) noexcept;
struct Settings
{
std::shared_ptr<Collider3D> collider;
Quaternionf rotation = Quaternionf::Identity();
Vector3f position = Vector3f::Zero();
};
protected:
PhysCharacter3D();
void Create(PhysWorld3D& physWorld, const Settings& settings);
void Destroy();
private:
void PostSimulate(float elapsedTime) override;
void PreSimulate(float elapsedTime) override;
std::shared_ptr<PhysCharacter3DImpl> m_impl;
std::shared_ptr<Collider3D> m_collider;
std::unique_ptr<JPH::Character> m_character;
MovablePtr<PhysWorld3D> m_world;
UInt32 m_bodyIndex;
};
class NAZARA_PHYSICS3D_API PhysCharacter3DImpl
{
public:
PhysCharacter3DImpl() = default;
PhysCharacter3DImpl(const PhysCharacter3DImpl&) = delete;
PhysCharacter3DImpl(PhysCharacter3DImpl&&) = delete;
virtual ~PhysCharacter3DImpl();
virtual void PostSimulate(PhysCharacter3D& character, float elapsedTime);
virtual void PreSimulate(PhysCharacter3D& character, float elapsedTime);
PhysCharacter3DImpl& operator=(const PhysCharacter3DImpl&) = delete;
PhysCharacter3DImpl& operator=(PhysCharacter3DImpl&&) = delete;
};
}
#include <Nazara/Physics3D/PhysCharacter3D.inl>
#endif // NAZARA_PHYSICS3D_PHYSCHARACTER3D_HPP