NazaraEngine/include/Nazara/Physics3D/RigidBody3D.inl

54 lines
1.0 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics3D module"
// For conditions of distribution and use, see copyright notice in Export.hpp
namespace Nz
{
inline RigidBody3D::RigidBody3D(PhysWorld3D& world, const DynamicSettings& settings)
{
Create(world, settings);
}
inline RigidBody3D::RigidBody3D(PhysWorld3D& world, const StaticSettings& settings)
{
Create(world, settings);
}
inline void RigidBody3D::DisableSimulation()
{
return EnableSimulation(false);
}
inline void RigidBody3D::DisableSleeping()
{
return EnableSleeping(false);
}
inline JPH::Body* RigidBody3D::GetBody()
{
return m_body;
}
inline const JPH::Body* RigidBody3D::GetBody() const
{
return m_body;
}
inline const std::shared_ptr<Collider3D>& RigidBody3D::GetGeom() const
{
return m_geom;
}
inline PhysWorld3D& RigidBody3D::GetWorld() const
{
return *m_world;
}
inline bool RigidBody3D::IsSimulationEnabled() const
{
return m_isSimulationEnabled;
}
}