NazaraEngine/include/Nazara/Renderer/RenderPipeline.hpp

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1.2 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_RENDERER_RENDERPIPELINE_HPP
#define NAZARA_RENDERER_RENDERPIPELINE_HPP
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
namespace Nz
{
struct RenderPipelineInfo : RenderStates
{
struct VertexBufferData
{
std::size_t binding;
std::shared_ptr<const VertexDeclaration> declaration;
};
std::shared_ptr<RenderPipelineLayout> pipelineLayout;
std::vector<std::shared_ptr<ShaderModule>> shaderModules;
std::vector<VertexBufferData> vertexBuffers;
};
class RenderDevice;
class NAZARA_RENDERER_API RenderPipeline
{
public:
RenderPipeline() = default;
virtual ~RenderPipeline();
virtual const RenderPipelineInfo& GetPipelineInfo() const = 0;
virtual void UpdateDebugName(std::string_view name) = 0;
protected:
static void ValidatePipelineInfo(const RenderDevice& device, RenderPipelineInfo& pipelineInfo);
};
}
#include <Nazara/Renderer/RenderPipeline.inl>
#endif // NAZARA_RENDERER_RENDERPIPELINE_HPP