58 lines
2.6 KiB
C++
58 lines
2.6 KiB
C++
// this file was automatically generated and should not be edited
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/*
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Nazara Engine - Vulkan renderer
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Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#ifndef NAZARA_GLOBAL_VULKANRENDERER_HPP
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#define NAZARA_GLOBAL_VULKANRENDERER_HPP
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#include <Nazara/VulkanRenderer/Export.hpp>
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#include <Nazara/VulkanRenderer/Utils.hpp>
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#include <Nazara/VulkanRenderer/Vulkan.hpp>
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#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanCommandBuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanCommandBufferBuilder.hpp>
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#include <Nazara/VulkanRenderer/VulkanCommandPool.hpp>
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#include <Nazara/VulkanRenderer/VulkanComputePipeline.hpp>
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#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.hpp>
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#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
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#include <Nazara/VulkanRenderer/VulkanFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderer.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderImage.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPipeline.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
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#include <Nazara/VulkanRenderer/VulkanSwapchain.hpp>
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#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
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#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanTextureSampler.hpp>
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#include <Nazara/VulkanRenderer/VulkanUploadPool.hpp>
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#include <Nazara/VulkanRenderer/VulkanWindowFramebuffer.hpp>
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#endif // NAZARA_GLOBAL_VULKANRENDERER_HPP
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