NazaraEngine/include/Nazara/VulkanRenderer/VulkanRenderPipeline.hpp

109 lines
5.0 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP
#define NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/VulkanRenderer/Export.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Pipeline.hpp>
#include <NazaraUtils/MovablePtr.hpp>
#include <string>
#include <vector>
namespace Nz
{
class VulkanDevice;
class NAZARA_VULKANRENDERER_API VulkanRenderPipeline : public RenderPipeline
{
public:
struct CreateInfo;
VulkanRenderPipeline(VulkanDevice& device, RenderPipelineInfo pipelineInfo);
VulkanRenderPipeline(const VulkanRenderPipeline&) = delete;
VulkanRenderPipeline(VulkanRenderPipeline&&) = delete;
~VulkanRenderPipeline() = default;
VkPipeline Get(const VulkanRenderPass& renderPass, std::size_t subpassIndex) const;
inline const RenderPipelineInfo& GetPipelineInfo() const override;
void UpdateDebugName(std::string_view name) override;
VulkanRenderPipeline& operator=(const VulkanRenderPipeline&) = delete;
VulkanRenderPipeline& operator=(VulkanRenderPipeline&&) = delete;
static std::vector<VkPipelineColorBlendAttachmentState> BuildColorBlendAttachmentStateList(const RenderPipelineInfo& pipelineInfo);
static VkPipelineColorBlendStateCreateInfo BuildColorBlendInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkPipelineColorBlendAttachmentState>& attachmentState);
static VkPipelineDepthStencilStateCreateInfo BuildDepthStencilInfo(const RenderPipelineInfo& pipelineInfo);
static VkPipelineDynamicStateCreateInfo BuildDynamicStateInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkDynamicState>& dynamicStates);
static std::vector<VkDynamicState> BuildDynamicStateList(const RenderPipelineInfo& pipelineInfo);
static VkPipelineInputAssemblyStateCreateInfo BuildInputAssemblyInfo(const RenderPipelineInfo& pipelineInfo);
static VkPipelineMultisampleStateCreateInfo BuildMultisampleInfo(const RenderPipelineInfo& pipelineInfo);
static VkPipelineRasterizationStateCreateInfo BuildRasterizationInfo(const RenderPipelineInfo& pipelineInfo);
static VkPipelineViewportStateCreateInfo BuildViewportInfo(const RenderPipelineInfo& pipelineInfo);
static VkStencilOpState BuildStencilOp(const RenderPipelineInfo& pipelineInfo, bool front);
static std::vector<VkPipelineShaderStageCreateInfo> BuildShaderStageInfo(const RenderPipelineInfo& pipelineInfo);
static std::vector<VkVertexInputAttributeDescription> BuildVertexAttributeDescription(const RenderPipelineInfo& pipelineInfo);
static std::vector<VkVertexInputBindingDescription> BuildVertexBindingDescription(const RenderPipelineInfo& pipelineInfo);
static VkPipelineVertexInputStateCreateInfo BuildVertexInputInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkVertexInputAttributeDescription>& vertexAttributes, const std::vector<VkVertexInputBindingDescription>& bindingDescription);
static CreateInfo BuildCreateInfo(const RenderPipelineInfo& pipelineInfo);
struct CreateInfo
{
struct StateData
{
VkPipelineColorBlendStateCreateInfo colorBlendState;
VkPipelineDepthStencilStateCreateInfo depthStencilState;
VkPipelineDynamicStateCreateInfo dynamicState;
VkPipelineMultisampleStateCreateInfo multiSampleState;
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
VkPipelineRasterizationStateCreateInfo rasterizationState;
VkPipelineVertexInputStateCreateInfo vertexInputState;
VkPipelineViewportStateCreateInfo viewportState;
};
std::vector<VkPipelineColorBlendAttachmentState> colorBlendAttachmentState;
std::vector<VkDynamicState> dynamicStates;
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
std::vector<VkVertexInputAttributeDescription> vertexAttributesDescription;
std::vector<VkVertexInputBindingDescription> vertexBindingDescription;
std::unique_ptr<StateData> stateData;
VkGraphicsPipelineCreateInfo pipelineInfo;
};
private:
void UpdateCreateInfo(std::size_t colorBufferCount) const;
struct PipelineHasher
{
inline std::size_t operator()(const std::pair<VkRenderPass, std::size_t>& renderPass) const;
};
struct PipelineData
{
NazaraSlot(VulkanRenderPass, OnRenderPassRelease, onRenderPassRelease);
Vk::Pipeline pipeline;
};
std::string m_debugName;
mutable std::unordered_map<std::pair<VkRenderPass, std::size_t>, PipelineData, PipelineHasher> m_pipelines;
MovablePtr<Vk::Device> m_device;
mutable CreateInfo m_pipelineCreateInfo;
RenderPipelineInfo m_pipelineInfo;
};
}
#include <Nazara/VulkanRenderer/VulkanRenderPipeline.inl>
#endif // NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP