Files
NazaraEngine/include/Nazara/Graphics/DirectionalLightShadowData.inl
SirLynix 5130a2ff84 Remove Config.hpp options and refactor headers
- Rename Config.hpp to Export.hpp
- Remove Debug.hpp and DebugOff.hpp (not used anymore)
2024-02-19 15:11:34 +01:00

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1.0 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#include <cassert>
namespace Nz
{
inline void DirectionalLightShadowData::EnableShadowStabilization(bool enable)
{
m_isShadowStabilizationEnabled = enable;
}
inline std::size_t DirectionalLightShadowData::GetCascadeCount() const
{
return m_cascadeCount;
}
inline void DirectionalLightShadowData::GetCascadeData(const AbstractViewer* viewer, SparsePtr<float> distance, SparsePtr<Matrix4f> viewProjMatrix) const
{
assert(viewer);
PerViewerData& viewerData = *Retrieve(m_viewerData, viewer);
for (const auto& cascadeData : viewerData.cascades)
{
if (distance)
*distance++ = cascadeData.distance;
if (viewProjMatrix)
*viewProjMatrix++ = cascadeData.viewProjMatrix;
}
}
inline bool DirectionalLightShadowData::IsShadowStabilization() const
{
return m_isShadowStabilizationEnabled;
}
}