36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PARTICLERENDERER_HPP
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#define NAZARA_PARTICLERENDERER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceListenerWrapper.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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class NzAbstractRenderQueue;
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class NzParticleMapper;
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class NzParticleRenderer;
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class NzParticleSystem;
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using NzParticleRendererConstListener = NzResourceListenerWrapper<const NzParticleRenderer>;
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using NzParticleRendererConstRef = NzResourceRef<const NzParticleRenderer>;
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using NzParticleRendererListener = NzResourceListenerWrapper<NzParticleRenderer>;
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using NzParticleRendererRef = NzResourceRef<NzParticleRenderer>;
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class NAZARA_API NzParticleRenderer : public NzResource
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{
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public:
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NzParticleRenderer() = default;
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NzParticleRenderer(const NzParticleRenderer& renderer);
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virtual ~NzParticleRenderer();
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virtual void Render(const NzParticleSystem& system, const NzParticleMapper& mapper, unsigned int startId, unsigned int endId, NzAbstractRenderQueue* renderQueue) = 0;
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};
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#endif // NAZARA_PARTICLERENDERER_HPP
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