NazaraEngine/include/Nazara/Graphics/SceneRoot.hpp

39 lines
835 B
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SCENEROOT_HPP
#define NAZARA_SCENEROOT_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/SceneNode.hpp>
class NzScene;
class NAZARA_API NzSceneRoot : public NzSceneNode
{
friend NzScene;
public:
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
nzSceneNodeType GetSceneNodeType() const override;
bool IsDrawable() const;
private:
NzSceneRoot(NzScene* scene);
virtual ~NzSceneRoot();
NzSceneRoot* Clone() const;
NzSceneRoot* Create() const;
void MakeBoundingVolume() const override;
void Register();
void Unregister();
};
#endif // NAZARA_SCENEROOT_HPP