NazaraEngine/examples/bin/shaders/basic.vert

15 lines
227 B
GLSL

#version 110
attribute vec3 Position;
attribute vec2 TexCoord0;
uniform mat4 WorldViewProjMatrix;
varying vec2 vTexCoord;
void main()
{
gl_Position = WorldViewProjMatrix * vec4(Position, 1.0);
vTexCoord = TexCoord0;
}