42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_DEFERREDDOFPASS_HPP
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#define NAZARA_DEFERREDDOFPASS_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/RenderTexture.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API DeferredDOFPass : public DeferredRenderPass
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{
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public:
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DeferredDOFPass();
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virtual ~DeferredDOFPass();
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bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const override;
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bool Resize(const Vector2ui& dimensions) override;
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protected:
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RenderTexture m_dofRTT;
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RenderStates m_states;
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ShaderConstRef m_dofShader;
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ShaderConstRef m_gaussianBlurShader;
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TextureRef m_dofTextures[2];
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TextureSampler m_bilinearSampler;
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TextureSampler m_pointSampler;
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int m_gaussianBlurShaderFilterLocation;
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};
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}
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#endif // NAZARA_DEFERREDDOFPASS_HPP
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