54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_SUBMESHRENDERER_HPP
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#define NAZARA_GRAPHICS_SUBMESHRENDERER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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namespace Nz
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{
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class AbstractBuffer;
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class RenderPipeline;
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class ShaderBinding;
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class NAZARA_GRAPHICS_API SubmeshRenderer : public ElementRenderer
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{
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public:
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SubmeshRenderer();
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~SubmeshRenderer() = default;
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std::unique_ptr<ElementRendererData> InstanciateData();
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void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount);
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void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
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private:
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std::vector<ShaderBinding::Binding> m_bindingCache;
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};
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struct SubmeshRendererData : public ElementRendererData
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{
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struct DrawCall
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{
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const AbstractBuffer* indexBuffer;
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const AbstractBuffer* vertexBuffer;
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const RenderPipeline* renderPipeline;
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const ShaderBinding* shaderBinding;
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std::size_t indexCount;
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};
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std::vector<DrawCall> drawCalls;
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std::vector<ShaderBindingPtr> shaderBindings;
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};
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}
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#include <Nazara/Graphics/SubmeshRenderer.inl>
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#endif // NAZARA_GRAPHICS_SUBMESHRENDERER_HPP
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