NazaraEngine/include/Nazara/Graphics/Enums.hpp

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1.7 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_ENUMS_HPP
#define NAZARA_GRAPHICS_ENUMS_HPP
#include <Nazara/Core/Algorithm.hpp>
#include <NazaraUtils/Flags.hpp>
namespace Nz
{
enum class BasicLightType
{
Directional,
Point,
Spot,
Max = Spot
};
constexpr std::size_t BasicLightTypeCount = UnderlyingCast(BasicLightType::Max) + 1;
enum class BasicRenderElement
{
SpriteChain = 0,
Submesh = 1,
Max = Submesh
};
constexpr std::size_t BasicRenderElementCount = UnderlyingCast(BasicRenderElement::Max) + 1;
enum class CullTest
{
Box,
NoTest,
Sphere,
Volume
};
enum class MaterialPropertyType
{
Bool,
Bool2,
Bool3,
Bool4,
Color,
Float,
Float2,
Float3,
Float4,
Int,
Int2,
Int3,
Int4,
UInt,
UInt2,
UInt3,
UInt4
};
enum class MaterialLightingType
{
None,
Phong,
PhysicallyBased
};
enum class MaterialPassFlag
{
SortByDistance,
Max = SortByDistance
};
template<>
struct EnumAsFlags<MaterialPassFlag>
{
static constexpr MaterialPassFlag max = MaterialPassFlag::Max;
};
using MaterialPassFlags = Flags<MaterialPassFlag>;
enum class ProjectionType
{
Orthographic,
Perspective
};
enum class EngineShaderBinding
{
InstanceDataUbo,
LightDataUbo,
OverlayTexture,
Shadowmap2D,
ShadowmapCube,
SkeletalDataUbo,
ViewerDataUbo,
Max = ViewerDataUbo
};
constexpr std::size_t PredefinedShaderBindingCount = static_cast<std::size_t>(EngineShaderBinding::Max) + 1;
}
#endif // NAZARA_GRAPHICS_ENUMS_HPP