NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLCommandBufferBuilder.hpp

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFERBUILDER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFERBUILDER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
namespace Nz
{
class OpenGLCommandBuffer;
class OpenGLTexture;
class NAZARA_OPENGLRENDERER_API OpenGLCommandBufferBuilder final : public CommandBufferBuilder
{
public:
inline OpenGLCommandBufferBuilder(OpenGLCommandBuffer& commandBuffer);
OpenGLCommandBufferBuilder(const OpenGLCommandBufferBuilder&) = delete;
OpenGLCommandBufferBuilder(OpenGLCommandBufferBuilder&&) noexcept = default;
~OpenGLCommandBufferBuilder() = default;
void BeginDebugRegion(const std::string_view& regionName, const Color& color) override;
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
void BindComputePipeline(const ComputePipeline& pipeline) override;
void BindComputeShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindComputeShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindIndexBuffer(const RenderBuffer& indexBuffer, IndexType indexType, UInt64 offset = 0) override;
void BindRenderPipeline(const RenderPipeline& pipeline) override;
void BindRenderShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindRenderShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset = 0) override;
void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) override;
void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
void CopyTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Vector3ui& toPos, TextureLayout toLayout) override;
void Dispatch(UInt32 workgroupX, UInt32 workgroupY, UInt32 workgroupZ) override;
void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) override;
void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstIndex = 0, UInt32 firstInstance = 0) override;
void EndDebugRegion() override;
void EndRenderPass() override;
void NextSubpass() override;
void PreTransferBarrier() override;
void PostTransferBarrier() override;
void SetScissor(const Recti& scissorRegion) override;
void SetViewport(const Recti& viewportRegion) override;
void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) override;
OpenGLCommandBufferBuilder& operator=(const OpenGLCommandBufferBuilder&) = delete;
OpenGLCommandBufferBuilder& operator=(OpenGLCommandBufferBuilder&&) = delete;
private:
OpenGLCommandBuffer& m_commandBuffer;
};
}
#include <Nazara/OpenGLRenderer/OpenGLCommandBufferBuilder.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFERBUILDER_HPP