67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_OPENGLFBOFRAMEBUFFER_HPP
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#define NAZARA_OPENGLRENDERER_OPENGLFBOFRAMEBUFFER_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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namespace Nz
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{
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class OpenGLDevice;
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class RenderPass;
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class Texture;
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class NAZARA_OPENGLRENDERER_API OpenGLFboFramebuffer final : public OpenGLFramebuffer
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{
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public:
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OpenGLFboFramebuffer(OpenGLDevice& device, std::vector<std::shared_ptr<Texture>> attachments);
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OpenGLFboFramebuffer(const OpenGLFboFramebuffer&) = delete;
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OpenGLFboFramebuffer(OpenGLFboFramebuffer&&) = delete;
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~OpenGLFboFramebuffer() = default;
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void Activate() const override;
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inline Vector2ui GetAttachmentSize(std::size_t i) const;
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std::size_t GetColorBufferCount() const override;
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const Vector2ui& GetSize() const override;
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void UpdateDebugName(std::string_view name) override;
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OpenGLFboFramebuffer& operator=(const OpenGLFboFramebuffer&) = delete;
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OpenGLFboFramebuffer& operator=(OpenGLFboFramebuffer&&) = delete;
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private:
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GL::Framebuffer& CreateFramebuffer(const GL::Context& context) const;
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struct ContextFramebuffer
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{
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GL::Framebuffer framebuffer;
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NazaraSlot(GL::Context, OnContextDestruction, onContextDestruction);
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};
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std::size_t m_colorAttachmentCount;
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std::string m_debugName;
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std::vector<std::shared_ptr<Texture>> m_attachments;
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mutable std::unordered_map<const GL::Context*, ContextFramebuffer> m_framebuffers;
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OpenGLDevice& m_device;
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Vector2ui m_size;
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};
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}
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#include <Nazara/OpenGLRenderer/OpenGLFboFramebuffer.inl>
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#endif // NAZARA_OPENGLRENDERER_OPENGLFBOFRAMEBUFFER_HPP
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